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- !event,
- !npc,
- aelwyn abernant (d20 fantasy high),
- bucky barnes (mcu),
- kate cordello (original),
- martin blackwood (tma),
- mercy graves (original),
- zz_andrew jaeger (original),
- zz_gil arroyo (prodigal son),
- zz_harrier du bois (disco elysium),
- zz_jeff calhoun (original),
- zz_keith (voltron),
- zz_malcolm bright (prodigal son),
- zz_meredith idlewild (original),
- zz_porco galliard (attack on titan),
- zz_satoru gojou (jujutsu kaisen),
- zz_stephen strange (mcu),
- zz_takashi shirogane (voltron),
- zz_thackery binx (hocus pocus),
- zz_tim drake (dc comics),
- zz_toji fushiguro (jujutsu kaisen),
- zz_wanda maximoff (mcu)
Event - Circus, Circus
(cw: wax, potential compulsion and fighting)
The train pulls into the railyard at noon under a bright blue sky. The engine is a bright red with orange and yellow flames painted along the sides. The first carriage after that is pitch black with similar flames and a logo for the Fenix Down Extravaganza. It's a stylized red phoenix head in a circle of orange and yellow, the name of the circus painted across the top and bottom, mirroring the curve of the circle. A line of carriages stretch out after that, painted all different colors, but each maintaining the motif of flames down the sides and each bearing the company logo.
Excitement comes to the railyard. The circus is in town for a one-week stint before they continue their journey north. People in colorful costumes--clowns, 'fire fairies' covered in drips of candle wax, and those in animal masks--paper the town with advertisements. You might even find yourself conscripted to help with putting up the fliers and posters if you look idle. A stack of posters is placed in your hands. A $100 bill set atop seems to be your incentives to do something more than just toss them in the bin. There's a frantic energy both about the performers and the people in town. You might even find yourself strangely caught up in it. You want to help spread the word, to ensure the posters reach every part of town. Everyone else who's been conscripted, as well? You can do it better, faster. You need to be faster. You need to claim the space for your own before it's lost to someone else.
There hasn't been a circus come to Gloucester in decades, and it's the Fenix Down Extravaganza! They're renowned for their pyrotechnics and laser lights shows. Surely the enthusiasm for all that is just… catching.
The tents and booths are set up in vacant fields to the west of town, and there's one curious addition, as well. There's a railroad car that's been seemingly pulled away from the railyard somehow. No one sees it being moved, but it's out in the vacant field, and some might recognize it as the old, dilapidated thing that had been hidden in the railyard, the charred husk filled with old posters. It looms, in the field, almost seeming to smoke where it sits. It's quickly cleaned and restored over the course of the day the circus is setting up, though, and it seems to have been turned into the ticket booth for the front of the circus, complete with a new bright red paint job.
(cw: large-scale vehicular collision, industrial disaster, fire, harm to animals)
It's not a single person who can claim credit for the find, but many people all together. Hours have been poured into researching the mysterious midnight train crash that had rocked people from their beds almost a week ago. Finally, something is found. Stitched together from local newspaper clippings from around Cape Ann, a story emerges, identifying a derailment in the city of Gloucester back in 1921. More than a dozen workers had died in the railyard and there were fires beyond that in the town. The train itself had had only a few people aboard, performers for the Smoke and Mirrors Acting Troupe, along with animals used in their performances. The stories seem to be tucked away a few pages from the front of the newspapers, which are dominated by stories about skyrocketing unemployment following the Great War and the return home for the troops.
All of the stories seem to end with the same sentiment: It could have been so much worse. If the train had derailed further north in one of the more populated cities, where it had been scheduled to arrive the next morning after the crash? It could have been hundreds, maybe even thousands dead.
The information, whomever has found it, is enough. ADI calls a staff meeting. Ghostly circus train derailments just before another circus rolls into town? That's not a coincidence. Everyone who's willing is purchased a ticket for entrance to the Fenix Down Extravaganza, and every person is assigned a partner to join them. Don't lose track. There will be no kidnappings this time. ADI is determined to keep their people as safe as they can be while investigating. Maybe have a chat with your new companion(s).
