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- !event,
- !npc,
- aelwyn abernant (d20 fantasy high),
- bucky barnes (mcu),
- kate cordello (original),
- martin blackwood (tma),
- mercy graves (original),
- zz_andrew jaeger (original),
- zz_gil arroyo (prodigal son),
- zz_harrier du bois (disco elysium),
- zz_jeff calhoun (original),
- zz_keith (voltron),
- zz_malcolm bright (prodigal son),
- zz_meredith idlewild (original),
- zz_porco galliard (attack on titan),
- zz_satoru gojou (jujutsu kaisen),
- zz_stephen strange (mcu),
- zz_takashi shirogane (voltron),
- zz_thackery binx (hocus pocus),
- zz_tim drake (dc comics),
- zz_toji fushiguro (jujutsu kaisen),
- zz_wanda maximoff (mcu)
Event - Circus, Circus
(cw: wax, potential compulsion and fighting)
The train pulls into the railyard at noon under a bright blue sky. The engine is a bright red with orange and yellow flames painted along the sides. The first carriage after that is pitch black with similar flames and a logo for the Fenix Down Extravaganza. It's a stylized red phoenix head in a circle of orange and yellow, the name of the circus painted across the top and bottom, mirroring the curve of the circle. A line of carriages stretch out after that, painted all different colors, but each maintaining the motif of flames down the sides and each bearing the company logo.
Excitement comes to the railyard. The circus is in town for a one-week stint before they continue their journey north. People in colorful costumes--clowns, 'fire fairies' covered in drips of candle wax, and those in animal masks--paper the town with advertisements. You might even find yourself conscripted to help with putting up the fliers and posters if you look idle. A stack of posters is placed in your hands. A $100 bill set atop seems to be your incentives to do something more than just toss them in the bin. There's a frantic energy both about the performers and the people in town. You might even find yourself strangely caught up in it. You want to help spread the word, to ensure the posters reach every part of town. Everyone else who's been conscripted, as well? You can do it better, faster. You need to be faster. You need to claim the space for your own before it's lost to someone else.
There hasn't been a circus come to Gloucester in decades, and it's the Fenix Down Extravaganza! They're renowned for their pyrotechnics and laser lights shows. Surely the enthusiasm for all that is just… catching.
The tents and booths are set up in vacant fields to the west of town, and there's one curious addition, as well. There's a railroad car that's been seemingly pulled away from the railyard somehow. No one sees it being moved, but it's out in the vacant field, and some might recognize it as the old, dilapidated thing that had been hidden in the railyard, the charred husk filled with old posters. It looms, in the field, almost seeming to smoke where it sits. It's quickly cleaned and restored over the course of the day the circus is setting up, though, and it seems to have been turned into the ticket booth for the front of the circus, complete with a new bright red paint job.
(cw: large-scale vehicular collision, industrial disaster, fire, harm to animals)
It's not a single person who can claim credit for the find, but many people all together. Hours have been poured into researching the mysterious midnight train crash that had rocked people from their beds almost a week ago. Finally, something is found. Stitched together from local newspaper clippings from around Cape Ann, a story emerges, identifying a derailment in the city of Gloucester back in 1921. More than a dozen workers had died in the railyard and there were fires beyond that in the town. The train itself had had only a few people aboard, performers for the Smoke and Mirrors Acting Troupe, along with animals used in their performances. The stories seem to be tucked away a few pages from the front of the newspapers, which are dominated by stories about skyrocketing unemployment following the Great War and the return home for the troops.
All of the stories seem to end with the same sentiment: It could have been so much worse. If the train had derailed further north in one of the more populated cities, where it had been scheduled to arrive the next morning after the crash? It could have been hundreds, maybe even thousands dead.
