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Apocalypse How Mods ([personal profile] apocalypsehowmods) wrote in [community profile] apocalypsehowcomm2023-03-16 09:17 am

Event - Becoming


Becoming

The message below goes out to all devices on the ADI network on March 16th.

un: n.lehrer

To All Staff,

We have received a tip from a former client and have conducted follow-up investigation into an art and science exhibit located in Buffalo, New York. There have been sightings of unusual animals in the Buffalo area and several people have gone missing after visiting the exhibit.

Anyone wishing to aid in the investigation should report to Pam Ruan to arrange for group travel to and from Buffalo. Austin Yeats, whom some of you may be familiar with from our mission in Wolf Pen last year, will be your contact for this work in the field. I will be joining at the end of the week if this issue has not been resolved.

To be explicit: As with all of ADI's assignments outside of Gloucester, participation here is voluntary. We have other work close to home that always needs addressing. Dogtown continues to show troubling anomalies. Be safe as you can, folks, and always travels in groups. We all need that reminder sometimes. ADI isn't a place well-suited for lone wolves.

- Nia Lehrer, Warden

➥ Exhibiting Odd Behaviors

Photo of a natural history museum focused on evolution.
(cw: thalassophobia, uncanny valley, scopophobia, mannequin-like creatures, potential for limb loss)

You’ve been on a bus before. Probably. Maybe. Well, if you volunteered to go check out the touring Art Exhibit in Buffalo, you’re about to be well acquainted with them. The nine hour drive on the ADI-provided bus is…fine. For a bus. Uneventful, assuming you and your neighbor get along. There’s an economy hotel ready and waiting for weary travelers to bunk up (two to a room,) get some rest, and then head out the next day for the exhibit to open its doors.

The Buffalo Museum of Science itself is a decent size, two stories with wide halls all painted a neutral gray-beige to better lend focus to the art installations it hosts. There’s plenty to see here, the usual offerings of the museum from traditional art pieces, to massive dinosaur skeletons, to intricate sculptures on dais. The wing housing the traveling exhibit and the point of the trip is its own sight to see. Dynamic lighting around a large square opening creates the visual effect of the frame twisting and warping in place. Just outside, an effusive sign declaring “Seeing the Unseeable: Where Science Meets Art” stands, seeming to melt and reform on its supports while welcoming visitors of all ages.

Inside the exhibit is a decently sized array of art from canvas pieces that offer twisting perspectives and looping images to displays of light that guests can interact with to warp their reality. Step into a plastic dome to make it seem all the color has been leached from your skin, walk through a tunnel that seems like the walls reach in to squeeze you and the floor rises to meet you without either moving.

A few exhibits are even more…lively. A medium-sized sculpture of what look like stick-figure men made of twisted iron all climb over each other, with the tallest one reaching towards the light that shines above it. At least it does for a moment. There’s an odd creaking and tapping as you pass it by. Turn back to look and that top-most figure is missing along with a few friends. The tapping of little metal feet carries the figures off and around the corner. Be mindful if you try to chase after it, there’s no running allowed in the building!

A hall-staged exhibit that warps sound to turn a whisper to a shout and vice-versa sits near an unassuming set of five portraits, each lovingly rendered down to the smallest, perfect, detail. A heart rests on a bush like a berry and those who venture nearby can hear the gentle, steady, beat of it, despite its stillness. A portrait of a richly brown eye stares out over the room. Except for when it’s staring at you. Is it always staring at you? Surely not. The hand seems innocuous enough, though pass by it and the sensation of someone grazing past your arm passes too. The one of a foot is perfectly innocent, even if an odd smell permeates the area. The last portrait is one of a mouth in every wrinkled and lined detail it has to offer. It boasts a sign that simply says “Do not touch. Do not feed.”

One of the largest pieces on offer takes up the entire end of a hallway, the lights leading up to the expanse of deep blue on canvas growing more and more dim as the sounds of the museum drift away. It’s nearly peaceful, if a bit chilly off in this corner. Isolating. Distant. Stand there long enough, and a sharp eye might notice the canvas ripple at the edges like the edges of a pond. A low gurgle and pop of bubbles highlights the deep, muffled, quality of the acoustics as though far beneath the surface of the sea. Movement at the corner of your eye might catch your attention and there, in the distance of the gloom, is a black speck…and it’s growing larger. Closer and closer the blotch looms until it begins to take an eel-like shape. It moves too quickly in the gloom to see much more, but the massive reflection of an eye fills the floor-to-ceiling canvas as the subject of the piece seems to pass you by.