Those who misbehaved during the last event's Sticky Wicket prompt and were caught with either an opened box or found to have injuries related to the artifacts inside the boxes will be assigned an additional person to their group. A mentor to keep them on the right track this time. And also to narc on them if they mess up again. Better behave, partner.
(cw: reference to cannibalism, fire, pain, mild body horror)
There's a light and excited atmosphere about the circus once a body makes it through the long queue out front. The sweet and sticky scent of fried and sugary foods permeates the air along with barbecues and the ever-present smell of ash. Fire would seem to be the main attraction for the Fenix Down Extravaganza. Fire dancers, fire jugglers, people swallowing fiery swords, and walking over beds of hot coals. There are sideshow attractions and games to see before heading into the big top. Notably, there are no animals or signs of animals at the circus save for a small contingent of goats that are set up as a petting zoo, and a sideshow with a reptile exhibit along with a 'snakeman.' Otherwise known as a performer decorated with shiny sticker scales who provides interesting 'snake facts' to anyone who happens by.
The Food
The food is typical carnival garbage. A little overpriced, but still decent and provided in excess of what people should reasonably eat in one sitting, especially for things like the cotton candy and funnel cake. There is some decent grilled food available, and those who go snooping will find that the food prep within each of the little booths is acceptable for what it all seems to be. There is one booth characters might notice that has 'long-pig' on the menu. Or does it? Check again, and it's not there. It seems to be selling hotdogs, though. Just ordinary hotdogs. Care to bite into one?
The Games
Your standard rigged carnival games: the ring toss, the ladder climb, the baseball and milk jugs. Spend more money for bigger prizes! But you're risking losing it all, as well. There are a few unique games, as well, though. One is called 'The Floor Is Lava,' and participants must make their way around a strange obstacle course that's up on balance beams. If you slip and go down, it's just grass of course. But for a moment, for a split second, you can feel the heat and agony as the lava engulfs your body. You're fine, though, of course! It's just a game, after all. Even if you might feel a bit… singed after that. Another game someone might find tucked away in an obscure corner is 'Liar, Liar,' which involves throwing beanbags at targets. Each target lights a match that helps to burn a string leading toward a cartoonish figure in polka dot boxers. The goal is to get the fire to touch the boxers before a timer runs out. When the fire hits the boxers, there's an uncomfortably realistic shriek. But it's probably fine.
The Sideshows and Exhibits
Fire is the overriding theme at the side shows with fire dancers and jugglers being the most prominent amongst the tents. Attendants for the tents all wear full (and varied) animal heads obscuring their faces; though, if someone is rude enough to rip off their masks, they'll just find disgruntled employees who would like that back now. The more notable sideshow acts include:
- The Twisted Twisters - A pair of contortionists who maneuver bowls filled with flames while they shift around. They're very affable, joking with each other as they work.
- Flammie the Magnificent - A magician who's open about his use of smoke and mirrors, as well as making objects appear in a burst of flame. He's a purposefully goofy magician aimed at younger kids.
- Asbestos Mike - A man who juggles burning coals. His hands are… unfortunate to look at. But he doesn't seem to mind and claims to have no working nerve endings. He's extremely calm about… everything.
(cw: child endangerment/distressed parent with missing child, disorientation, hallucination)
And then, of course, there are the 'experiences.' They're not rides per se. Those are hard to pack up on a train, but they're exhibits to pass through with a particular theme toward interaction or ogling. There's a small wax museum with decently-crafted models of a few famous individuals. And then there's the Fun House. It's a mirror maze inside that seems to stretch on far larger than the small space it's set up in should allow. For those who make it to the center of the maze, they'll find a dark room with a single mirror in it. This, unlike the rest of the mirrors in the Fun House, isn't one that distorts your form. It's simply a standard mirror. There's also a corridor of mirror beyond it that leads to a quick escape from the Fun House for those lucky winners who make it there.
