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- !event,
- !npc,
- aelwyn abernant (d20 fantasy high),
- bucky barnes (mcu),
- kate cordello (original),
- martin blackwood (tma),
- mercy graves (original),
- zz_andrew jaeger (original),
- zz_gil arroyo (prodigal son),
- zz_harrier du bois (disco elysium),
- zz_jeff calhoun (original),
- zz_keith (voltron),
- zz_malcolm bright (prodigal son),
- zz_meredith idlewild (original),
- zz_porco galliard (attack on titan),
- zz_satoru gojou (jujutsu kaisen),
- zz_stephen strange (mcu),
- zz_takashi shirogane (voltron),
- zz_thackery binx (hocus pocus),
- zz_tim drake (dc comics),
- zz_toji fushiguro (jujutsu kaisen),
- zz_wanda maximoff (mcu)
Event - Circus, Circus
(cw: wax, potential compulsion and fighting)
The train pulls into the railyard at noon under a bright blue sky. The engine is a bright red with orange and yellow flames painted along the sides. The first carriage after that is pitch black with similar flames and a logo for the Fenix Down Extravaganza. It's a stylized red phoenix head in a circle of orange and yellow, the name of the circus painted across the top and bottom, mirroring the curve of the circle. A line of carriages stretch out after that, painted all different colors, but each maintaining the motif of flames down the sides and each bearing the company logo.
Excitement comes to the railyard. The circus is in town for a one-week stint before they continue their journey north. People in colorful costumes--clowns, 'fire fairies' covered in drips of candle wax, and those in animal masks--paper the town with advertisements. You might even find yourself conscripted to help with putting up the fliers and posters if you look idle. A stack of posters is placed in your hands. A $100 bill set atop seems to be your incentives to do something more than just toss them in the bin. There's a frantic energy both about the performers and the people in town. You might even find yourself strangely caught up in it. You want to help spread the word, to ensure the posters reach every part of town. Everyone else who's been conscripted, as well? You can do it better, faster. You need to be faster. You need to claim the space for your own before it's lost to someone else.
There hasn't been a circus come to Gloucester in decades, and it's the Fenix Down Extravaganza! They're renowned for their pyrotechnics and laser lights shows. Surely the enthusiasm for all that is just… catching.
The tents and booths are set up in vacant fields to the west of town, and there's one curious addition, as well. There's a railroad car that's been seemingly pulled away from the railyard somehow. No one sees it being moved, but it's out in the vacant field, and some might recognize it as the old, dilapidated thing that had been hidden in the railyard, the charred husk filled with old posters. It looms, in the field, almost seeming to smoke where it sits. It's quickly cleaned and restored over the course of the day the circus is setting up, though, and it seems to have been turned into the ticket booth for the front of the circus, complete with a new bright red paint job.
(cw: large-scale vehicular collision, industrial disaster, fire, harm to animals)
It's not a single person who can claim credit for the find, but many people all together. Hours have been poured into researching the mysterious midnight train crash that had rocked people from their beds almost a week ago. Finally, something is found. Stitched together from local newspaper clippings from around Cape Ann, a story emerges, identifying a derailment in the city of Gloucester back in 1921. More than a dozen workers had died in the railyard and there were fires beyond that in the town. The train itself had had only a few people aboard, performers for the Smoke and Mirrors Acting Troupe, along with animals used in their performances. The stories seem to be tucked away a few pages from the front of the newspapers, which are dominated by stories about skyrocketing unemployment following the Great War and the return home for the troops.
All of the stories seem to end with the same sentiment: It could have been so much worse. If the train had derailed further north in one of the more populated cities, where it had been scheduled to arrive the next morning after the crash? It could have been hundreds, maybe even thousands dead.