Perhaps the oddest thing of all about this exhibit is the fact plenty of people seem to pass by or look at the same exhibits as you pause briefly, and then move on as though nothing at all of note was seen.


➥ A Puzzling Evolution

Black silhouettes of the evolution of man from ape to human on a green to lighter green gradient background.
(cw: body horror, transformation, uncanny valley, mention of tooth-loss)

Can you figure out which path leads to human evolution?

The sign is prominently featured in front of multiple displays around the museum, each with an interactive screen. At the start, it shows a microorganism floating in an ocean. Those interacting with the display will be given two choices: EAT MORE or HIDE BETTER. Questions continue in this vein as the organism grows more complex and takes its leave of the ocean… and possibly returns. GROW MORE LEGS or GROW WINGS? SPECIALIZE or EAT EVERYTHING? The majority of the choice paths lead to the extinction of the evolving species, sadly, while every other path that provides a final evolved form seems to lead to either a weasel or a crab. How do you get to a human via evolution? It may yet remain a mystery, unless you look through the rest of the exhibit, perhaps!

You may have considered the interactive display a frustrating (and potentially inaccurate) annoyance, or perhaps you enjoyed the game you played that led you to a photo of a cute crab or weasel, and didn't think anything else of it as the whole evolution sequence can take rather a long time to get through. In either case, it's at least an hour later before you start to notice that something is… off. Your neck is starting to feel oddly stiff, like you've been craning it. Or there's a spot of hard skin on the back of your hand that's starting to itch. When did that turn up? Are you allergic to something? Maybe it's not a physical change, but rather, something that's more in your head. You're starting to feel an urge to find a nice, dark place to hide. It might be better if it were a bit moist. Or perhaps something earthy, just so long as it's somewhere you can watch from.

The changes will become more rapidly apparent over the next several hours as people's necks, bodies, and faces elongate, whiskers pop out of their faces, tails from their backsides, and their human teeth begin to fall out, replaced by tiny fangs. Others might find sections of their skin turning to a caparace-like consistency as the hair falls out. Their bodies becoming armored and segmenting themselves in odd ways as new limbs push forth. It would seem that this is how 'human' evolution happens. It's a potentially excruciating process for some, while others might experience milder pain or discomfort as their bodies shift and warp. Or their minds trend toward a more animalistic mindset.

What's worse is that the transformation effects are almost difficult to spot at first thanks to the enforced glamour that everyone who is part of ADI has placed on them. That seems to struggle with the rapid changes occurring, though, and might even break down completely for some before reestablishing itself. The monsters are out and about in the museum, it would seem.

Everyone will need to work together to locate and destroy the interactive displays before they find themselves becoming the animals they've learned about in the museum. Work quickly now, and the changes might not be permanent… for some.

Probably also best to do that and leave quickly, the police being what they are. ADI will happily provide rapid transport away from the museum and Buffalo once work has been completed. The lead field agent, Austin, will just have to deal with the locals, himself, in the ensuing fallout. It's probably fine. And those live weasels and crabs that have apparently been found around the museum grounds? That's also probably fine. Curious that ADI personnel don't appear to have transformed nearly as quickly as those who aren't part of ADI. You had a fighting chance, at least!


➥ For All Your Burning Questions

Photo of orange flames on a black background.
(cw: references to chronic pain and body horror; likely references to domestic abuse)

26M ex-desolation avatar, GBBO fan, part petroleum jelly now ig, AMA

The message appears on the network shortly after the volunteers depart for Buffalo, conveniently timed to provide entertainment for their bus ride as well as a distraction for those who stayed back in Gloucester. Screened to make it private for only ADI's off-worlders, the text message originates from the account of Bonnie Gale of Bonnie's Flophouse fame. This is unusual both because Bonnie rarely, if ever, makes an appearance on the network (who knew she still had an account?)...and because it's not sent by Bonnie at all.

Hey ADI offworlders, as the title says I'm your resident circus boy retired from lighting stuff on fire now (thanks for not killing me btw). Every waking moment is agony but what goes around comes around i guess. This is Pyre for everyone I met before and if I didn't meet you before it's a long story? It turns out my dad wanted to end the world and the guy I thought was like a dad was just making me into a monster to help him do that, and they're both dead now and I get why you killed them but I'm not going to say it doesn't suck.