Said 'winners' will find that everything seems to be perfectly normal when they step out onto the bustling circus grounds. But is that- Ah, that's someone they wanted to talk to. Or maybe it's someone who looks suspicious. Just someone they want to follow. There is a figure and it's someone they want to follow. If they do so, they'll quickly lose said figure in the crowd, only to spot them a ways on a few moments later. Pursuing this figure will result in the winner being run around the circus grounds, never quite able to catch up. If they stop their pursuit, they will find themselves somewhere that they have not seen before. There may be a sense of disorientation as they try to get their bearings.
For those who don't enter the Fun House or come out as winners, they might notice someone--a parent--frantically looking about some other time. The parent comes up to them, asks if they've seen their child, before hurrying off to try to find an employee for help. Their little one was just there. They just came out of the Fun House and now… now they can't find their child! Employees will be only too happy to help, but non-employees might be quicker on the draw to locate the missing child. They're always found in a random place, seemingly unharmed but confused and frightened as they search for their parent, claiming they saw said parent going just over there, or over here. Still, you've reunited a family! No harm, no foul, right? Kids go wandering all the time. Parents really ought to keep a closer watch.
(cw: fire, pain, immolation, screaming)
"Please be advised the following show contains flashing lights, sudden loud noises, and fire. Anyone who may have difficulty with these, please make your way to the exit. Our employees will provide refunds for anyone who may have challenges due to these effects." A full two minutes pass to allow those who need to leave time to do so. And then…
"Ladies and gentlemen, boys and girls, and everyone in between, put your hands together for the one, the only, Fenix Down!" The words sound over the PA system in the tent just before roaring calliope music picks up and the man himself practically dances to the center of the ring in the main tent. Fenix is a remarkably short Caucasian man with dark hair, brown eyes, and a suit that looks like it's on fire, all orange, red, and yellow licks of color across the fabric. His bright yellow tophat features the company's phoenix logo on it, and he nearly loses the thing as he dashes around the ring, grinning like a madman and eliciting cheers from the audience as he raises his arms for them to shout.
"Are you ready, my friends, for the brightest, the grandest, the most extravagant show you have ever seen?" Thunderous cheers from the audience. "I am Fenix Down, and this is my extravaganza!"
The show plays out with two main acts with smaller ones in between. The main acts are introduced by Fenix in turn:
- "Penny, the dancing flame!" is firedancer with an elaborate show involving a flaming whip and multiple other performers in horse heads acting as her 'animal companions' for the show.
- "And Roderick, the man with laser hands!" is a young man in large, dark glasses who conducts a laser lights and pyrotechnics production from a DJ-style turntable as rock music plays and performers dance and tumble around the ring.
On the final night, there is a change to the performance, though. "And now, my friends, my dear friends, we have a special treat, a new main act to premier: Pyre, the burning man!" Those who are witness to this will see a young man enter the ring. He's sweating and a bit on the heavy side. He also looks… frightened. Frightened and exhilarated. He waves to the crowd as a circle of pipes is raised from a stage in the center of the ring. Pyre sets himself in the middle and lifts his hand. Liquid sprays from the pipes and for those who are close enough, they will likely recognize the scent of gasoline.
"I will be reborn and rise as the phoenix!" Pyre declares before striking a match. His whole body catches immediately in flames and there are horrified gasps and screams from the crowd. Those who might try to interfere are asked to hold on, hold on, just wait by employees. There's nothing to do for young Pyre, anyway. The flames burn rapidly until he collapses on the stage. Fenix makes the first subtle movement he has ever made for anyone who has watched his other performances. A small snap of his fingers, half-covered by one hand. The fire snuffs itself out immediately.
"Now, ladies and gentlemen, I know that seems frightening, but just watch," Fenix calls. "Like a phoenix, we rise!" As he says this, Pyre picks himself up. His clothes hang in a charred mess about his form, but his flesh… it seems to have knit itself back together. He is whole, and proceeds to give the audience a double-thumbs up. Relieved guests erupt in applause for this… very strange and rather harrowing final act.
