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- !event,
- !npc,
- aelwyn abernant (d20 fantasy high),
- bucky barnes (mcu),
- kate cordello (original),
- martin blackwood (tma),
- mercy graves (original),
- zz_andrew jaeger (original),
- zz_gil arroyo (prodigal son),
- zz_harrier du bois (disco elysium),
- zz_jeff calhoun (original),
- zz_keith (voltron),
- zz_malcolm bright (prodigal son),
- zz_meredith idlewild (original),
- zz_porco galliard (attack on titan),
- zz_satoru gojou (jujutsu kaisen),
- zz_stephen strange (mcu),
- zz_takashi shirogane (voltron),
- zz_thackery binx (hocus pocus),
- zz_tim drake (dc comics),
- zz_toji fushiguro (jujutsu kaisen),
- zz_wanda maximoff (mcu)
Event - Circus, Circus
(cw: wax, potential compulsion and fighting)
The train pulls into the railyard at noon under a bright blue sky. The engine is a bright red with orange and yellow flames painted along the sides. The first carriage after that is pitch black with similar flames and a logo for the Fenix Down Extravaganza. It's a stylized red phoenix head in a circle of orange and yellow, the name of the circus painted across the top and bottom, mirroring the curve of the circle. A line of carriages stretch out after that, painted all different colors, but each maintaining the motif of flames down the sides and each bearing the company logo.
Excitement comes to the railyard. The circus is in town for a one-week stint before they continue their journey north. People in colorful costumes--clowns, 'fire fairies' covered in drips of candle wax, and those in animal masks--paper the town with advertisements. You might even find yourself conscripted to help with putting up the fliers and posters if you look idle. A stack of posters is placed in your hands. A $100 bill set atop seems to be your incentives to do something more than just toss them in the bin. There's a frantic energy both about the performers and the people in town. You might even find yourself strangely caught up in it. You want to help spread the word, to ensure the posters reach every part of town. Everyone else who's been conscripted, as well? You can do it better, faster. You need to be faster. You need to claim the space for your own before it's lost to someone else.
There hasn't been a circus come to Gloucester in decades, and it's the Fenix Down Extravaganza! They're renowned for their pyrotechnics and laser lights shows. Surely the enthusiasm for all that is just… catching.
The tents and booths are set up in vacant fields to the west of town, and there's one curious addition, as well. There's a railroad car that's been seemingly pulled away from the railyard somehow. No one sees it being moved, but it's out in the vacant field, and some might recognize it as the old, dilapidated thing that had been hidden in the railyard, the charred husk filled with old posters. It looms, in the field, almost seeming to smoke where it sits. It's quickly cleaned and restored over the course of the day the circus is setting up, though, and it seems to have been turned into the ticket booth for the front of the circus, complete with a new bright red paint job.
(cw: large-scale vehicular collision, industrial disaster, fire, harm to animals)
It's not a single person who can claim credit for the find, but many people all together. Hours have been poured into researching the mysterious midnight train crash that had rocked people from their beds almost a week ago. Finally, something is found. Stitched together from local newspaper clippings from around Cape Ann, a story emerges, identifying a derailment in the city of Gloucester back in 1921. More than a dozen workers had died in the railyard and there were fires beyond that in the town. The train itself had had only a few people aboard, performers for the Smoke and Mirrors Acting Troupe, along with animals used in their performances. The stories seem to be tucked away a few pages from the front of the newspapers, which are dominated by stories about skyrocketing unemployment following the Great War and the return home for the troops.
All of the stories seem to end with the same sentiment: It could have been so much worse. If the train had derailed further north in one of the more populated cities, where it had been scheduled to arrive the next morning after the crash? It could have been hundreds, maybe even thousands dead.
The information, whomever has found it, is enough. ADI calls a staff meeting. Ghostly circus train derailments just before another circus rolls into town? That's not a coincidence. Everyone who's willing is purchased a ticket for entrance to the Fenix Down Extravaganza, and every person is assigned a partner to join them. Don't lose track. There will be no kidnappings this time. ADI is determined to keep their people as safe as they can be while investigating. Maybe have a chat with your new companion(s).
Those who misbehaved during the last event's Sticky Wicket prompt and were caught with either an opened box or found to have injuries related to the artifacts inside the boxes will be assigned an additional person to their group. A mentor to keep them on the right track this time. And also to narc on them if they mess up again. Better behave, partner.