Anyway sorry for setting all that stuff on fire around town, I was going through some things and I'm working on myself now. I'm an open book, ask me anything. No pictures tho.

For at least a few days, the private post flies under the radar and Pyre will be available to bounce back answers to questions about his life pre- and post-avatarhood, his attempts at the apocalypse, his attack on Gloucester, his passion for the Great British Bake Off, his current jelly-like state of being, and anything else people care to ask him.


➥ Hush, Hush

Photo of a woodland with spiderwebs between some of the trees.
(cw: spiders, swarms, webs, massive creatures, blood, body horror, mention of skin-based horror, loss of control, cosmic horror)

Those who rode on Gus the Bus will notice that they've begun to have strange nightmares of late. Even those who should not be able to dream. It's not every night. In fact, it doesn't even seem to happen consistently. Not every dream is precisely the same, either, but there's a definite… theme.

Something too massive to fully see or comprehend looms over and all around you as you find yourself waking in a cobweb-infested forest. Dogtown? Possibly. It seems like the right species of trees. You're left to wander for a bit- there's always this moment of calm where you can take in your surroundings. The sky is a pitch black and looks… close. It's not the night sky, really. It feels more like it's a thing above you. There is some manner of ambient light, though, because you can see.

The wandering cannot last, though, and something speaks, the sound vibrating through you to your teeth. What it says you cannot know. You're not even sure there are words so much as impressions. Things that move beyond the veil of this world, that press in at its edges but cannot tear through. Not yet. But whatever veil is there is thin and thinning more in one particular spot. The sharp tang and smell of blood fills your mouth and nose as you bleed for the 'listening.' A long, enormous leg, big enough to impale you and hundreds of others reaches down through the trees and gently caresses your hair.

It's after this that the dream changes. Once, perhaps, you'll find that the forest disgorges thousands of tiny spiders that swarm toward you, fit themselves into your mouth, your nose, your ears, any place they can find an inroad. You are being filled up with spiders. Another time, you find your body already writhing with something. Looking down, you'll find there are spiders squirming out from the sack of your skin, hollowing you out as all that was you simply skitters away. Yet another time, you might find that your limbs have been wrapped in strings and you'll be puppeted about.

And when you wake from these nightmares, it is not always in your bed. Instead, you might find that you've already started breakfast, you're already taking a shower, or you might even have fully dressed and seen yourself off to work. You can remember nothing about what came before waking, but for those who might encounter sleepers, they'll see someone going about a self-care morning routine, whatever that might mean for you.

It's helpful! Don't worry about something else taking control for a little while. You probably didn't do anything sinister. Right?


➥ Mod Notes
  • GENERAL - Players are welcome to play background NPCs for themselves when they are needed in a thread. If you need more information on general behavior for these types of NPCs, please feel free to ask! In general, the information provided in the prompts should be sufficient and ordinary people will act like… ordinary people! You're welcome to make up any details for your specific scene. Also, please remember that character deaths are permanent and plan accordingly!

  • EXHIBITING ODD BEHAVIORS (16-20 March) - Characters may sit with whoever they’d like for the trip to Buffalo and back, roommates for the hotel can either be chosen or randomized, as you prefer and while a museum buddy isn’t required (you’re mostly adults here) it is encouraged. Players are more than welcome to come up with whatever technology, light, or art-based exhibits they like as long as it fits the general theme of an altered reality, most of the displays are perfectly harmless, if a strain to the mind.

    For the ‘lively’ displays, the iron stick men can be caught and returned to the display, they will make a game of escaping and stay when returned for a little while, at least. (And they make rusty iron hinge sounds when caught!) All of the displays are marked with the traditional ‘do not touch’ warning, but anyone who ignores that advice for the body part portraits will find they feel…alarmingly realistic. Plus, the mouth will, in fact, bite and chew anything it is fed.

    Please note that while the Buffalo Museum of Science is a real museum and players are welcome to draw on information available online to supplement their understanding of its layout and exhibits, the version of the museum presented here is fictionalized, much like our setting of Gloucester and the surrounding region in general.