After each performance for the night, the main acts and Fenix are available to take photos, sign autographs, and generally schmooze with the public for a little while. They each have a small tent so that you can have a moment of privacy with your favorite act, if you'd like. If anyone is looking for answers, particularly, these are the top of the hierarchy and might prove the most fruitful to speak to. They're also the only people in the circus that seem to have supernatural energy about them, for those who might have such senses to notice that.
- GENERAL - Players are welcome to play NPCs for themselves when they are needed in a thread. If you need more information on general behavior for these types of NPCs, please feel free to ask! In general, the information provided in the prompt should be sufficient and you're welcome to make up any details beyond that for your specific scene. For this event, the only NPCs that should not be controlled by players for threading are: Fenix Down and the Main Acts in The Ringmaster prompt. These NPCs will be played by mods and available for interaction.
- BY THE PRICKING OF MY THUMB (25-26 August) - Characters may accept fliers to put up a maximum of three times (that's $300). Not everyone will feel the compulsion to put up the fliers, but if you need incentive for your character to take action, they can do so. The fliers are ordinary adverts with dates, hours, location, and pricing for the circus. Characters can wander around some of the set-up for the circus, but they'll be shooed away if they linger too long with a request to leave for their safety. Circus personnel doing the set-up are not interested in talking. They'll ignore characters or threaten to call the police for harassment if characters persist in bothering them while they're trying to set things up. Those who attempt to mind-control the workers or otherwise compel them for information will quickly discover that these are genuinely just ordinary people who are doing all the set-up. And they would really like to do their job because they do not have enough time.
- SOMETHING WICKED THIS WAY COMES (25-27 August) - Players are free to OOCly select their ADI-assigned partner. Those who misbehaved during the Sticky Wicket prompt (and there was evidence of that misbehavior) will find themselves saddled with a mentor, either as their partner or in addition to their partner. This mentor (if they're a PC) should be someone who DID behave in that prompt or who has not made themselves a problem for ADI up to this point. Partners are not required to stick together or with their mentors for the duration of the event. This is just an opportunity to get some new CR (or strengthen existing CR)! And maybe butt heads while you slip away from each other while investigating. Mentors will be expected to be somewhat responsible for their charges, though, if you would like to play with that dynamic.
- SEND IN THE CLOWNS (26 August - 2 September) - Regular employees and sideshow acts have no particular information to provide about anything sinister going on at the circus. As far as they know, the work is grueling sometimes given the quick set-up/break-down and schedule, but they're paid very well and even have benefits! They're pretty protective of their employer, as a result, and aren't going to willingly trash-talk him or the circus beyond some standard grumbling about the extra work going into this as Gloucester wasn't originally on their tour schedule.
- LOST & FOUND (26 August - 2 September) - Employees will be generally helpful in these situations, using walkie-talkies to try to find missing children. They won't be fast, though. Parents will be uniformly distressed, then grateful to anyone who might assist in locating their children. Children will be wholly unharmed, wherever they are found, but frightened, confused and disoriented. Characters who end up as 'winners' in the Fun House will need several minutes to get their bearings back after following their hallucinations. If they try to return to the Fun House, they won't seem to be able to find the center of the maze anymore, and the mirror maze will appear to be wholly ordinary and the correct size for the space it's in.
- THE RINGMASTER (26 August - 2 September) - Characters who would leap in to assist Pyre will be waylaid by staff just long enough for him to stir and complete his act to show that he is, indeed, alive and seemingly fine. Those who still try to interrupt will be escorted out by security. Characters will have the chance to speak to Fenix, Penny, Roderick, and Pyre during this prompt. The first four will be available for the full week the circus is in town. Pyre will be available the final night. Characters may interrogate one NPC each. Each NPC will have different information they may be able to provide.
Keith | Voltron: Legendary Defender | OTA
2. Lost And Found
3. The Ringmaster
Wildcard
The Petting Zoo
Well. That is a shock. She just watched a little kid get burnt by grass so she'd honestly hoped and expected Keith would decidedly not be having fun. Life is full of surprises, it seems.]
I'm more concerned about what they're feeding you, soldier boy. Seemed like you were actually smiling just now.
[She approaches the goats, putting her hands on the fenceposts. Despite her words, her usual smug demeanor has given way to a more thoughtful expression.]