The information, whomever has found it, is enough. ADI calls a staff meeting. Ghostly circus train derailments just before another circus rolls into town? That's not a coincidence. Everyone who's willing is purchased a ticket for entrance to the Fenix Down Extravaganza, and every person is assigned a partner to join them. Don't lose track. There will be no kidnappings this time. ADI is determined to keep their people as safe as they can be while investigating. Maybe have a chat with your new companion(s).
Those who misbehaved during the last event's Sticky Wicket prompt and were caught with either an opened box or found to have injuries related to the artifacts inside the boxes will be assigned an additional person to their group. A mentor to keep them on the right track this time. And also to narc on them if they mess up again. Better behave, partner.
(cw: reference to cannibalism, fire, pain, mild body horror)
There's a light and excited atmosphere about the circus once a body makes it through the long queue out front. The sweet and sticky scent of fried and sugary foods permeates the air along with barbecues and the ever-present smell of ash. Fire would seem to be the main attraction for the Fenix Down Extravaganza. Fire dancers, fire jugglers, people swallowing fiery swords, and walking over beds of hot coals. There are sideshow attractions and games to see before heading into the big top. Notably, there are no animals or signs of animals at the circus save for a small contingent of goats that are set up as a petting zoo, and a sideshow with a reptile exhibit along with a 'snakeman.' Otherwise known as a performer decorated with shiny sticker scales who provides interesting 'snake facts' to anyone who happens by.
The Food
The food is typical carnival garbage. A little overpriced, but still decent and provided in excess of what people should reasonably eat in one sitting, especially for things like the cotton candy and funnel cake. There is some decent grilled food available, and those who go snooping will find that the food prep within each of the little booths is acceptable for what it all seems to be. There is one booth characters might notice that has 'long-pig' on the menu. Or does it? Check again, and it's not there. It seems to be selling hotdogs, though. Just ordinary hotdogs. Care to bite into one?
The Games
Your standard rigged carnival games: the ring toss, the ladder climb, the baseball and milk jugs. Spend more money for bigger prizes! But you're risking losing it all, as well. There are a few unique games, as well, though. One is called 'The Floor Is Lava,' and participants must make their way around a strange obstacle course that's up on balance beams. If you slip and go down, it's just grass of course. But for a moment, for a split second, you can feel the heat and agony as the lava engulfs your body. You're fine, though, of course! It's just a game, after all. Even if you might feel a bit… singed after that. Another game someone might find tucked away in an obscure corner is 'Liar, Liar,' which involves throwing beanbags at targets. Each target lights a match that helps to burn a string leading toward a cartoonish figure in polka dot boxers. The goal is to get the fire to touch the boxers before a timer runs out. When the fire hits the boxers, there's an uncomfortably realistic shriek. But it's probably fine.
The Sideshows and Exhibits
Fire is the overriding theme at the side shows with fire dancers and jugglers being the most prominent amongst the tents. Attendants for the tents all wear full (and varied) animal heads obscuring their faces; though, if someone is rude enough to rip off their masks, they'll just find disgruntled employees who would like that back now. The more notable sideshow acts include:
- The Twisted Twisters - A pair of contortionists who maneuver bowls filled with flames while they shift around. They're very affable, joking with each other as they work.
- Flammie the Magnificent - A magician who's open about his use of smoke and mirrors, as well as making objects appear in a burst of flame. He's a purposefully goofy magician aimed at younger kids.
- Asbestos Mike - A man who juggles burning coals. His hands are… unfortunate to look at. But he doesn't seem to mind and claims to have no working nerve endings. He's extremely calm about… everything.
(cw: child endangerment/distressed parent with missing child, disorientation, hallucination)
And then, of course, there are the 'experiences.' They're not rides per se. Those are hard to pack up on a train, but they're exhibits to pass through with a particular theme toward interaction or ogling. There's a small wax museum with decently-crafted models of a few famous individuals. And then there's the Fun House. It's a mirror maze inside that seems to stretch on far larger than the small space it's set up in should allow. For those who make it to the center of the maze, they'll find a dark room with a single mirror in it. This, unlike the rest of the mirrors in the Fun House, isn't one that distorts your form. It's simply a standard mirror. There's also a corridor of mirror beyond it that leads to a quick escape from the Fun House for those lucky winners who make it there.