  • A PUZZLING EVOLUTION (20 March) - Only characters who followed the game path all the way to a weasel or crab outcome will be affected by the display. Players are welcome to visit whatever grotesque changes they would like upon their characters provided that they follow the theme of weasels or crabs. Your character might even be the unlucky one who tried for all of the possible endings in that game and winds up as a weasel-crab hybrid. The transformations should be uncomfortable in some way for characters, and may be excruciatingly painful at player discretion. They cannot result in any advantages to characters that would be impossible to replicate without a patron Entity. E.g., 'Armored' skin is fine, but it's not going to stop bullets. Gills are fine, but they will not allow characters to sustain themselves underwater for longer than what could be achieved by a human in peak physical condition.

    The glamour effect on everyone will waver throughout this ordeal, so nonhuman characters and those undergoing transformation will be intermittently, VISIBLY nonhuman. Please assume that NPCs will act accordingly. Either double-taking if the nonhuman characteristics are visible for only a moment or running scared for a security officer if the changes last. Characters CAN be arrested. ADI will work to get them released, but they may lose valuable time if this happens. Changes can also be limited to wholly mental effects. The changes that occur can either be permanent or something that vanishes once all of the displays are destroyed. Characters who attempt a more technologically-based approach to looking into the code of the computers or trying to hack it will find nothing apparently supernatural. This is something that science cannot explain, oddly enough.

  • FOR ALL YOUR BURNING QUESTIONS (16-31 March) - It seems the network admins have their hands full, as the private post will fly under the radar…unless, of course, someone chooses to inform them. As a reminder, Pyre was spared from death by player vote in December 2022 and hidden at Bonnie's Flophouse. After a few weeks Pyre's attention span will peter out and he'll lose interest in the post. In the meantime, however, he will do his best to answer any and all questions, but will be unwilling to show what remains of his face in person or in photographs.

  • HUSH, HUSH (16 March - Ongoing) - Only characters with the spiderweb tattoos from Gus will experience the nightmares. These can happen as frequently or as infrequently as players would like. There are no patterns to be found either in individuals or a group as to when they occur, only that they are occurring as a result of the encounter with Gus. Those who witness sleepers while they're dreaming will likely not be able to tell that the people are asleep. They don't speak, but their eyes are open and they seem to respond in some way that would be expected. If you would like your character to have got up to mischief while they're sleepwalking, that is more than welcome. Generally, the spider dreams will lead to a simple self-care morning, but they might occasionally lead to characters committing small acts of vandalism and terror that they will have no memory of.

edalyn: (Casual 1)

Edalyn Clawthorne | The Owl House | OTA

[personal profile] edalyn 2023-03-20 10:51 pm (UTC)(link)
Exhibiting Odd Behaviors

I. Extremely unofficial tour guide

The first time the bus makes any kind of stop where people can get off to explore–or at least buy snacks–Eda decides it’s her time to shine. Apparently.

“Anyone feeling lost? Confused? Terrified? Well, luckily you’ve got a resident expert on the Human Realm,” Eda announces cheerily, and in what seems to be a mostly sincere tone.

Of course, she’s not a human or a local and the majority of others are one if not both, but she almost certainly has a response prepared if anyone chooses to point this out.

II. Awkward (re)introductions (Open to Eda’s existing CR)
Note: Tag in for 3 person threads with Eda and Raine ([personal profile] rainestorms)

While the two aren’t necessarily inseparable, Eda is spending an awful lot of this trip with the ADI’s newest (re)arrival from her own world, Raine Whispers. A short, middle-aged witch with a somewhat anxious disposition and a palpable sense of unease with being on a bus.

Eda spends most of her time with them chatting contentedly, pointing out this that or the other thing outside the bus windows and giving them explanations of extremely varying credibility.

Once in a while, however, she appears to decide that it’s her job to force her best friend to socialize with her friends and coworkers. If she spots someone she knows getting up to stretch their legs, she’ll wave them over and likely try to get them to sit with the two of them.

III. Browsing the displays (CW: scopophobia, will add anything else per thread)
While Eda might not admit to liking museums—after all, they’re clearly for nerds—she seems to be curious about all the exhibits all the same.

For the most part, she wanders the museum with Raine, but they split up now and then and there are points she can be found poking around the various oddities on her own.

You might find her locked in what appears to be a staring contest with a portrait of an eye, for at least a few solid minutes. Or perhaps you hear the tapping of little, oddly metallic feet and find her following one of the escaped stick figures, seemingly less interested in returning it to its place and more in where it’s going.

