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Apocalypse How Mods ([personal profile] apocalypsehowmods) wrote in [community profile] apocalypsehowcomm2023-09-16 08:32 am

Event - A Little Perspective


A Little Perspective

The citizens of Gloucester are abuzz with talk of the new town square in the heart of the city. After some miserable few months… years(?) for some of the citizenry, it's a welcome spark of joy. The prize at the center of the square is a perfect replica of Gloucester set upon a large stone slab for people to view and enjoy. Some small festivities have been set up around the square. Food carts with tasty local offerings–it's a lot of seafood–and hawkers looking to sell jewelry, paintings, and other sundries.

The new town square, itself, is bracketed by the General's Store on one side, other tourist-type shops on two others, and an open park field with benches and plenty of shade trees on the other side. There are planters with gorgeous new flowers and everything has a shining, new feeling to it. Ring out the end of summer with the tiny bells that adorn the mini-clocktower in the replica city!

➥ Small Fears

Photo of a miniature New England town. Based on the toy cars, it seems to be from the 1950s or 60s.
(cw: altered perception of reality, existential crisis, possible starvation, isolation)

The disappearances don’t happen all at once, but they do take place over the course of a few, unremarkable, hours. One by one, seven people step through a door, cross a street, or go to investigate the brand new replica of Gloucester unveiled in the middle of town and vanish.

Except, to them, they don’t. It’s everyone else who vanishes. Whatever path they were on goes uninterrupted, but every other soul is gone, leaving the streets eerily silent. Perhaps you can find each other through calling out or through chance, but it seems only a few others have been left behind.

It’s not just the lack of anyone else that’s off. It’s there in the very sky, a fog-filled horizon leaves little else to see even from the tallest building in the city…if you’re lucky. Where there should be stars or roads or trees beyond the confines of the city, there are unimaginably massive shadows, creatures that loom and shift and seem to occasionally try to stretch their dark and foggy forms down to grab for people who stay outside too long. Surely inside will be safer.

And, for the most part, it is. There’s no running water, no food that isn’t made of plastic, and only the weak yellow glow of lights that seem to come on and off every few hours without any switches or plugs to be seen. Except then there’s the nightmares. There’s no rhyme or reason, no indication of which building will hold the nightmarish scenario that plays out. The only certain thing is that there’s seven of them…and they’re oddly specific, as though tailor made to one individual. Hopefully a friend or stranger can be the voice of reason needed to see you through, but even facing your fears doesn’t seem to set things right. If anything, as time goes on, it only seems to make the shadows get more agitated. More creative


➥ Big Fears

An enormous, shadowy figure shrouded in mist reaches out toward a tiny figure on the ground.
(cw: gaslighting, potential for sadism, potential for large-scale destruction and injury/death, body horror, nausea, vertigo, supernaturally induced dread)

For those fortunate enough not to be sucked into the miniature town at the center of Gloucester, there's still more than enough trouble to go around. Mainly, the matter of getting people out of the town, whether they be friends or strangers. You might notice the little figures darting about the replica streets or banging at the tiny windows of buildings. Unfortunate that most (or maybe all) of them run in terror at the sight of you when you try to reach out and the sound of you when you make to run.

Most ordinary people walking by don't seem to notice anything amiss like you do. To them, it's just a quaint little attraction to view for a few minutes and then move on. The people trapped within it go unnoticed or unremarked. Even some of the people who work for ADI can't see it, like they have some sort of blindspot that you lack.

Regardless, there's the matter of rescue (or torment for the more sadistic persons out there). The tiny town, itself is designed in such a manner as to make access to the deeper portions of it challenging. The raised platform and general size makes it all but impossible for anyone under 8 feet tall to actually reach the center of the town without having to climb up onto it. And that… has rather dire ramifications. Those seeking to simply pull apart the town or climb onto it with little regard to the structures will find that any time they disturb or destroy a structure, they have a sinking, horrible feeling in the pit of their stomach. If it's a building that's near to where they are, they might even hear the sound of the real structure in Gloucester buckling and breaking as people scream and flee. Some unnatural force seems to be destroying their town and they have no explanation for it. You do, though. You know exactly what you've done. Perhaps you'll even hear about the injured and dead the next time you happen to read, listen to, or watch the news.

With wanton destruction a less-than-ideal solution to get to the darting figures in the town, that leaves a few other solutions. You could gather a team of people to help you corral the figures. If your hands aren't enough, perhaps others will be. The figures are far faster than they should be when they're that tiny or maybe it's that you're having trouble perceiving the depth of the place and where they are in space. In any case… more hands.