(cw: reference to cannibalism, fire, pain, mild body horror)
There's a light and excited atmosphere about the circus once a body makes it through the long queue out front. The sweet and sticky scent of fried and sugary foods permeates the air along with barbecues and the ever-present smell of ash. Fire would seem to be the main attraction for the Fenix Down Extravaganza. Fire dancers, fire jugglers, people swallowing fiery swords, and walking over beds of hot coals. There are sideshow attractions and games to see before heading into the big top. Notably, there are no animals or signs of animals at the circus save for a small contingent of goats that are set up as a petting zoo, and a sideshow with a reptile exhibit along with a 'snakeman.' Otherwise known as a performer decorated with shiny sticker scales who provides interesting 'snake facts' to anyone who happens by.
The Food
The food is typical carnival garbage. A little overpriced, but still decent and provided in excess of what people should reasonably eat in one sitting, especially for things like the cotton candy and funnel cake. There is some decent grilled food available, and those who go snooping will find that the food prep within each of the little booths is acceptable for what it all seems to be. There is one booth characters might notice that has 'long-pig' on the menu. Or does it? Check again, and it's not there. It seems to be selling hotdogs, though. Just ordinary hotdogs. Care to bite into one?
The Games
Your standard rigged carnival games: the ring toss, the ladder climb, the baseball and milk jugs. Spend more money for bigger prizes! But you're risking losing it all, as well. There are a few unique games, as well, though. One is called 'The Floor Is Lava,' and participants must make their way around a strange obstacle course that's up on balance beams. If you slip and go down, it's just grass of course. But for a moment, for a split second, you can feel the heat and agony as the lava engulfs your body. You're fine, though, of course! It's just a game, after all. Even if you might feel a bit… singed after that. Another game someone might find tucked away in an obscure corner is 'Liar, Liar,' which involves throwing beanbags at targets. Each target lights a match that helps to burn a string leading toward a cartoonish figure in polka dot boxers. The goal is to get the fire to touch the boxers before a timer runs out. When the fire hits the boxers, there's an uncomfortably realistic shriek. But it's probably fine.
The Sideshows and Exhibits
Fire is the overriding theme at the side shows with fire dancers and jugglers being the most prominent amongst the tents. Attendants for the tents all wear full (and varied) animal heads obscuring their faces; though, if someone is rude enough to rip off their masks, they'll just find disgruntled employees who would like that back now. The more notable sideshow acts include:
- The Twisted Twisters - A pair of contortionists who maneuver bowls filled with flames while they shift around. They're very affable, joking with each other as they work.
- Flammie the Magnificent - A magician who's open about his use of smoke and mirrors, as well as making objects appear in a burst of flame. He's a purposefully goofy magician aimed at younger kids.
- Asbestos Mike - A man who juggles burning coals. His hands are… unfortunate to look at. But he doesn't seem to mind and claims to have no working nerve endings. He's extremely calm about… everything.
(cw: child endangerment/distressed parent with missing child, disorientation, hallucination)
And then, of course, there are the 'experiences.' They're not rides per se. Those are hard to pack up on a train, but they're exhibits to pass through with a particular theme toward interaction or ogling. There's a small wax museum with decently-crafted models of a few famous individuals. And then there's the Fun House. It's a mirror maze inside that seems to stretch on far larger than the small space it's set up in should allow. For those who make it to the center of the maze, they'll find a dark room with a single mirror in it. This, unlike the rest of the mirrors in the Fun House, isn't one that distorts your form. It's simply a standard mirror. There's also a corridor of mirror beyond it that leads to a quick escape from the Fun House for those lucky winners who make it there.
Said 'winners' will find that everything seems to be perfectly normal when they step out onto the bustling circus grounds. But is that- Ah, that's someone they wanted to talk to. Or maybe it's someone who looks suspicious. Just someone they want to follow. There is a figure and it's someone they want to follow. If they do so, they'll quickly lose said figure in the crowd, only to spot them a ways on a few moments later. Pursuing this figure will result in the winner being run around the circus grounds, never quite able to catch up. If they stop their pursuit, they will find themselves somewhere that they have not seen before. There may be a sense of disorientation as they try to get their bearings.
For those who don't enter the Fun House or come out as winners, they might notice someone--a parent--frantically looking about some other time. The parent comes up to them, asks if they've seen their child, before hurrying off to try to find an employee for help. Their little one was just there. They just came out of the Fun House and now… now they can't find their child! Employees will be only too happy to help, but non-employees might be quicker on the draw to locate the missing child. They're always found in a random place, seemingly unharmed but confused and frightened as they search for their parent, claiming they saw said parent going just over there, or over here. Still, you've reunited a family! No harm, no foul, right? Kids go wandering all the time. Parents really ought to keep a closer watch.