Despite the fact there doesn’t seem to be anything supernatural about that particular exhibit, she spends a bit of time looking at dinosaur skeletons with an oddly melancholic expression.

A Puzzling Evolution

I. Sore loser

It isn’t news that Eda has a competitive streak. Sometimes this is useful, and results in things like being the star player of her high-school sports team. Other times this results in focusing on card games to the exclusion of all else.

Today it appears to be resulting in Eda’s increasing frustration—but sheer dedication—to surviving this weird little evolution game as anything other than a weasel.

“Oh come on, what are humans even related to? Cats?”

II. Monstrous transformation (CW: body horror)
For better or worse, Eda’s used to her body drastically changing forms. While it isn’t the most comfortable thing, it’s something that she’s at least used to. Well, usually.

This time, as she feels her bones begin to shift her first assumption is the curse–a sudden wave of panic rising in her as it’s been almost a year since transforming fully, and normally she has warning, especially these days.

She can tell when she’s getting stressed, or overly tired, or overstimulated. She can tell when the owlbeast is upset. She can talk it down. But right now she can feel its confusion almost as strongly as her own. It’s used to being trapped in a body that doesn’t fit, but that body doesn’t normally change in ways it isn’t causing.

Something is… very, very wrong.

This isn’t the curse, and whatever’s happening to her is comparatively slow.

Maybe she should find someone she knows–or maybe she should just get out of the museum. Into some fresh air. She’s not sure if this is a case where staying calm will help or not.

All this to say, Eda is unfortunately near the entrance to the museum and not hidden in any way when she suddenly braces herself against a wall, gritting her teeth and trying to suppress a pained whimper.

This is followed by popping and crunching sounds as her spine lengthens and buckles, as she goes from leaning against the wall to all fours.

At first, anyone watching would have no way to know what was happening. But soon her form begins to flicker. It becomes apparent that her back is bending in a way that shouldn’t really be possible for a human, clothes stretching and starting to rip. Briefly, something that looks like a long tail lashes in distress. Her shadow appears to be of something that has wings.

And then, all at once, the ADI glamour is stretched to its limit. It flickers out and the creature that replaces the apparently-human woman is clearly anything but. Standing on four legs, its back long and hunched, it appears to be more a mix between a weasel and an owl than anything else–but with just enough human left in the mix to make it all the more uncanny.

Its front legs are a mix between clawed hands and paws, while its back legs are birdlike, with huge talons. It sports large, owl-like wings, a long tail, and is covered in fur and shaggy feathers, all in varying shades of grey.

The face bears a little resemblance to Eda’s, especially in the widow’s peak that leads back to a short, fluffy mane of hair. Primarily, though, it’s animalistic, with short, wide, pointed ears, shiny black eyes and perhaps most notably a muzzle full of very sharp teeth.

Let’s hope there only happen to be ADI personnel in the area.

Hush, Hush (nightmares, loss of control, potential spider imagery)
Eda finds herself walking through a forest. She’s not quite certain how she got there, or where there is. But it’s a nice evening, and Eda’s reaction to this type of environment is more of familiarity than concern; generally things in the woods ought to be more afraid of her than she needs to be of them.

It’s only when she stops walking that the wrongness really strikes her. Or rather, when she tries to stop walking. Her body continues to walk, following what seems like a set path through the trees. She can’t seem to turn her head very far, but from the corner of her eye she sees something glimmer.

A line of silk, leading up to… she can’t look up either.

Eda struggles against her puppet strings as realisation sets in.

It doesn’t help.


Despite all of that, Eda’s distress doesn’t show in the waking world, where she appears to be going about her morning. You might spot her loading a plate from the limited selection of breakfast foods provided by the hotel, or perhaps lounging by the pool.

It’s earlier than she usually seems to get up, but aside from that nothing appears to be wrong. She reacts when people talk to her, though they might notice that she doesn’t say anything.

Wildcard
Surprise me or hit me up on discord (Ilya#4143) or [plurk.com profile] badgirlcoven
ferriswheelsandfootball: (pic#16327684)

II. Monstrous transformation

[personal profile] ferriswheelsandfootball 2023-03-21 12:07 am (UTC)(link)
John is already in a bad way. But he’s still clear-headed enough that when he sees Eda’s glamor suddenly fail, he stops dead in his tracks.