Or, maybe you'll go for a more creative option. If hands won't work, then some tape or netting or other traps might slow your quarry down enough to snatch. Perhaps you're even the sort to construct elaborate, Rube Goldberg-style contraptions to catch the tiny figures without hurting them. Much.

Emotion might rule the day for you instead. If you can just find some way to communicate that you're not a danger, that you're there to help, maybe that would have the figure willing to approach you, to climb into your hand of their own accord. It's maybe the kindest and least terrifying route, but it's also likely to take the longest, and time is of the essence.

At least once you manage to pull a rescued person past a seeming threshold, they transform very suddenly into their full-sized self with all the pain, nausea, and vertigo that comes with the sensation of your body exploding from within. The sense of being too large may persist for just a few hours or up to several days for the particularly unlucky.

Those who spend long enough observing the tiny town will note that there is a small timer affixed to one of the buildings where a billboard is in the real Gloucester. It is steadily counting down and it carries with it a sense of impending doom. When the clock strikes zero, the entire display will simply vanish from the center of Gloucester, like it was never there. Anyone still trapped within will also vanish. All references in newspapers and news stories from the past few weeks will vanish.

Was it ever really there? Most ordinary people don't seem to think so. What an interesting suggestion. Maybe you should let the mayor know. A tiny version of Gloucester sounds like it would be a lovely little attraction in the new town square!


➥ One Fear

A deer-like, humanoid figure stands in black and white, slightly hunched.
(cw: altered mental states; compulsion; painful transformation; dehumanization; being hunted; potential for violence, injury, and death, including gun violence)

There's a restless feeling about ADI headquarters, a strange sort of readiness and tension growing under the day to day office drudgery one always experiences in a lull between major crises. It's an itch in the back of one's mind, a half-noticed shift like the scent of blood carried on a distant wind. The longer the feeling lingers, the more unbearably dull all the paperwork and research and so forth becomes.

Then, all at once, it comes into focus. For some, it's sharp pain followed by a sudden feeling of terror, the knowledge that you are among predators that mean you harm. For others, it's that scent growing sharp and strong the moment you spot your prey.

The prey are easily spotted, at least within the bounds of ADI property, where Milo's glamour doesn't hide nonhumans and not-quite-humans from one another. The change is often small but always unmistakeable: a set of horns or antlers sprouting from one's head, still bloody from their sudden extrusion; the long ears of a rabbit, quivering with the effort to hear the hunters' approach; feathers that ripple out along one's arms in a mockery of wings; or the silky tail of a fox or mink, the mark of a predator long turned prey at the hands of humans. Any who find themselves marked as prey undergo one or more of these small transformations, gaining characteristics that clearly mark them as one of many animals traditionally considered to be game for hunting or trapping.

And if you're not prey? That makes you the hunter. The compulsion to hunt is overwhelming from the moment you spot a coworker, roommate, or even a dear friend marked as prey. Perhaps you're sly about it and set traps, or stalk them from afar. Or perhaps they run and you simply can't resist the urge to chase. What you'll do if you catch them…well, that depends on one's personality, or perhaps on luck. Maybe you'll snap out of it long enough to let them go. Maybe you'll try to lock them up–for their own good, of course, until you work out how to fix this. Or maybe just chasing them down isn't enough to satisfy the urge–the most obsessed hunters might attack, maul, or even shoot their prey if nothing stops them.

Everyone feels it, though. Anyone who isn't marked as prey will feel the compulsion to hunt when they see someone who is, and it simply will not stop as long as the mark remains. Even outside of ADI, normal citizens will even start to react the same way to something they can't even see through the glamour. The only way to end this curse is to remove the animal feature that grew from you–whether that's sawing off a pair of antlers or chopping off a tail.

Good luck…and good hunting.


➥ Mod Notes
  • GENERAL - Players are welcome to play background NPCs for themselves when they are needed in a thread. If you need more information on general behavior for these types of NPCs, please feel free to ask! In general, the information provided in the prompts should be sufficient and ordinary people will act like… ordinary people! You're welcome to make up any details for your specific scene. Also, please remember that character deaths are permanent and plan accordingly!

  • SMALL FEARS (16-19 September) - Characters trapped in the tiny town will notice the buildings themselves, while sturdy and able to hold their weight, aren’t exactly built to code, almost like they’re made of various craft supplies and short cuts, even if the end result is very convincing. There’s no food or water in the tiny town, but enterprising characters might be able to collect dew outside and survive a little longer that way. Each character has their own ‘nightmare room’ across the various buildings in town and they won’t be able to escape their own nightmare room without someone else’s help. How they get out of the town through the various efforts of those outside is up to the individual player, but anyone still left in town after four days will either die of lack of resources or from the miniature town’s collapse. Please remember that death is permanent.