The information, whomever has found it, is enough. ADI calls a staff meeting. Ghostly circus train derailments just before another circus rolls into town? That's not a coincidence. Everyone who's willing is purchased a ticket for entrance to the Fenix Down Extravaganza, and every person is assigned a partner to join them. Don't lose track. There will be no kidnappings this time. ADI is determined to keep their people as safe as they can be while investigating. Maybe have a chat with your new companion(s).
Those who misbehaved during the last event's Sticky Wicket prompt and were caught with either an opened box or found to have injuries related to the artifacts inside the boxes will be assigned an additional person to their group. A mentor to keep them on the right track this time. And also to narc on them if they mess up again. Better behave, partner.
(cw: reference to cannibalism, fire, pain, mild body horror)
There's a light and excited atmosphere about the circus once a body makes it through the long queue out front. The sweet and sticky scent of fried and sugary foods permeates the air along with barbecues and the ever-present smell of ash. Fire would seem to be the main attraction for the Fenix Down Extravaganza. Fire dancers, fire jugglers, people swallowing fiery swords, and walking over beds of hot coals. There are sideshow attractions and games to see before heading into the big top. Notably, there are no animals or signs of animals at the circus save for a small contingent of goats that are set up as a petting zoo, and a sideshow with a reptile exhibit along with a 'snakeman.' Otherwise known as a performer decorated with shiny sticker scales who provides interesting 'snake facts' to anyone who happens by.
The Food
The food is typical carnival garbage. A little overpriced, but still decent and provided in excess of what people should reasonably eat in one sitting, especially for things like the cotton candy and funnel cake. There is some decent grilled food available, and those who go snooping will find that the food prep within each of the little booths is acceptable for what it all seems to be. There is one booth characters might notice that has 'long-pig' on the menu. Or does it? Check again, and it's not there. It seems to be selling hotdogs, though. Just ordinary hotdogs. Care to bite into one?
The Games
Your standard rigged carnival games: the ring toss, the ladder climb, the baseball and milk jugs. Spend more money for bigger prizes! But you're risking losing it all, as well. There are a few unique games, as well, though. One is called 'The Floor Is Lava,' and participants must make their way around a strange obstacle course that's up on balance beams. If you slip and go down, it's just grass of course. But for a moment, for a split second, you can feel the heat and agony as the lava engulfs your body. You're fine, though, of course! It's just a game, after all. Even if you might feel a bit… singed after that. Another game someone might find tucked away in an obscure corner is 'Liar, Liar,' which involves throwing beanbags at targets. Each target lights a match that helps to burn a string leading toward a cartoonish figure in polka dot boxers. The goal is to get the fire to touch the boxers before a timer runs out. When the fire hits the boxers, there's an uncomfortably realistic shriek. But it's probably fine.
The Sideshows and Exhibits
Fire is the overriding theme at the side shows with fire dancers and jugglers being the most prominent amongst the tents. Attendants for the tents all wear full (and varied) animal heads obscuring their faces; though, if someone is rude enough to rip off their masks, they'll just find disgruntled employees who would like that back now. The more notable sideshow acts include:
- The Twisted Twisters - A pair of contortionists who maneuver bowls filled with flames while they shift around. They're very affable, joking with each other as they work.
- Flammie the Magnificent - A magician who's open about his use of smoke and mirrors, as well as making objects appear in a burst of flame. He's a purposefully goofy magician aimed at younger kids.
- Asbestos Mike - A man who juggles burning coals. His hands are… unfortunate to look at. But he doesn't seem to mind and claims to have no working nerve endings. He's extremely calm about… everything.
(cw: child endangerment/distressed parent with missing child, disorientation, hallucination)
And then, of course, there are the 'experiences.' They're not rides per se. Those are hard to pack up on a train, but they're exhibits to pass through with a particular theme toward interaction or ogling. There's a small wax museum with decently-crafted models of a few famous individuals. And then there's the Fun House. It's a mirror maze inside that seems to stretch on far larger than the small space it's set up in should allow. For those who make it to the center of the maze, they'll find a dark room with a single mirror in it. This, unlike the rest of the mirrors in the Fun House, isn't one that distorts your form. It's simply a standard mirror. There's also a corridor of mirror beyond it that leads to a quick escape from the Fun House for those lucky winners who make it there.