Bird? No one else got bird—

—there’s a flare of instincts that warn him that the presence of giant wings=danger, and he needs to run and hide, but the shock of it has cleared his head even further, and he realizes that they’ve got about two seconds before some random person walks in here and screams for security.

“Hey! Over here!”

He’s about four and a half feet tall now (much to his annoyance and horror) and waves his crab claws at her. The rest of his body is mostly weasel, save for patches of carapace here and there, and antennae.
Edited 2023-03-21 00:07 (UTC)
edalyn: (beast eyes)

[personal profile] edalyn 2023-03-22 05:24 am (UTC)(link)
Eda's still in enough pain that she's not paying much attention to her surroundings, but her ears prick up when someone calls over. She grits her teeth and turns, before blinking in... even more confusion.

There's something familiar about the voice, but the creature it's coming from not so much. It wouldn't be all that strange on the Boiling Isles, but she's pretty sure it is here.

Not that it's that hard to put together the fact her own transformation is probably related--or that there isn't really time to worry about the details.

Instead she just glances around quickly before heading towards him.

"Right, let's... hide," she says, seemingly coherent aside from a certain degree of fang lisp. Maybe outside would be better, but outside has a lot of open space and humans. Inside has, if nothing else, a lot of exhibits to duck behind.
ferriswheelsandfootball: (pic#16327609)

[personal profile] ferriswheelsandfootball 2023-03-22 06:51 am (UTC)(link)
"Sorry, it's me--Sheppard," he says, quickly, recognizing the confusion. He looks around distractedly a moment, in a hopping, skittish, weasel-like way, in fear that someone might have seen them. It's terrifying to him that there's hardly anything recognizable about him now, and he wonders how long he'll have a human voice.

"There's an alcove over here just to the left, I've been there before--should shield us from view."

At least the bird thing makes sense now that he has a chance to think about it--that part wasn't from the evolution games.

He scurries in front of her, trying to lead the way and doing his best not to get too distracted which was...proving to be more and more difficult as this--whatever this was--was progressing.

"Did you play the game?"
Edited 2023-03-22 06:52 (UTC)
edalyn: (beast eyes)

[personal profile] edalyn 2023-03-26 08:14 am (UTC)(link)

"Got it." She doesn't really bother to clarify if that's in response to who he is or his suggestion. But it is lucky it's someone from the ADI, and someone she works with sometimes.

The way he's moving isn't helping anything, though. Things that are smaller than her and skitter make her hungry. No. Focus. She follows him, keeping the desire to chase under control, at least for the moment.

"The... the evolution one? Yeah, kept getting... weasel." And Eda swears under her breath as things click into place.

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failedpromise: (Talking)

Awkward reintroductions

[personal profile] failedpromise 2023-03-22 01:27 am (UTC)(link)
Cortana looks ...tired when she turns, blinking, to stare at Eda.

After a moment though, her lips quirk into the tiniest of grins. Well, at least she apparently hasn't completely trashed that friendship.

"Hey Eda, Raine." She'll flop into the seat next to them, somehow managing to look like she owns this seat, the bus, and all the people in it despite being quite obviously in a very down sort of mood.
rainestorms: (pic#16325748)

[personal profile] rainestorms 2023-03-22 05:04 am (UTC)(link)
Raine had been allocating their attention to watching Eda show things on her phone- mostly just human memes that they didn't understand, but it was still nice to hear her laugh.

The stranger speaking pulls Raine's attention away from the memes, but they don't recognise her.

"Oh, hello there." Raine politely responds, giving her a friendly smile.

Raine glances up at Eda as well, however. They quirk an eyebrow upwards enough to let her know that they do not recall who this person is- whether it's because of the glamour, or because this id a person they've yet to meet. Or, re-meet as they've been told by Eda and several others.

Still didn't feel right to put it that way, though.
edalyn: (Casual 1)

[personal profile] edalyn 2023-03-22 06:40 am (UTC)(link)

Eda notices how tired Cortana looks, and also the way Raine glances at her, though she doesn't react all that noticeably to either.

Instead she just pockets her phone for the moment and makes a point of looking cheerful.

"Hey, Cortana." Eda hopes it's not too noticeable that she uses her friend's name, and not Blue or hot stuff or miss teacher. While the change might normally imply that she was still mad, right now she just wants to give Raine a chance to catch the name.