  • BIG FEARS (16-19 September) - Players on the outside are welcome to enact as much destruction and mayhem on Gloucester and its citizens as they would like via the tiny town. Please just let the mods know on the OOC Post in the section dedicated to Town Destruction and Damage so that we can make note of it for future events/the final chapter of the game. Characters that destroy the town will sense the weight of what they've done, even if they don't see or hear the immediate effects. It feels bad to destroy the tiny town. Players are also welcome to come up with creative rescue solutions. The only limitations are that the tiny characters will not be able to understand their speech or anything written for them, so another form of communication may need to be found that doesn't use language.

  • ONE FEAR (16-30 September) - Players are free to choose any variety of animal features beyond the ones listed, so long as a.) the feature is linked to an animal traditionally hunted and b.) the change is a discrete feature that can be removed, however painfully. Characters with animal features will find that everyone, not just offworlders and people within ADI, seem to feel the same compulsion to hunt them down until the feature is removed.

musicdied: (Default)

[personal profile] musicdied 2023-09-27 12:42 am (UTC)(link)
It takes a moment for the quiet rap of metal-on-metal to resolve into a message, and it's difficult enough to hear that she has to jot it down on her phone's note program before she can translate it. When she does, she physically sags in relief, earning her an odd look from one of the passers-by. She mutters something about a cat and surgery, before turning her attention back to the tiny town.

She shifts the beam of the laser pointer closer to where she's fairly certain the sound came from.

This is Yelena. How many with you?
worthallthis: (cryhappy)

[personal profile] worthallthis 2023-09-27 02:27 am (UTC)(link)
Yelena. Yelena! He's not sure if he can believe it, but god does he want to. He wants to know she's out there and okay and not just-- gone. He stops from repeating his message, gives her a minute, gives himself a minute, then taps a new one.

five plus me stop where are you stop

And he'll repeat that until she has time to decode and respond.
musicdied: (downcast)

[personal profile] musicdied 2023-09-27 02:46 am (UTC)(link)
This time, she knows what to listen for, and so it goes a little more quickly. The number, though - that gives her pause. Six people, in total, unless there are more who were driven into hiding so thoroughly that even a tracker of Winter's caliber couldn't find them.

It seems like such a big undertaking for so few, and she can't help but wonder again what exactly will happen when that clock runs down to zero.

Town square. Safe. Steven Rogers and Kate are safe too.
worthallthis: (cry)

[personal profile] worthallthis 2023-09-27 03:30 am (UTC)(link)
The response takes a little longer this time, because Winter has to take a moment. They're okay. They're home. If it's real. If it's really her. He wants it to be her so badly. Maybe he's glad he's tiny and she can't actually see him, because he might be crying a little bit.

Eventually the response does come.

thank you

That one doesn't have a stop or a repeat, he just moves into the practical message, which does get repeated until she starts to reply.

food and water is it you stop
musicdied: (witness)

[personal profile] musicdied 2023-09-27 05:50 am (UTC)(link)
When the response does come, she has to swallow hard against a lump in her throat, fingers tightening on the laser pointer. She can bring news, she can bring food. It's not enough. It's so far from enough.

Yes. Do you need other supplies?

Cloth for blankets, maybe. Thread for rope. She wishes fervently that she could arm them, in case some passing sparrow mistakes them for a meal, but there's little of use that would be small enough for the miniature hands of the darting figures she's seen.
worthallthis: (Default)

[personal profile] worthallthis 2023-09-27 06:23 am (UTC)(link)
no we just need out stop

He doesn't know if she can do that. Yelena can't make them big again. Because those hands that keep dipping into the model, if it's really Yelena out there, it must be her. But it's the thing they need most, beyond food and water.

will try water share with others stop

He'll try it first, make sure it's really good and nothing awful happens when he drinks it. Better him than the others.
musicdied: (smile)

[personal profile] musicdied 2023-10-02 02:47 am (UTC)(link)
She can't help but smile as she decodes the message. Little surprise that Winter would want to try the water before allowing anyone else to touch it. In case it's drugged, or poisoned, or otherwise dangerous.

If she can't find a way to restore him, the person responsible for this will be a long, long time in dying.

In progress. Who else is there?
worthallthis: (cautious)

[personal profile] worthallthis 2023-10-03 07:57 am (UTC)(link)
mercy raine eda sheppard rodney

Though he hasn't necessarily spoken with all of them, it's pretty easy to note the actual people among the fake buildings, and it's not like he's slept at all here, so he's had plenty of time to prowl.