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I'm not. [ pointless knee jerk denial aside though, the next moment he relaxes maybe three hairs as he resumes patting the happy goat. ]
And I'm not soldier boy either. [ a sigh. ] What's gotten you less -- [ catching himself before he says troll ] -- you, anyway?
[ this is, for the record, not an expression of concern. ]
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From there she opens her mouth as if to say something, a few times really as she tries to even... explain what it is that has her feeling so weird.] So...
This place is deeply fucked up, right? Like, I'm not crazy for thinking that, am I? They're serving these fucked up little dog sausages – I thought they were pork for a minute but no, they're dogs – it's all so nauseatingly bright and I think I saw someone howl in pain at losing at the Floor is Lava. Which isn't unusual but normally when you play an extra hard variant of that game, you summon actual lava! You don't just make fake grass??
[She gives him a quizzical expression.] You're surly, perepetually annoyed and suspicious. You get it right?
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[ ah. so this is why aelwyn's talking to him? fantastic. keith gives the goat a final skritch around the ears before straightening up. ]
So what, you saw them butcher a dog in the back? [ or is this all a very literal interpretation of what a hot dog is? one way or another, keith wouldn't be entirely surprised. ] Of course this place is messed up. Since when has ADI ever sent us to investigate anything that was completely normal?
[ he's not even touching this whole summoning actual lava to play a game thing. aelwyn, wtf. ]
.. Why is this place in particular getting to you?
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[Why does this place bother her, anyway? What is it about this place in particular that gets under her skin and makes her feel so...
Lonely. She looks over at a family, a family with a child who seems delighted by all the sights and all the things to see and...
She sighs and turns a mysterious smile over to Keith.] Well, if I told you, would you immediately make me regret it? That seems par for the course with our relationship as it is.
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cw for parental neglect, ableism and emotional abuse
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wildcard. ( "my immortal" edition )
alright. so next on the list: games? or perhaps he should find keith first. he knows he’s here; it’s just a question of whether or not he’s still being babysat. probably not, he thinks with some amusement.
though, on second thought, there is a third option: investigate. that’s what adi wants them to do, tch. he brushes the thought aside as he pulls out his phone, thumbing on the screen and tapping to open a textbox. he’s been here for two hours now and hasn’t seen anything other than friendly, accommodating workers and the typical, run-of-the-mill circus attractions. besides, he’s experienced enough shafting from adi that he thinks he’s earned at least a few hours of respite.
so -- keith? he’s only a few letters in when the screen -- blurs? no, his vision does. he blinks a few times and isn’t any better for it. so next, he clenches his eyes shut and lifts his head level, reopening his eyes almost immediately. he’s still only four or so yards from the exit of the fun house and yet, he feels misplaced. it looks different…? feels different. where was he going again?
it’s right then that his vision clears and he sees him, there, right there. ] Adam? [ or -- over there? ] Adam!
[ the horizon tilts and shiro stumbles right on that first step. the intended beeline for his target ends up more of a zig-zag as he tries to regain his bearings, so of course adam slips away into the crowd before shiro can ever reach him. after that, it becomes a mad dash. thankfully, the whirling of his senses seems to settle but even though he’s moving straighter, the surety of his strides is lacking and with him constantly scanning the crowd for one individual, he’s blind to everyone else.
sorry sir for barreling into you. sorry for knocking the popcorn out of your hands, ma’am.
every glimpse is just too short and every call goes unanswered and unacknowledged. he knows they parted on sour terms but why doesn’t he… why won’t he…
he ends up spotting another familiar face, one that thankfully stays put the closer he gets. ] Keith. [ agitated, confused, distressed -- shiro doesn’t have his usual attentiveness to maintain the facade of control. everything is plain to see and to hear in his voice. ]
Come on -- help me. [ perhaps what’s most telling is he skips any smile or proper hello, he merely grabs keith’s forearm as he breezes by, forcing him to match his quickened pace. ]
Adam’s here. We need to find him.