"How's my favorite, ah, robot?" Cortana is also the only robot she knows, but that's beside the point.

failedpromise: (Cute)

[personal profile] failedpromise 2023-04-05 05:27 pm (UTC)(link)
Cortana raises her hand and makes a little so-so gesture. "Could be better, I suppose. You two?"

She looks at Raine, grinning. "Haven't seen you in a while."

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byeeeeeeeee: (small smile)

III

[personal profile] byeeeeeeeee 2023-03-22 10:17 am (UTC)(link)
Hunter's slow meander through the museum brings him to the dinosaurs. He finds them fascinating, and he thinks Gus would get a kick out of them, so he reads the information about each one. Some look like they would fit right in on the Isles, and he wonders if any may have originated there, like the giraffes. Luz told him that nothing in the Human World was as big as the Titan, but looking at these dinosaurs, he wonders if that's really true. Maybe there was, and they just haven't found it yet. Maybe some of these are just babies or adolescents. Like King.

Speaking of which. He sees Eda by one of the displays and moves up beside her, his head craning back as he looks up at the skull of the skeleton.

"It...kind of reminds me of home."
edalyn: (dana!tired)

[personal profile] edalyn 2023-03-23 10:56 pm (UTC)(link)

Eda finds herself lost in thought, leaning on her elbows against one of the standing signs in front of the skeleton. She doesn't notice Hunter until he walks up, but it doesn't seem like she minds the company when she looks over.

"Yeah, it... kinda reminds me of home too," she admits. She's doing her best not to let that nostalgia lead her in a direction of worrying about home, or when either of them will see it again.

"Even if these things have got nothing on the Isles," she adds in a slightly more cheerful tone. If these were the biggest creatures the Human Realm ever had, she supposes it's no wonder how shocked humans seem by the Titan.

byeeeeeeeee: (i know stuff flap)

[personal profile] byeeeeeeeee 2023-03-24 12:26 pm (UTC)(link)
He nods with a soft hum.

"It must be crazy to think King will get that big someday." And then even bigger. He wonders how long will that take? Luz said King was only eight years old, and he's still pretty small.
edalyn: (curious eyebrow)

[personal profile] edalyn 2023-03-26 04:07 am (UTC)(link)
Eda blinks and glances over at Hunter with genuine confusion. She was reminded of the Isles, but she has no idea where that came from.

"Why would King..?" Except then she lets out a little snort as she jumps to the obvious assumption. "Has he been telling stories again? You know he's not actually the king of demons, right."

Eda sounds amused. King hasn't been saying that kind of thing seriously in... a while, but it wouldn't surprise her at all if he decided to mess with Hunter.

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canofmanji: (I need a nap)

Awkward (re)introductions

[personal profile] canofmanji 2023-03-22 12:18 pm (UTC)(link)
Out of some of Eda's friends Manji probably stands out as he starts to pace the bus at one point to try and hide his unease at being on something moving so fast. His one arm gripping the back of the seats as he attempts to walk towards the back of the bus and back. Maybe it's because he only has the one eye, but he finds the feeling of standing still with everything speeding past out of the corner of his eye upsetting to his stomach.

Probably won't be too hard to talk the man weaving on his feet to sit down with them.
edalyn: (dana!dapper)

[personal profile] edalyn 2023-03-23 08:37 am (UTC)(link)

Eda's in the middle of pointing to a distant shape outside the window, when someone grabs the back of the seat behind her and she looks up.

She raises an eyebrow as she glances her friend over. "You good there, tiger?" She's probably asking genuinely, but that doesn't mean she'll do it without teasing him.

"Cause it kinda looks like you oughta sit before you fall on your face," she adds, nodding towards the seat closest to herself and Raine. Whether it's currently empty by coincidence or because these two might be annoying to sit by is anyone's guess.

"I don't think you've spent much time with Manji..?" she asks Raine, fairly certain that was true even counting the parts Raine didn't remember this time.

rainestorms: (pic#16321371)

[personal profile] rainestorms 2023-03-23 05:09 pm (UTC)(link)
Raine has their face near pressed against the glass as they tried to decipher what Eda had exactly been pointing at.

When Eda says their name, though, Raine snaps their attention back to her, wide-eyed.

"Hmm?" They look from Eda, then Manji, then back to Eda. "Oh. I don't think I have, no."