(cw: fire, pain, immolation, screaming)
"Please be advised the following show contains flashing lights, sudden loud noises, and fire. Anyone who may have difficulty with these, please make your way to the exit. Our employees will provide refunds for anyone who may have challenges due to these effects." A full two minutes pass to allow those who need to leave time to do so. And then…
"Ladies and gentlemen, boys and girls, and everyone in between, put your hands together for the one, the only, Fenix Down!" The words sound over the PA system in the tent just before roaring calliope music picks up and the man himself practically dances to the center of the ring in the main tent. Fenix is a remarkably short Caucasian man with dark hair, brown eyes, and a suit that looks like it's on fire, all orange, red, and yellow licks of color across the fabric. His bright yellow tophat features the company's phoenix logo on it, and he nearly loses the thing as he dashes around the ring, grinning like a madman and eliciting cheers from the audience as he raises his arms for them to shout.
"Are you ready, my friends, for the brightest, the grandest, the most extravagant show you have ever seen?" Thunderous cheers from the audience. "I am Fenix Down, and this is my extravaganza!"
The show plays out with two main acts with smaller ones in between. The main acts are introduced by Fenix in turn:
- "Penny, the dancing flame!" is firedancer with an elaborate show involving a flaming whip and multiple other performers in horse heads acting as her 'animal companions' for the show.
- "And Roderick, the man with laser hands!" is a young man in large, dark glasses who conducts a laser lights and pyrotechnics production from a DJ-style turntable as rock music plays and performers dance and tumble around the ring.
On the final night, there is a change to the performance, though. "And now, my friends, my dear friends, we have a special treat, a new main act to premier: Pyre, the burning man!" Those who are witness to this will see a young man enter the ring. He's sweating and a bit on the heavy side. He also looks… frightened. Frightened and exhilarated. He waves to the crowd as a circle of pipes is raised from a stage in the center of the ring. Pyre sets himself in the middle and lifts his hand. Liquid sprays from the pipes and for those who are close enough, they will likely recognize the scent of gasoline.
"I will be reborn and rise as the phoenix!" Pyre declares before striking a match. His whole body catches immediately in flames and there are horrified gasps and screams from the crowd. Those who might try to interfere are asked to hold on, hold on, just wait by employees. There's nothing to do for young Pyre, anyway. The flames burn rapidly until he collapses on the stage. Fenix makes the first subtle movement he has ever made for anyone who has watched his other performances. A small snap of his fingers, half-covered by one hand. The fire snuffs itself out immediately.
"Now, ladies and gentlemen, I know that seems frightening, but just watch," Fenix calls. "Like a phoenix, we rise!" As he says this, Pyre picks himself up. His clothes hang in a charred mess about his form, but his flesh… it seems to have knit itself back together. He is whole, and proceeds to give the audience a double-thumbs up. Relieved guests erupt in applause for this… very strange and rather harrowing final act.
After each performance for the night, the main acts and Fenix are available to take photos, sign autographs, and generally schmooze with the public for a little while. They each have a small tent so that you can have a moment of privacy with your favorite act, if you'd like. If anyone is looking for answers, particularly, these are the top of the hierarchy and might prove the most fruitful to speak to. They're also the only people in the circus that seem to have supernatural energy about them, for those who might have such senses to notice that.
- GENERAL - Players are welcome to play NPCs for themselves when they are needed in a thread. If you need more information on general behavior for these types of NPCs, please feel free to ask! In general, the information provided in the prompt should be sufficient and you're welcome to make up any details beyond that for your specific scene. For this event, the only NPCs that should not be controlled by players for threading are: Fenix Down and the Main Acts in The Ringmaster prompt. These NPCs will be played by mods and available for interaction.
- BY THE PRICKING OF MY THUMB (25-26 August) - Characters may accept fliers to put up a maximum of three times (that's $300). Not everyone will feel the compulsion to put up the fliers, but if you need incentive for your character to take action, they can do so. The fliers are ordinary adverts with dates, hours, location, and pricing for the circus. Characters can wander around some of the set-up for the circus, but they'll be shooed away if they linger too long with a request to leave for their safety. Circus personnel doing the set-up are not interested in talking. They'll ignore characters or threaten to call the police for harassment if characters persist in bothering them while they're trying to set things up. Those who attempt to mind-control the workers or otherwise compel them for information will quickly discover that these are genuinely just ordinary people who are doing all the set-up. And they would really like to do their job because they do not have enough time.