Said 'winners' will find that everything seems to be perfectly normal when they step out onto the bustling circus grounds. But is that- Ah, that's someone they wanted to talk to. Or maybe it's someone who looks suspicious. Just someone they want to follow. There is a figure and it's someone they want to follow. If they do so, they'll quickly lose said figure in the crowd, only to spot them a ways on a few moments later. Pursuing this figure will result in the winner being run around the circus grounds, never quite able to catch up. If they stop their pursuit, they will find themselves somewhere that they have not seen before. There may be a sense of disorientation as they try to get their bearings.
For those who don't enter the Fun House or come out as winners, they might notice someone--a parent--frantically looking about some other time. The parent comes up to them, asks if they've seen their child, before hurrying off to try to find an employee for help. Their little one was just there. They just came out of the Fun House and now… now they can't find their child! Employees will be only too happy to help, but non-employees might be quicker on the draw to locate the missing child. They're always found in a random place, seemingly unharmed but confused and frightened as they search for their parent, claiming they saw said parent going just over there, or over here. Still, you've reunited a family! No harm, no foul, right? Kids go wandering all the time. Parents really ought to keep a closer watch.
(cw: fire, pain, immolation, screaming)
"Please be advised the following show contains flashing lights, sudden loud noises, and fire. Anyone who may have difficulty with these, please make your way to the exit. Our employees will provide refunds for anyone who may have challenges due to these effects." A full two minutes pass to allow those who need to leave time to do so. And then…
"Ladies and gentlemen, boys and girls, and everyone in between, put your hands together for the one, the only, Fenix Down!" The words sound over the PA system in the tent just before roaring calliope music picks up and the man himself practically dances to the center of the ring in the main tent. Fenix is a remarkably short Caucasian man with dark hair, brown eyes, and a suit that looks like it's on fire, all orange, red, and yellow licks of color across the fabric. His bright yellow tophat features the company's phoenix logo on it, and he nearly loses the thing as he dashes around the ring, grinning like a madman and eliciting cheers from the audience as he raises his arms for them to shout.
"Are you ready, my friends, for the brightest, the grandest, the most extravagant show you have ever seen?" Thunderous cheers from the audience. "I am Fenix Down, and this is my extravaganza!"
The show plays out with two main acts with smaller ones in between. The main acts are introduced by Fenix in turn:
- "Penny, the dancing flame!" is firedancer with an elaborate show involving a flaming whip and multiple other performers in horse heads acting as her 'animal companions' for the show.
- "And Roderick, the man with laser hands!" is a young man in large, dark glasses who conducts a laser lights and pyrotechnics production from a DJ-style turntable as rock music plays and performers dance and tumble around the ring.
On the final night, there is a change to the performance, though. "And now, my friends, my dear friends, we have a special treat, a new main act to premier: Pyre, the burning man!" Those who are witness to this will see a young man enter the ring. He's sweating and a bit on the heavy side. He also looks… frightened. Frightened and exhilarated. He waves to the crowd as a circle of pipes is raised from a stage in the center of the ring. Pyre sets himself in the middle and lifts his hand. Liquid sprays from the pipes and for those who are close enough, they will likely recognize the scent of gasoline.
"I will be reborn and rise as the phoenix!" Pyre declares before striking a match. His whole body catches immediately in flames and there are horrified gasps and screams from the crowd. Those who might try to interfere are asked to hold on, hold on, just wait by employees. There's nothing to do for young Pyre, anyway. The flames burn rapidly until he collapses on the stage. Fenix makes the first subtle movement he has ever made for anyone who has watched his other performances. A small snap of his fingers, half-covered by one hand. The fire snuffs itself out immediately.