Said 'winners' will find that everything seems to be perfectly normal when they step out onto the bustling circus grounds. But is that- Ah, that's someone they wanted to talk to. Or maybe it's someone who looks suspicious. Just someone they want to follow. There is a figure and it's someone they want to follow. If they do so, they'll quickly lose said figure in the crowd, only to spot them a ways on a few moments later. Pursuing this figure will result in the winner being run around the circus grounds, never quite able to catch up. If they stop their pursuit, they will find themselves somewhere that they have not seen before. There may be a sense of disorientation as they try to get their bearings.
For those who don't enter the Fun House or come out as winners, they might notice someone--a parent--frantically looking about some other time. The parent comes up to them, asks if they've seen their child, before hurrying off to try to find an employee for help. Their little one was just there. They just came out of the Fun House and now… now they can't find their child! Employees will be only too happy to help, but non-employees might be quicker on the draw to locate the missing child. They're always found in a random place, seemingly unharmed but confused and frightened as they search for their parent, claiming they saw said parent going just over there, or over here. Still, you've reunited a family! No harm, no foul, right? Kids go wandering all the time. Parents really ought to keep a closer watch.
(cw: fire, pain, immolation, screaming)
"Please be advised the following show contains flashing lights, sudden loud noises, and fire. Anyone who may have difficulty with these, please make your way to the exit. Our employees will provide refunds for anyone who may have challenges due to these effects." A full two minutes pass to allow those who need to leave time to do so. And then…
"Ladies and gentlemen, boys and girls, and everyone in between, put your hands together for the one, the only, Fenix Down!" The words sound over the PA system in the tent just before roaring calliope music picks up and the man himself practically dances to the center of the ring in the main tent. Fenix is a remarkably short Caucasian man with dark hair, brown eyes, and a suit that looks like it's on fire, all orange, red, and yellow licks of color across the fabric. His bright yellow tophat features the company's phoenix logo on it, and he nearly loses the thing as he dashes around the ring, grinning like a madman and eliciting cheers from the audience as he raises his arms for them to shout.
"Are you ready, my friends, for the brightest, the grandest, the most extravagant show you have ever seen?" Thunderous cheers from the audience. "I am Fenix Down, and this is my extravaganza!"
The show plays out with two main acts with smaller ones in between. The main acts are introduced by Fenix in turn:
- "Penny, the dancing flame!" is firedancer with an elaborate show involving a flaming whip and multiple other performers in horse heads acting as her 'animal companions' for the show.
- "And Roderick, the man with laser hands!" is a young man in large, dark glasses who conducts a laser lights and pyrotechnics production from a DJ-style turntable as rock music plays and performers dance and tumble around the ring.
On the final night, there is a change to the performance, though. "And now, my friends, my dear friends, we have a special treat, a new main act to premier: Pyre, the burning man!" Those who are witness to this will see a young man enter the ring. He's sweating and a bit on the heavy side. He also looks… frightened. Frightened and exhilarated. He waves to the crowd as a circle of pipes is raised from a stage in the center of the ring. Pyre sets himself in the middle and lifts his hand. Liquid sprays from the pipes and for those who are close enough, they will likely recognize the scent of gasoline.
"I will be reborn and rise as the phoenix!" Pyre declares before striking a match. His whole body catches immediately in flames and there are horrified gasps and screams from the crowd. Those who might try to interfere are asked to hold on, hold on, just wait by employees. There's nothing to do for young Pyre, anyway. The flames burn rapidly until he collapses on the stage. Fenix makes the first subtle movement he has ever made for anyone who has watched his other performances. A small snap of his fingers, half-covered by one hand. The fire snuffs itself out immediately.