- SOMETHING WICKED THIS WAY COMES (25-27 August) - Players are free to OOCly select their ADI-assigned partner. Those who misbehaved during the Sticky Wicket prompt (and there was evidence of that misbehavior) will find themselves saddled with a mentor, either as their partner or in addition to their partner. This mentor (if they're a PC) should be someone who DID behave in that prompt or who has not made themselves a problem for ADI up to this point. Partners are not required to stick together or with their mentors for the duration of the event. This is just an opportunity to get some new CR (or strengthen existing CR)! And maybe butt heads while you slip away from each other while investigating. Mentors will be expected to be somewhat responsible for their charges, though, if you would like to play with that dynamic.
- SEND IN THE CLOWNS (26 August - 2 September) - Regular employees and sideshow acts have no particular information to provide about anything sinister going on at the circus. As far as they know, the work is grueling sometimes given the quick set-up/break-down and schedule, but they're paid very well and even have benefits! They're pretty protective of their employer, as a result, and aren't going to willingly trash-talk him or the circus beyond some standard grumbling about the extra work going into this as Gloucester wasn't originally on their tour schedule.
- LOST & FOUND (26 August - 2 September) - Employees will be generally helpful in these situations, using walkie-talkies to try to find missing children. They won't be fast, though. Parents will be uniformly distressed, then grateful to anyone who might assist in locating their children. Children will be wholly unharmed, wherever they are found, but frightened, confused and disoriented. Characters who end up as 'winners' in the Fun House will need several minutes to get their bearings back after following their hallucinations. If they try to return to the Fun House, they won't seem to be able to find the center of the maze anymore, and the mirror maze will appear to be wholly ordinary and the correct size for the space it's in.
- THE RINGMASTER (26 August - 2 September) - Characters who would leap in to assist Pyre will be waylaid by staff just long enough for him to stir and complete his act to show that he is, indeed, alive and seemingly fine. Those who still try to interrupt will be escorted out by security. Characters will have the chance to speak to Fenix, Penny, Roderick, and Pyre during this prompt. The first four will be available for the full week the circus is in town. Pyre will be available the final night. Characters may interrogate one NPC each. Each NPC will have different information they may be able to provide.
Meredith Idlewild - OC
For the sake of the occasion, Meredith's actually wrapped her cane in red and yellow duct tape, making bold diagonal stripes down the length. It's a whole look, especially because her lipstick matches the red tape and there's a bright yellow ribbon in a bow around her ponytail. She's here for the circus, why not have a little fun?
While she's definitely here to investigate, she's also one of the people most likely to attempt to coax someone into trying to win her a stuffed animal at the games, batting her eyelashes and asking oh-so-politely.
2. Lost & Found
It isn't hard to lure a wild Meredith into the funhouse, where she easily gets turned around and lost. As time goes on and she gets no closer to the exit, she actually pulls out a tube of lipstick to mark where she's been so she can try to keep track of dead ends. Eventually, she doesn't find her way to the center, she just finds the entrance and nopes the fuck out. No, our Meredith is not one of the winners.
Those who find themselves stalking hallucinations in the aftermath of the funhouse will note she makes an easy target if their hallucinations are projected onto real people; she moves slowly and carefully, and doesn't have the sort of situational awareness other potential stalkees might.
3. The Ringmaster
After Pyre goes up in flames, those nearest to Meredith might hear her murmur to herself: "Just like the Torch Singer..." While she doesn't seem entirely scared or concerned, she is visibly more on-edge after the conflagration, giving a quick look around for those she knows and trusts.
X. Wildcard
Something from plotting I didn't prompt for? Random idea you had that might be fun? Hit me! I'm
Send in the Clowns
Gojou rolls his sleeves up as much as he dares and makes a show of his muscles. He'd been planning on winning her something, whether he ran into her or not - he'd just give it to her later, if he didn't find her here.
"Point out something you want."
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It's Gojou, she has no doubt he can do it. She just wants to see if he'd actually go all out to win it for her.
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Okay, but now Gojou has to live up to his boasting. He has no reason to believe he can't, though, especially when he lands the first two shots almost immediately.
"I have a good eye."
Or six.
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Lost and Found
There isn't a why in that impulse, just a terrible certainty that this is important, and he starts off with a brisk stride in the direction he saw her vanish in. Long legs cover a lot of ground quickly, and it's not long at all before he's caught sight of her again in the crowd.
He doesn't need to be close to her. He's learned that from years of following people professionally. He can maintain a safe distance and still be able to...