"Now, ladies and gentlemen, I know that seems frightening, but just watch," Fenix calls. "Like a phoenix, we rise!" As he says this, Pyre picks himself up. His clothes hang in a charred mess about his form, but his flesh… it seems to have knit itself back together. He is whole, and proceeds to give the audience a double-thumbs up. Relieved guests erupt in applause for this… very strange and rather harrowing final act.
After each performance for the night, the main acts and Fenix are available to take photos, sign autographs, and generally schmooze with the public for a little while. They each have a small tent so that you can have a moment of privacy with your favorite act, if you'd like. If anyone is looking for answers, particularly, these are the top of the hierarchy and might prove the most fruitful to speak to. They're also the only people in the circus that seem to have supernatural energy about them, for those who might have such senses to notice that.
- GENERAL - Players are welcome to play NPCs for themselves when they are needed in a thread. If you need more information on general behavior for these types of NPCs, please feel free to ask! In general, the information provided in the prompt should be sufficient and you're welcome to make up any details beyond that for your specific scene. For this event, the only NPCs that should not be controlled by players for threading are: Fenix Down and the Main Acts in The Ringmaster prompt. These NPCs will be played by mods and available for interaction.
- BY THE PRICKING OF MY THUMB (25-26 August) - Characters may accept fliers to put up a maximum of three times (that's $300). Not everyone will feel the compulsion to put up the fliers, but if you need incentive for your character to take action, they can do so. The fliers are ordinary adverts with dates, hours, location, and pricing for the circus. Characters can wander around some of the set-up for the circus, but they'll be shooed away if they linger too long with a request to leave for their safety. Circus personnel doing the set-up are not interested in talking. They'll ignore characters or threaten to call the police for harassment if characters persist in bothering them while they're trying to set things up. Those who attempt to mind-control the workers or otherwise compel them for information will quickly discover that these are genuinely just ordinary people who are doing all the set-up. And they would really like to do their job because they do not have enough time.
- SOMETHING WICKED THIS WAY COMES (25-27 August) - Players are free to OOCly select their ADI-assigned partner. Those who misbehaved during the Sticky Wicket prompt (and there was evidence of that misbehavior) will find themselves saddled with a mentor, either as their partner or in addition to their partner. This mentor (if they're a PC) should be someone who DID behave in that prompt or who has not made themselves a problem for ADI up to this point. Partners are not required to stick together or with their mentors for the duration of the event. This is just an opportunity to get some new CR (or strengthen existing CR)! And maybe butt heads while you slip away from each other while investigating. Mentors will be expected to be somewhat responsible for their charges, though, if you would like to play with that dynamic.
- SEND IN THE CLOWNS (26 August - 2 September) - Regular employees and sideshow acts have no particular information to provide about anything sinister going on at the circus. As far as they know, the work is grueling sometimes given the quick set-up/break-down and schedule, but they're paid very well and even have benefits! They're pretty protective of their employer, as a result, and aren't going to willingly trash-talk him or the circus beyond some standard grumbling about the extra work going into this as Gloucester wasn't originally on their tour schedule.
- LOST & FOUND (26 August - 2 September) - Employees will be generally helpful in these situations, using walkie-talkies to try to find missing children. They won't be fast, though. Parents will be uniformly distressed, then grateful to anyone who might assist in locating their children. Children will be wholly unharmed, wherever they are found, but frightened, confused and disoriented. Characters who end up as 'winners' in the Fun House will need several minutes to get their bearings back after following their hallucinations. If they try to return to the Fun House, they won't seem to be able to find the center of the maze anymore, and the mirror maze will appear to be wholly ordinary and the correct size for the space it's in.