"Now, ladies and gentlemen, I know that seems frightening, but just watch," Fenix calls. "Like a phoenix, we rise!" As he says this, Pyre picks himself up. His clothes hang in a charred mess about his form, but his flesh… it seems to have knit itself back together. He is whole, and proceeds to give the audience a double-thumbs up. Relieved guests erupt in applause for this… very strange and rather harrowing final act.
After each performance for the night, the main acts and Fenix are available to take photos, sign autographs, and generally schmooze with the public for a little while. They each have a small tent so that you can have a moment of privacy with your favorite act, if you'd like. If anyone is looking for answers, particularly, these are the top of the hierarchy and might prove the most fruitful to speak to. They're also the only people in the circus that seem to have supernatural energy about them, for those who might have such senses to notice that.
- GENERAL - Players are welcome to play NPCs for themselves when they are needed in a thread. If you need more information on general behavior for these types of NPCs, please feel free to ask! In general, the information provided in the prompt should be sufficient and you're welcome to make up any details beyond that for your specific scene. For this event, the only NPCs that should not be controlled by players for threading are: Fenix Down and the Main Acts in The Ringmaster prompt. These NPCs will be played by mods and available for interaction.
- BY THE PRICKING OF MY THUMB (25-26 August) - Characters may accept fliers to put up a maximum of three times (that's $300). Not everyone will feel the compulsion to put up the fliers, but if you need incentive for your character to take action, they can do so. The fliers are ordinary adverts with dates, hours, location, and pricing for the circus. Characters can wander around some of the set-up for the circus, but they'll be shooed away if they linger too long with a request to leave for their safety. Circus personnel doing the set-up are not interested in talking. They'll ignore characters or threaten to call the police for harassment if characters persist in bothering them while they're trying to set things up. Those who attempt to mind-control the workers or otherwise compel them for information will quickly discover that these are genuinely just ordinary people who are doing all the set-up. And they would really like to do their job because they do not have enough time.
- SOMETHING WICKED THIS WAY COMES (25-27 August) - Players are free to OOCly select their ADI-assigned partner. Those who misbehaved during the Sticky Wicket prompt (and there was evidence of that misbehavior) will find themselves saddled with a mentor, either as their partner or in addition to their partner. This mentor (if they're a PC) should be someone who DID behave in that prompt or who has not made themselves a problem for ADI up to this point. Partners are not required to stick together or with their mentors for the duration of the event. This is just an opportunity to get some new CR (or strengthen existing CR)! And maybe butt heads while you slip away from each other while investigating. Mentors will be expected to be somewhat responsible for their charges, though, if you would like to play with that dynamic.
- SEND IN THE CLOWNS (26 August - 2 September) - Regular employees and sideshow acts have no particular information to provide about anything sinister going on at the circus. As far as they know, the work is grueling sometimes given the quick set-up/break-down and schedule, but they're paid very well and even have benefits! They're pretty protective of their employer, as a result, and aren't going to willingly trash-talk him or the circus beyond some standard grumbling about the extra work going into this as Gloucester wasn't originally on their tour schedule.
- LOST & FOUND (26 August - 2 September) - Employees will be generally helpful in these situations, using walkie-talkies to try to find missing children. They won't be fast, though. Parents will be uniformly distressed, then grateful to anyone who might assist in locating their children. Children will be wholly unharmed, wherever they are found, but frightened, confused and disoriented. Characters who end up as 'winners' in the Fun House will need several minutes to get their bearings back after following their hallucinations. If they try to return to the Fun House, they won't seem to be able to find the center of the maze anymore, and the mirror maze will appear to be wholly ordinary and the correct size for the space it's in.