Be able to what? He's not sure. All he knows is that he needs to keep her in sight, keep close enough to her to close when necessary. She's easy prey, slow as she is, and he lingers back deliberately to keep from coming up on her too fast.
Just close enough for her to notice him, maybe.
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There was no reason for anyone to be following her the other times she was kidnapped, either, though.Eventually, she finds herself avoiding the more crowded areas, trying to spot whoever might be tailing her. This may leave him more exposed.
It definitely leaves her more isolated.
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When Meredith breaks away from the crowd, he's both relieved and intrigued. What is she doing? Is it something that requires privacy, something malicious that needs to be done out of sight of the crowd? The possibility sinks in his gut like a stone, but he's deal with this before. So many times before.
He just has to be ready to do whatever needs to be done, and for the moment, that means following her and finding out. She's looking back, she's nervous, and his heart beats a little faster, the rush of the chase priming his blood.
Jaeger loves it and he hates it, and the rest of his surroundings fall away to that pinpoint purpose, a narrowing of vision and intent that has him following her out of the crush of happy fairgoers and into more secluded surroundings.
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She sees Jaeger, and is utterly confused by the fact that he's there, behind her. "Why are you following me?"
Her heart beats faster, as she tries to assess the situation. Honestly, just screaming might be best, but maybe he has some explanation for her, for what's going on.
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Grr. no notify on this, sorry!
Send In The Clowns
This is her personal hell. She's been avoiding this woman for a month. Why has ADI decided to inflict this upon her – upon Meredith too! And as a glorified babysitter too...
Aelwyn for once in her life, doesn't look smug, or loud, or confident, or even angry, afraid or maniacal... just sheepish and fidgeting. She rubs her arms, suddenly feeling too cold and too hot all at once and just too much. She wants to be as far from here as humanly possible.
She'll send a glance Meredith's way as they're walking inside together, but she won't say anything herself.]
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So, uh...do we want to check out the performances? The food? The games?
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[She does think the outfit looks nice in a unique sense as opposed to the more safe and sharply dressed style both Aelwyn and Meredith usually carry themselves in. She didn't understand it when they first left but looking around, yeah, Meredith fits right in.]
I'm admittedly... [Oh god, kill her please.] ...not too familiar with these sorts of parades?
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...but until the show, there's plenty to see and do out here.
[Meredith isn't actually holding much of a grudge against Aelwyn, given the circumstances, and now that she knows it's her first circus, she's determined to make sure it's a memorable one.]
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Ringmaster
[ harry too is on-edge, the fires burning up high and yet past the gasps he can hear meredith's quiet voice. he has a knack for eavesdropping, a cop habit. mostly he wants to talk to someone, hear another voice in his ear, to help squash his own instinctual panic. ]
[ INLAND EMPIRE [Medium: Success] - Do not fear the burning man. He will rise up once more, reborn in the fire.
COMPOSURE [Medium: Success] - You're keeping yourself together, even as instinct tells you to run. And while she doesn't panic, a quick lookover betrays her edge. ]
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[Meredith glances at Harry, then back at what's happening on the stage.]
I'm not sure if this is the exact same thing. But it feels familiar.
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Where I'm from, when people set themselves on fire it's because they want to die. Painfully. Publicly.
[ his voice is strained, keeping himself in check. it's going to be ok. it's all a show, all part of the act. man, he really hates the circus now. ]
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This is a show, a performance. No one is dying.
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1.
It's a question, honestly it is, even if it doesn't sound like it. He's only got the lower half of his mask on, right now, so he can actually see the color properly. It's garish. It's kind of hideous, actually. Why would she do that to a perfectly good mobility device?
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She's amused by the question, honestly. And even dares a little bit of teasing:
"I could do your arm next."
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She holds the hand not on her cane up as if to show she's not actually going to touch him at all. Not armed with duct tape, Soldier, at least not right now.
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lost & found
He's already lost him, and if the pattern continues, he'll find him either way.)
Are you alright?
(But he'll gesture for her to keep at it with him. He's not done searching, and he'd like to keep an eye on her.)
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[But she startles visibly at the hand on her shoulder, and does try to keep close, even if it means pushing beyond her usual pace.]
Where are you going, though?
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(But exactly why, for the love of everything holy, he couldn't say. There's just something rather off with the man, like he reminds him of Igor, and at the same time, it can just be Ren's eyes misleading him. Either way, he's trying to find him, and take care of her at the same time.)
You look out of it, though.
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[Except he doesn't, not really, not the details.]
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