They give him a polite, awkward smile, then lean closer to Eda.

"I don't know how long I can act like I know people. It feels wrong," They whisper softly. "And I'm terrible at acting! I think people can tell something's wrong."
canofmanji: (Don't be stupid)

[personal profile] canofmanji 2023-03-26 07:56 am (UTC)(link)
Manji sits himself down very quickly. "Yeah, I'm fine." His voice is gruff to try and hide the motion sickness he felt. "And no, I don't think we've met."

He tilts his head slightly as he tries to listen to what Raine is saying. "Eh? Acting? Then don't act. No one likes a fake."

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friendsfordinner: (thinky think think)

sore loser, 1

[personal profile] friendsfordinner 2023-03-23 02:09 am (UTC)(link)
Hickey, who's already played the game a few times and unfortunately picked up some cute little ears of his own, has a very uncharacteristic baseball cap on his head covering those ears. He also doesn't know how evolution works, so it's no surprise that he points out,

"I think the game's rigged. Either rigged or broken, there's no way the answer to this thing is just 'weasel.'"
edalyn: (dana!tired)

[personal profile] edalyn 2023-03-23 07:17 am (UTC)(link)
"I got crab once," Eda points out, before actually looking up. But that seemed further off. She's at least seventy-five percent sure that crabs are further from humans than weasels.

"But you're probably right about rigged." The problem is that there's a difference between rigged and completely unwinnable, and Eda is the sort to keep playing if there's a chance to beat something. For the moment, though, she pauses.

"Embracing modern fashion?" She asks, noticing the hat. Not that she's really one to talk on that front. But her own debatable fashion sense doesn't mean she can't tease someone else.
friendsfordinner: (definitely up to something)

[personal profile] friendsfordinner 2023-03-23 01:46 pm (UTC)(link)
Hickey can't help it: he turns red when Eda points out the hat. He very poorly tries to shift the conversation by shrugging and saying, "Might as well. I figured I wanted a souvenir from our travels—it's either this or a horrid undershirt."

They're just t-shirts, Hickey, you can wear them as outerwear.

"I haven't gotten crab, though. That's even weirder. At least with weasels, they can breathe. Crabs...well they're fish, aren't they? They can be out of water for a bit but they've got to go back."

Hickey's understanding of biology is dubious at best.
edalyn: (dana!dapper)

[personal profile] edalyn 2023-03-28 04:11 am (UTC)(link)
Eda doesn't really look convinced when it comes to the hat. She's pretty certain shirts would have been a better choice all around.

"Crabs can breathe where I'm from," Eda points out, and whether this is because crabs are fairly different in the Demon Realm or because she doesn't actually know much about crabs is anyone's guess really.

"Some of them also breathe fire."
Edited 2023-03-28 04:16 (UTC)

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worthallthis: (amused-sarge)

Unofficial tour guide

[personal profile] worthallthis 2023-03-28 05:00 am (UTC)(link)
Winter looks... a little amused at the statement, as he climbs down off the bus to stretch and see what snacks are available. "Are you," he says more than asks. He sounds... doubtful, but in a kind of tolerant fashion. But maybe he's willing to be convinced?
edalyn: (dana!dapper)

[personal profile] edalyn 2023-04-02 06:26 am (UTC)(link)
"Just said so, didn't I?" Eda grins as she climbs off the bus, before taking a look around. She's never been to this rest stop, but they're probably all more or less the same.

"I've been coming here for thirty years. Well not here. But close enough to here." Aside from Gravesfield not appearing to exist, she couldn't find that many differences between human realms.
worthallthis: (eyeroll)

[personal profile] worthallthis 2023-04-04 04:17 am (UTC)(link)
"No, not here," Winter has to agree. Since there are different universes, and all. "Well. Maybe you know more than me. Since most of what I remember comes from Gloucester." He looks around the rest stop, then suggests, "Give me the tour."
edalyn: (dana!dapper)

[personal profile] edalyn 2023-04-05 09:55 am (UTC)(link)

"In that case I'm definitely ahead of you," Eda says cheerfully.

"I've been to New York before." Well, a version of New York, but how different could it be. "Even if I mostly watched musicals," she admits. Does she know there's a difference between the city and the state? Good question!

Either way, she heads towards the small strip of what appear to be questionably maintained shops and restaurants.

Edited 2023-04-05 09:56 (UTC)

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