- THE RINGMASTER (26 August - 2 September) - Characters who would leap in to assist Pyre will be waylaid by staff just long enough for him to stir and complete his act to show that he is, indeed, alive and seemingly fine. Those who still try to interrupt will be escorted out by security. Characters will have the chance to speak to Fenix, Penny, Roderick, and Pyre during this prompt. The first four will be available for the full week the circus is in town. Pyre will be available the final night. Characters may interrogate one NPC each. Each NPC will have different information they may be able to provide.
Jeff Calhoun | Original
II. SEND IN THE CLOWNS (cw: hallucinations, implied/imagined cannibalism)
(A)
(B)
III. LOST & FOUND (cw: hallucinations, emotional manipulation, possession)
[ ooc: Feel free to stop him, confront him, or just handwave your character noticing/being affected for some future cr! ]
IV. WILDCARD
[ Hit me with anything you'd like, before or during the circus! Plotting comment, or you can reach me at
Also for reference, though I didn't include it in any prompts, Jeff will be watching Fenix and the main acts, and his reaction to them will, for the most part, be excitement and enthusiasm over all the magic. Or what he assumes to be magic. ]
III.
That became harder to stomach as she gets more and more lost in this maze, her teeth clenched and the fact that she's visibly starting to sweat which she never does because she hates it.
And then the singing starts and Aelwyn clutches her head. Stop it, stop it, stop it, she's not going mad, she can't, her sister...
Her sister needs help. One hand still clutching her head, borderline pulling her hair really, she raises her other hand and summons up a ward that blocks the magic from reaching her mind and she glares daggers at whoever cast that and –
Wait, isn't that the guy she hooked up with a couple weeks ago? What the fuck, dude.]
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Something. He doesn't know what. But there's something inviting about his own distorted reflection multiplying down the corridor. Home, sweet home, he thinks with a choked out laugh, like that makes any fucking sense.
He wonders if he can find it again, that mirror at the heart of the maze, or if it's just one more thing he only imagined. It's getting hard to tell tonight, what with reality blurring at the edges and his senses lying to him. But maybe he can find his way back to it. So he drags his fingers along the glass as he wanders the maze, lifting up his voice in that mind fucking musical spell again.
Jeff rounds a corner, hits a dead end, and starts on the only other available path, not seeming to notice Aelwyn at first. He feels her presence before he really looks at her. Or, rather, he feels that ward when it blocks his own spell. It's like... the magical equivalent of somebody slapping their palm on his guitar's strings, cutting the vibrations mid-note.
Feels fucking weird. He's never been magically cockblocked before. Jeff blinks, like he's coming out of a trance, and-- heeeey. He knows her. That's the fancy chick he hooked up with.
"Are you real?"
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Am I real...? [Shit, wait, is she... Yes! She's real. Grasp onto that one thing she's sure of.] Well, fucking obviously I'm real. Would you stop making everyone go mad for a second so I can leave?
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Jeff covers his eyes for a moment, then drops his hand, just to be sure. Aelwyn's still there, at the other end of the mirrored corridor, clearly unhappy with him.
Okay. Yeah. She is obviously real.
He starts to walk towards her, though the closer he gets, the more obvious it is that he's trying to look behind her, like-- what? Like she's hiding the way to the mirror?
"I'm not..." Wait. "Am I making people go crazy?" Shit. Cursing a girl he hooked up with. What a dick move.
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oops i just realized i have no reason to stick to prose atm
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Clowns B
...well, she's not sure what he's doing on the inside, but the best description she has for it is wilting. The fake smile doesn't fool her in the slightest. She recognizes someone who's on the fast track to losing it.
"Hey. Do you want to find a corner and just...breathe for a minute?" No judgment, bro. She's fucking been there. Hell, she's spent a lot of the past month there.
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"I don't usually-- fuck, I'm not--" Not what? He doesn't even know what lie he wants to say. Jeff runs his fingers through his hair, just for the sake of getting at least some of his fidgety energy out, and nods. "Yeah," he breathes out. "Okay."
Lead the way.