- THE RINGMASTER (26 August - 2 September) - Characters who would leap in to assist Pyre will be waylaid by staff just long enough for him to stir and complete his act to show that he is, indeed, alive and seemingly fine. Those who still try to interrupt will be escorted out by security. Characters will have the chance to speak to Fenix, Penny, Roderick, and Pyre during this prompt. The first four will be available for the full week the circus is in town. Pyre will be available the final night. Characters may interrogate one NPC each. Each NPC will have different information they may be able to provide.
Aelwyn Abernant | Fantasy High
[Aelwyn... is suspicious. And not entirely stupid, she can recognize that there's some sort of enchantment going on that's making everyone obsessed with putting up posters to the point of violence.
Having said that, she also needs money to go buy clothes and books and whatever stuff she wants.
So here she is, in an alleyway on the docks, an armful of posters in her arms as she slowly and surely puts posters up. Disregard the sleeping man in the corner with a nasty bruise on his head.]
...Would you believe me if I told you he started it?
II. Something Wicked This Way Comes.
[Aelwyn knows it's fair enough that she's here to be honest, but also... she's not thrilled at the fact that she worked her ass off on this investigation and she's still getting babysat. So she sits, moping, in the back of the meeting room.
Here's hoping she doesn't get paired up with a narc. That's what happened last time.]
III. Send in the Clowns (A)
[Aelwyn is standing there, a candy apple in her hand, watching in despair as it melts onto her hand. She looks... out of her element. She's normally quite obnoxiously happy, but for right now...? Yeah, she's just standing here, overwhelmed by anything and everything.
Someone help her. She's looking at those... weird dog sausages in confusion. Long Pig actually seems a lot more appetizing than dog, but that appears to be under some kind of illusion.]
Well, this is a lot. [She's speaking to herself, but you're welcome to come and interrupt her lengthy monologue.]
IV. Send In The Clowns (B)
[Aelwyn's been playing the games a bit, it's something to do that's maybe a bit less overwhelming than just standing in the lights and the colours and the saccharine smell. She's rather good at all of them, naturally, she's not a prodigy for nothing. She may have been competing with you in a game, even, or trying to win you something if she likes you.
But her eyes are caught by the floor is lava obstacle course, and she watches someone else fall and watches them scream in pain, if only for a moment, and her nose will curl in something close to a wince and something close to hunger.]
There's something deeply wrong with this place.
V. Lost & Found
[She was... asked by a parent to find their child. She remembers that. But her attention is caught by staring into the mirrors, and she thinks...
She can see her sister. And she's running, scared. But that's...
Impossible? Like it's impossible that Frontal and Gaelio were both here, in the same room? Only to disappear, at the exact same time?
Almost without thinking about it, she excuses herself from whoever's following her and steps inside.]
Adaine...? [She calls out, hesitant.]
VI. The Ringmaster
(CW for intrusive thoughts about people burning alive.)
[The first few nights, Aelwyn watches this show completely bored. Muttering to herself that she could do better with a cantrip, these people aren't special or unique at all. It's like a level one apprentice bragging about being able to create the illusion of fire. Anyone can do that if they can just read.
But the last night, something is different. And the final act is... fascinating, and horrifying. The smell... it's the smell of flesh cooking in flame, of a person dying and being completely enveloped by the flame, free from everything that tied them down to what was once an identity, what was once fear and insecurity, all of it was purified in the agony of the lightless flame.
It's beautiful. And Aelwyn finds her hands shaking with fear, because that's... all she can feel about this. It's so beautiful, she's almost jealous. And that terrifies her.]
They're... like me... [Is all she mutters from her awestruck state, before her lips into a weary, fearful smile.] Ha...haha. This is... awful.
VII. Wildcard!
[If you want another prompt just hit me up on the plotting post, on my plurk or on discord!]
I
[Galliard likes money too, especially now that he's starting to discover spices and different kinds of food, and he's got a stack of posters of his own. He tucks them under his arm and strolls over.]
Want to team up? One of us can hold them while the other one sticks them on?