don't speak to me of that song :/
Woah -- what? [ no seriously, what? it doesn't take a genius to register that shiro is seriously out of sorts here, borderline panicked and it takes keith an extra beat to register adam and connect that back to the present. he prises his arm free, not quite keeping pace as shiro clearly wants, but quickening his pace nonetheless. ]
Adam's here? [ after the debacle with the garrison, it's not a name that keith likes having brought up. the less he thinks about the guy, the better as far as keith's concerned. but he starts looking around at the thick crowd of people, looking for a sign of that familiar face that always looked like it was a nanosecond away from delivering a patronizing lecture. ] Where? [ a beat. ] And why's he running away?
you're the one talking about putting lyrics in tags.
not that it produces any results, something that has frustration seeping into his voice. ]
I don’t know. [ to both of those last questions. probably didn’t see him? probably didn’t hear him either over the constant sound of attractions, as well as hundreds of conversations happening all at once. ]
But we need to find him. If he’s just arrived, he probably doesn’t know what’s -- [ happening. adam doesn’t have the experience with the abnormal and unpredictable like they do. their past relationship may be laden with bitterness, but shiro still cares enough to want to ensure adam’s safety. shiro never says any of this though. nah. he abruptly cuts off and hesitates in taking his next step, voice swelling high. ]
There he is! By the lemonade stand. [ in line. right there. see him, keith? ] Adam! [ and right back to his speed-walk, beelining it for the lemonade stand. except there is no line and the few clusters of people standing nearby very clearly do not have an adam among them. well, clearly to anyone not named shiro. ]
when you least expect it :3
the last time keith and adam had talked, it wasn't so much talking as it was lashing out in a sudden fit of scandalized outrage. a solid punch across the jaw had left adam staggering, the glasses knocked clean off his face. the conversation after adam had pulled out a second pair of identical glasses from his heavy book bag had been sub-arctic and terse. the next time they were in the same room, it was at the disciplinary hearing. keith doesn't know what adam had looked like that day, having stubbornly refused to even look in his direction. it'd been used against him, of course. iverson and the rest of them had wanted an excuse to boot him the garrison for years and they'd flocked to his like vultures on carrion.
total lack of remorse. nothing but contempt for ranked officers. the judgment and accusation came down hard and fast -- an open and shut case, as one c.o. would put it. maybe keith should have found it in him to apologize, but when the topic of shiro's recommendation had come up and someone had very blithely commented another instance of pilot error and adam had once again chosen to fucking say nothing, the truth just became plain and simple. keith wasn't sorry at all.
time and distance has insulated keith from having to think about it again. is he sorry now? he doesn't know -- not really, and subconsciously he starts to fall behind, one stride, then two. why is he even here? he should just let shiro and adam enjoy their reunion without spoiling it with his mere existence.
keith bites his lip, selfish in half hoping that shiro has made a mistake. pretty unlikely though, with the way shiro makes a beeline to the lemonade stand. taking a deep breath, keith braces himself and looks up. there is, of course, no adam where shiro is headed. worse? there's nobody there that could even be mistaken for adam.
it's... odd, really. should he be relieved? well whatever the case, now keith is four -- five strides behind and isn't quick enough to pull shiro back before shiro approaches in the queue. ]
Shiro, wai! He's not -- [ keith starts to jog afterwards, only narrowly dodging some kid who chooses that moment to play a spontaneous game of hopscotch. after exchanging dirty looks with the parents, keith finally catches up. hopefully in time to keep shiro from engaging with whoever he thinks is adam. ]
://///// i shall always be anticipating it now, so ig you can't do it????
keith having trouble with a small child, alright. is shiro going to help? nope.
frankly unfair of him, seeing as he commandeered keith’s assistance in the first place. and will continue to do so, because when shiro turns his attention forward, he’s down an ex-fiance. he abruptly stops and blinks hard, before giving up the shock to, once again, throw around some frantic glances. no half-frame, cat eye glasses in sight. no heavy bookbag slung on a shoulder. no adam. ]
Adam? [ a couple at the back of the queue glance his way, not that he cares or even notices. he turns this way, then that, even about turning, even though it’s impossible for adam to have slipped behind him. ]
Where did he go? He was just here. [ he’s once again facing the lemonade stand, glancing and reglancing over the clusters of people nearby. ]
are you sure.