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"My friends tried to get me to meditate," he admits abruptly. "Um. Back home, I mean, because this kept happening? Only I wasn't any good at it, because I'd keep talking--" Like he's doing right now. "Sorry. Breathing."
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II A
Must be a psychopath or something.
He's bordering on Miserable, bags obvious under his eyes and outfit a little too well-lived in for it being morning, still. A glance over his shoulder, and over Jeff's, signals to Tim that they're... fine, for now, and he raises his brows in a 'sup kinda way, as if that'll ward off any big questions. Actually, speaking of big questions- "You ever think about joining the circus?"
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He scratches at the animal's ears as he looks over at Tim, returning that brow raise with one of his own. Maybe he should find Tim's haggard, probably sleep-deprived state concerning, but... Fuck it, it reads totally normal to him. Well-rested people are weird and suspicious.
And that question should probably throw him. It should probably raise a few reciprocal questions, or at least a furrowed brow. Instead, he shrugs and says, "Oh yeah, sure, I've thought about it."
Totally casual. He could be joking, or he could be totally sincere.
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anyway.
Here and now. Goats. Rockstar. Circus. Apocalypse.
Truly, professionals at work. Tim hums and tries to keep up with his own head.
"Is that goat about to steal your lunch money or something?"
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Anyway.
"No. He just likes to push me if I stop petting him." Jeff looks down at the bullying goat, who looks back up at him with its weird, creepy goat eyes. Its expression is totally inscrutable, because, well. It's a goat. "Or her. I don't know. Do girl goats have horns too?"
Wait, he's losing the point.
"So you wanna run away and join the circus? I'm in."
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IIB
"Jeff?"
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"Oh, hey. Malcolm. Hi."
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Because he doesn't look like he is, but his answer will tell Malcolm something.
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Jeff chews on his lip for a moment, before admitting, "I think it's just." He waves a hand. "All the flashing lights and noise and stuff. Sensory overload."
He winces at his own words. God, that's a lame excuse, coming from a guy who considers packed clubs and music venues to be temples of worship.
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wildcard! as discussed
She is glad that she found her neighbor on this final night, having sat beside him during the performances. It makes it easier to lean a little towards Jeff and offer her thoughts to him.
"Burning man? There wasn't any mention of this," shoulders bumping, she cranes her neck up a bit to see the man, Pyre, who's just walked onto the stage. "He doesn't look comfortable."
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It's cheesy, in the way that all circus performances are probably inherently cheesy (he assumes, not exactly a connoisseur of circuses, himself), but Jeff watches them with something like longing in his expression. And there doesn't seem to be anything wrong with the performers, at least, nothing sinister in their routines. It's just magic. Fire and flashing lights are all child's play, in his experience, but there's a deftness to the performances that he can't help but admire.
He grins over at Wanda, eager to see the new act, though some of his enthusiasm dims when she points out how uncomfortable Pyre looks. Brows furrowing, he looks at the stage and watches as the guy, sweating and practically shaking with nerves, makes his way to the center. Fuck, he seems like a total amateur.
"Maybe it's, um... stage fright?" he offers, hopefully. It's just kiddie magic, after all. That's all any of this is. "I mean, I still freak out a little when I'm performing something new..."
He doesn't sound totally convinced by his own words. The fuel spraying from the pipes has him grimacing, like, jeez, he's never known anyone to need gasoline when showing off magical pyrotechnics.
Maybe it's just water. Just a prop to mess with the audience and make this all seem more dangerous than it really is...
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She only needs to breathe to know what that is. Gasoline. Something tells her that Jeff has clued in to that, too. Before she says anything, however, the man speaks.
"I will be reborn and rise as the phoenix!"
Her blood runs cold just as he strikes a match, setting himself on fire immediately. Screams break out in the tent, horrified gasps around them, people wanting to leave both shocked and frightened. Wanda stands, her eyes glued on the man who burns, a rise of red magic covering her hands as she considers her options—how to help this man who is burning alive, caught in a pause between reacting and not doing anything, still not quite convinced that this isn't a trick but not convinced otherwise, either.