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She finishes sticking the poster she was holding on the wall and then holds out a hand to take the rest of the posters, indicating that he should do the sticking. He's taller.]
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[A man who understands the purpose but does not care.]
[Galliard hands her all of his posters before digging a roll of tape out of his pocket.]
You going to this thing, once it's here?
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From what we've managed to scrounge up about these people, they're suspicious as hell.
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Have you learned anything since the last time we talked?
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III
Are you okay?
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Oh, I'm fine, dear!
I'm just confused why so many people are getting those... dog sausages. [And having fun at all. What happened? Did you not internalize growing up that you should be ashamed for enjoying things?]
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[ Kate is slightly confused. ]
They're not actually made of dogs but they are made with leftover meat.
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[ Or maybe she has but has forgotten about it. Maybe that's why she's so uneasy about the meat options. ]
What's a long pig?
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There's wereboars where I'm from, but somehow I don't think that's what they're talking about. [Though, that would also be cannibalism.]
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iv.
perhaps after this round.
there’s a clustering of people watching from the sidelines and shiro doesn’t notice he’s come to stand nearby to another adi agent. the comment has him looking over though and -- wait a minute, he recognizes her.
… might know a thing or two about her too. keith’s been gossiping. he’s been meaning to get to know aelwyn -- screen her, more specifically -- just to develop his own perception of her. trying to be unbiased here, he goes for friendly: ]
Some people take the game too literally, huh? [ and of course, two more kids fall together then, both their screams causing shiro is visibly wince. a beat. then an amendment: ] A lot of people.
[ it’s fine. perfectly normal. -- right? ]
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So he's not. Interesting. She thinks she recognizes him too. He's Keith's friend, she thinks. Despite Keith's contempt for her, she really has nothing against him but she is aware that he's probably been talking shit about her. Which, really, is fair, but it does mean she should probably be careful about any friendliness from Keith's associates.
She crosses her arms and looks over to the course.] You think they're pretending then? [She hums.] I suppose it's possible.
Seems unlikely though, right?
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he frowns, feeling like he failed some sort of test here. ] Right. [ he concedes after a sigh, attention back on the obstacle course. the only way they’d know for sure is if they tested it out themselves. he supposes he’s fine with an educated guess in this case. ]
There seems to be no lasting damage, at least. [ that first someone is at the exit now, looking confused, but altogether unharmed, if the easy, unhampered stride is anything to go by. ]
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I don't know. I don't trust it.
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So what’s your game plan then? [ watch? warn? or perhaps do something unpredictable with these supposed powers keith’s been spouting off about? ]
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Hm. [She scratches her chin.] I think we should try to wait for some hard evidence to bring back to ADI, and then wait for them to give us a solution. Last time they hunted the Kelpies down and we slaughtered them. [She looks at one of the carnival workers, happily chatting away with a customer, and squints.] I'm not sure we'll be doing that this time but...
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vi :v
Hey, it's-- it's alright. You're okay. Here, look-- look at me instead, okay?
[He may not know her that well, but he's not going to just let someone spiral right next to him without trying.]
:v
I'm – Yeah, I'm fine. [Almost instinctively, she turns back to watch the fire instead, like a moth drawn to light.] It's strange how... [Beautiful it is.] ...It's strange.
:v!!!!!
Yeah, it's... it's a lot, right? I-I mean, kind of a cruel trick.
[Oh, he's shit at connecting to people, who let him do this. Martin takes a breath and tries again.]
It's okay if you're scared.
:v!!!!!!!
They're all freaking out, huh. I suppose you don't see someone burn every day.
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Yeah, it's not... common, for most people. Usually that means they watched someone die.
[He's still got a close eye on her, that underlying tone that it isn't the first time for either of them.]
Guess you might not've seen someone burn like that either. Or is it the, uhm. Just the fire?
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He's changing, isn't he? Like a caterpillar creating a cacoon of fire, to transform into something... else. Right?
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