... i had to scroll up to see what i was sure about. so no. i am afraid now.
yes good. be very afraid
new thing to be fearful of: the heavy book bag mention ( also ideky this is long, im sry )
i know you;re not sorry.
I COULD BE. but you're right, i'm not.
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not sure why this ended up pointlessly long
the meta is strong in you.
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god why is this so long
this is who you are
i apologize for my shortcomings. or longcomings.
i know you're not sorry
i suppose you would know what's going on in my head, dear brainlink friend.
im yelling
i'm still laughing over you always yelling.
tsk laughing at my suffering
you say it like you don't do the same when i'm in distress
don't call me out like this
jus' keepin' it real
i disapprove
it's important for our nonexistent stalkers to know.
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Lost and Found
He's rather surprised when Keith runs into him, because Jaeger is not an easy man to miss. Reflexively, he reaches out to steady the younger man, brow furrowing in question at just what a hurry Keith is in.
Because Jaeger didn't see anyone else pass by this way, certainly not in such a rush.]
I'm sorry. Are you looking for someone?
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Y-yes? [ his voice pitches up as he takes a good look at jaeger's face. disorientation gives way to stammered embarrassment as keith immediately breaks eye contact and ducks his face to shield it from scrutiny. ] Thought I saw my dad, so-- [ oh god, deep breath deep breath. ] Tall guy. Dark hair.
[ ... which is to say, please don't call him out on mistaking you for his dead dad??? ]
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He's not often mistaken for anyone else. But Keith is clearly embarrassed by his error, and Jaeger isn't going to drag him on it.]
I didn't see anyone, I'm sorry. But as long as you're alright?
[See? It's fine. He didn't even drop his churro.]
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I - I don't know. My head -- something happened. I don't -- [ trying to quell some panic, keith takes a deep breath, hands balling into fists at his sides. ] I keep thinking he's here, even though that shouldn't be possible. I don't know what's happening. How do I make it stop?
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Just stay here a second, and breathe. Slow, in and out.
What do you last remember clearly?
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food
Not much in there.)
Splitting sounds good.
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Why's this food so overpriced anyway?
[ no seriously. it's not like the carnival food tastes that much better, right? though -- hold that thought. keith scans, then re-scans the items on the menu. ]
Huh. Could've sworn long pig was on there. [ brow furrowing, he shoots ren another look. ] Did you see that on the menu?
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I did-- Didn't see anyone taking it out either.
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Weird. [ if it;d just been him thinking this, keith might have been inclined to brush it off, but what are the odds that both of themm saw the words only for them to disappear? ]
You think it's some kind of magic?
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(Which sounds unlikely, but in this place, he finds it less and less implausible. So, they're two boys, squinting at the menu in the middle of the Carnival. Great bonding exercise for one's first impression.)
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1/2
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petting zoo for goat shenanigans
Then he considers maybe Keith knows something he doesn't, and does his best to approach like a normal person and not like a walking bag of anxiety.]
They're... they're not actually talking back to you, right? Just, uhm, just to check.
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Nah, not really. [ the goat demonstrates with a bleated greeting. ] But figured I had to check. [ magic. evil circus. who even knows at this point. ] Haven't noticed anything off about them. Pretty friendly ... considering they're probably being raised by fear-feeding clowns.
[ a beat. ]
....Is that why you look like you need a hot cocoa or did something happen to you?
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Sorry, it's-- nothing happened. It's just kind of eerie, this whole... place. You know, the whole fear-feeding clowns thing.
[That's plausible enough, maybe. He reaches over and gives the goat a little pat of his own.]
Kind of strange there isn't more animals, but I guess they wouldn't do well with the whole, uhm, fire thing.
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Yeah. The posters from the railcar incident a couple of days ago made me think that there'd be elephants and tigers around.
[ and yes, he actually sounds kind of disappointed here. ]
Do you think the clowns feed off goat fear, too?
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