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"It's just magic," he says, to himself, to Wanda, his heart beating rabbit-fast in his chest. "It's magic, he's fine, it's... it's fine."
He says it with desperation, like he needs to believe it, even if he doesn't believe it. Even as Pyre collapses, Jeff has to believe it's just a harmless spell, a nasty prank, because there's no fucking way they'd just burn a man alive right here in front of everyone. Right?
The flames go out, and the Ringmaster goes on his schtick like there's not a charred body on the stage.
"Like a phoenix, we rise!"
And Jeff watches, his horror giving way to fascination, as Pyre does, in fact, rise. Good as new. Jeff looks from the stage, then to Wanda, eyes wide as he lets out a choked laugh in a rush of relief.
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I (cw: mention of underage drinking)
Everything in her is electric, giddy, wild, like she's drunk without the alcohol. The sensation of it is just a little terrifying, but she tries to go with it, clapping her hands to the music. When he finishes one of his songs, she cheers for Jeff, cheers for the circus. Just... cheers! And when the next song comes, when she can't bear standing still anymore, she begins to dance. It's a bit wild, a little uncoordinated as she tries to pull others nearby into the dances that she knows and they don't seem to. But she makes an effort toward it, grasping arms and forcing people to swing around with her, then with each other.
Jeff now has a bit of a dance party going on the street, and Mercy is laughing in joy and something that's edging toward terror as she finds herself unable to stop.
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It's a one-man Nervous Tix show (he always was the face and voice of the band, anyway), playing out in miniature, off stage and in total obscurity. But no matter how small the crowd, it still slakes some craving inside him all the same.
He's at the epicenter of deluded joy and creeping panic, spiraling outward. People dance. They dance, and they spin and spin without knowing why. The line between a smile and a grimace becomes so fine, Jeff can't quite tell them apart. One man's laughter becomes a wheezing cry. He thinks he sees tears running down a woman's face, but maybe it's just sweat.
He should stop. It's not like he wants to hurt anyone. If people are getting upset, he should stop playing and let them come down and catch their breath. But whether it's compulsion or pure selfishness, Jeff's fingers to continue to move deftly as he sings more magic into the air, melodies that reach out and latch on and twist at people's emotions.
It isn't until he makes eye contact with Mercy-- purely by dumb chance-- and he catches that terror bubbling up behind the delight, that Jeff falters. A missed note, a cacophonous fumble, and suddenly he's out of sync with his own spell. Some snap out of the enchantment quickly, in a quick, hard comedown. For others, it may be a while before the fog lifts.
But he's watching her, a little guilty, a little uncertain. Is she okay? Should he apologize?
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Mercy can't entirely help the way she flinches looking at him, suddenly certain that he is the reason she's feeling suddenly sick. Except that doesn't make sense. He'd been singing so pretty. She'd just-just got overexcited, swung around too much.
She starts picking herself up and notices other people aren't looking terribly well. "I'm sorry," she says to someone nearby. "Think I went a little harder than I meant to there."
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This isn't like the end of a Nervous Tix show, where the crowd comes down with laughter and rapture and this weird, ineffable bond spreading through the club. This is ugly and wrong, with every note tainted by his own selfish desire to feed, whether he wants to admit it or not.
He catches the way Mercy flinches when she looks at him, and fuck if that doesn't send a lurch of shame and regret to his gut. Some people absently toss some cash in his guitar case as they walk away, unknowingly paying him for the privilege of a mind fuck. Jeff ignores them as he picks up a water bottle, still holding on to his guitar in his other hand.
"Here," he says, offering it to Mercy with a somewhat apologetic smile. He's always found it easy to smile in the faces of people he's wronged. As if he can absolve himself by just looking sweet. "You look like you could use this."
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