There's a long pause, then,

can you smash the train stop

She's big. The hands are so big surely they can do something about that awful model train.
musicdied: (Default)

[personal profile] musicdied 2023-10-06 07:15 am (UTC)(link)
Her response this time takes longer than just the time needed to decode his message. Destroying the model train is a simple enough task - but if things done to the model town are reflected in Gloucester, will smashing it result in the next train to pass through derailing? Or is the fact that there isn't one currently running through the city prove a loophole in that horrible little trap?

In the end, it comes down to who is asking - and the need to do something to help him trust her.

I will try to break it.
worthallthis: (sad 2)

[personal profile] worthallthis 2023-10-06 08:08 am (UTC)(link)
Winter has no idea what happens to the real Gloucester or he probably wouldn't have asked. He just wants the source of his own terror gone, as completely as possible.

If she can't do it, it's fine. He'll manage. He's managed with not going anywhere near the train yard since then, after all. But it would be a weight off his mind.

thank you

Then:

will go try water now be back soon stop
musicdied: (seek)

[personal profile] musicdied 2023-10-07 05:50 pm (UTC)(link)
I will be here.

For as long as it takes for him to return, to establish that first little bit of trust. For long enough to watch over his trek to the nearest of her impromptu water stations, in case one of the animals that have so far ignored the tiny town and its tiny inhabitants suddenly takes an interest.

And certainly for long enough to snap the little model train to pieces.
worthallthis: (Default)

[personal profile] worthallthis 2023-10-09 06:16 am (UTC)(link)
With the nightmare at least temporarily defeated, there wouldn't be any doctor or soldier dolls inside it, but it will still make Winter feel better.

He creeps up to one of the bottlecaps, peering at it in consternation. Everything's so damn big, it's like a bathtub. But it's still a bathtub full of water. He pulls off his gloves and dips his hands in. No reaction. He cups some up to his face to sniff, then suck carefully into his mouth.

Tastes like water. Tastes like heaven, actually, because he is awfully thirsty.

Still, he only has a little. He doesn't bother moving back to where he started, waiting in place in case there are side effects. Besides, if she's as big as he thinks she is, now, she can hear him from wherever. He taps out with a metal pin on his own arm:

water tastes okay
musicdied: (sideeye)

[personal profile] musicdied 2023-10-10 08:53 pm (UTC)(link)
It takes a few repetitions before she catches the sound of the code this time, the change in acoustics between one part of the tiny town and another enough to throw her off. The sound is a relief. The message is more so - she knows she hadn't tampered with the water, but it's confirmation that nothing about the town had adulterated it either.

Good. Will keep refilling it.

She pauses, stomach clenching as an unnerving thought coalesces.

How long has it been for you in there?
worthallthis: (Default)

[personal profile] worthallthis 2023-10-13 07:37 am (UTC)(link)
less than two days stop

It lines up with the time outside, for her. He doesn't have an accurate way to tell time himself, but it's his guess based on his own internal clock and the day and night cycles.

He can't see the timer. Would it be more cruel or kind to know there's a potential end date for this?
musicdied: (overshoulder)

[personal profile] musicdied 2023-10-29 09:51 pm (UTC)(link)
She sags a little in relief. That means time's running at the same rate inside as outside - which means they haven't been trapped in there for weeks, that they can coordinate based on the countdown.

Same out here. Timer attached to the town outside. She adds the time currently showing to the message - not a reassurance, but a deadline.

Have to get you out before 0.
worthallthis: (sad)

[personal profile] worthallthis 2023-10-30 07:25 am (UTC)(link)
Oh god. Winter doesn't like that one bit. will tell others stop not sure how to get out stop

Maybe they have to find the edge of town? Winter hasn't found it yet, and he's been expanding his patrols bit by bit. Avoiding the train tracks, though, which makes it harder to get a proper exploration in. Maybe if the train is really gone he won't have to do that anymore.
musicdied: (Default)

[personal profile] musicdied 2023-11-01 03:57 am (UTC)(link)
We are working on it. Might be able to pull you out. Will keep looking.

Because it might not be that easy - and even if it is that easy to remove the captives from the model town, doing so might not return them to their proper size.
worthallthis: (Default)

[personal profile] worthallthis 2023-11-01 07:37 am (UTC)(link)
Getting out before whatever happens, happens, is probably more important than... just about anything, really. Winter takes a moment to try to imagine how that would work. Probably being lifted, if the big hands really are Yelena and the others. God.

He taps back: thank you

There's not much more to say until there's a solid plan. And he has water to deliver to people, now.