Eda Clawthorne (
edalyn) wrote in
apocalypsehowcomm2022-12-09 09:12 pm
Log | Late November through December Catch-all | OTA
Who: Eda Clawthorne and YOU
When: Late Nov - Throughout Dec
Where: ADI, Gloucester outskirts, Bonnie’s
Summary: Moving to Bonnie’s Flophouse (and settling in there), sparring, survival training, exploration.
Warnings: Injured animal/pet + blood mentions (and minor self harm in the context of needing blood for potions purposes) in the second Hunter thread
Nesting 2.0 Late Nov - mid Dec
a) let's decorate it with things of our own
Late November sees the ADI’s resident witches, Eda and Raine, moving to Bonnie’s Flophouse. Fortunately this isn’t all that difficult, given how close the place is. There’s not an exhausting amount to move in the way of possessions, but there are definitely some.
In a trait that might be more befitting of a magpie than an owl, Eda likes things. In her over six months here, she’s been accumulating shiny objects, potted plants, books, little gadgets, and a lot of art to hang on her walls. Along with a few more unique pieces of décor, not all of which will necessarily fit in one bedroom. Hope you like taxidermy jackalopes and clocks that look like they’re made of teeth. Both are in the shared living space now. The jackalope is also a lamp. You’re welcome.
Eda doesn’t appear to be a terrible housemate, but she does wander in and out at strange hours, sometimes via windows. And there are starting to be a lot of feathers around. There might be one in your last load of laundry.
At least… she’s not a terrible housemate at first. After a few days she starts to seem increasingly sleep deprived and on edge.
b) |Closed to Raine| we'll be faced with highs and lows
Eda’s doing her best. She really is. But the not sleeping is starting to become obvious, and probably not a good time for anyone around her. One morning she corners her roommate, clearly out of sorts and holding a mug of what might actually be coffee for once.
“Look, we need to talk about the–” she waves a clawed hand vaguely, “rooming situation. I gave it a go, but I can’t do this.”
c) I know somewhere down the road / we can make this a place to call home
It’s the day after her conversation with Raine, and about a week and a half into staying in the Flophouse that Eda disassembles one of the beds in their room and stuffs all the pieces into the attic.
Beyond asking Bonnie what to do with the unused furniture, Eda doesn’t bother to explain anything about what she’s doing. People are free to make whatever assumptions they want about the witches not needing both of them.
She also doesn’t bother to explain anything ahead of time when she starts dragging sticks and branches into the house. She’ll be at this for at least a couple of days–apparently she needs a lot of them.
Survival of the Fittest Dec 1 - 31
a)
Anyone want to practice their monster fighting skills? There’s a harpy happy to indulge. Possibly happy to challenge you just because you walked by. Eda needs to blow off some steam, and sparring in the new gym is technically an ADI-sanctioned way to do that.
Those who take her up on the challenge–or watch for a while, will find that she’s definitely not the most amazing fighter here, but she certainly knows how to hold her own and it doesn’t hurt that she’s seven-plus feet of wiry muscle, claws, and talons.
She knows she could use the practice herself, given that she’s still getting used to both the body and the lack of using magic in her fights. Not that she’s admitting that, to most people at least. No, mostly she’s just daring people to try their luck.
She had actual training, once upon a time, but for the last few decades her practice has been the kind of fighting that’s more about evading capture or staying alive than it is about form. Then again, survival training is the theme, so that might not be the worst thing.
b)
Eda is offering tips on outdoor skills, sometimes in the area set up for it officially–but especially for anyone who wants to follow her into the local wooded areas. Whether this part is specifically sanctioned by the ADI is anyone’s guess, but she sure is offering it.
Her advice ranges from surprisingly useful to somewhat baffling to outright unhelpful.
When it comes to topics like tracking things, and to navigating in the woods without getting hopelessly lost, Eda knows what she’s doing. She can show you how to set a snare trap in a pinch, too.
On the other hand, she has a lot of tips about getting in touch with the land via approaches like sniffing moss or eating snow. She thinks it’s your loss if you want to pass up this wisdom.
Her comments about what mushrooms are edible (to witches), meanwhile, should be avoided at all cost by anyone who is not a witch.
c) - Exploration
Eda will be taking a few trips into Dogtown now that it’s open, and she’s willing to admit it’s safer to go in pairs. She’ll be teaming up with people who are interested, provided she thinks they’d have her back and also aren’t likely to get themselves killed.
If we have exploration planned, feel free to throw me a starter or ask for one!
Wildcard
Throw a custom prompt at me! Or hit me up to write one!
When: Late Nov - Throughout Dec
Where: ADI, Gloucester outskirts, Bonnie’s
Summary: Moving to Bonnie’s Flophouse (and settling in there), sparring, survival training, exploration.
Warnings: Injured animal/pet + blood mentions (and minor self harm in the context of needing blood for potions purposes) in the second Hunter thread
Nesting 2.0 Late Nov - mid Dec
a) let's decorate it with things of our own
Late November sees the ADI’s resident witches, Eda and Raine, moving to Bonnie’s Flophouse. Fortunately this isn’t all that difficult, given how close the place is. There’s not an exhausting amount to move in the way of possessions, but there are definitely some.
In a trait that might be more befitting of a magpie than an owl, Eda likes things. In her over six months here, she’s been accumulating shiny objects, potted plants, books, little gadgets, and a lot of art to hang on her walls. Along with a few more unique pieces of décor, not all of which will necessarily fit in one bedroom. Hope you like taxidermy jackalopes and clocks that look like they’re made of teeth. Both are in the shared living space now. The jackalope is also a lamp. You’re welcome.
Eda doesn’t appear to be a terrible housemate, but she does wander in and out at strange hours, sometimes via windows. And there are starting to be a lot of feathers around. There might be one in your last load of laundry.
At least… she’s not a terrible housemate at first. After a few days she starts to seem increasingly sleep deprived and on edge.
b) |Closed to Raine| we'll be faced with highs and lows
Eda’s doing her best. She really is. But the not sleeping is starting to become obvious, and probably not a good time for anyone around her. One morning she corners her roommate, clearly out of sorts and holding a mug of what might actually be coffee for once.
“Look, we need to talk about the–” she waves a clawed hand vaguely, “rooming situation. I gave it a go, but I can’t do this.”
c) I know somewhere down the road / we can make this a place to call home
It’s the day after her conversation with Raine, and about a week and a half into staying in the Flophouse that Eda disassembles one of the beds in their room and stuffs all the pieces into the attic.
Beyond asking Bonnie what to do with the unused furniture, Eda doesn’t bother to explain anything about what she’s doing. People are free to make whatever assumptions they want about the witches not needing both of them.
She also doesn’t bother to explain anything ahead of time when she starts dragging sticks and branches into the house. She’ll be at this for at least a couple of days–apparently she needs a lot of them.
Survival of the Fittest Dec 1 - 31
a)
Anyone want to practice their monster fighting skills? There’s a harpy happy to indulge. Possibly happy to challenge you just because you walked by. Eda needs to blow off some steam, and sparring in the new gym is technically an ADI-sanctioned way to do that.
Those who take her up on the challenge–or watch for a while, will find that she’s definitely not the most amazing fighter here, but she certainly knows how to hold her own and it doesn’t hurt that she’s seven-plus feet of wiry muscle, claws, and talons.
She knows she could use the practice herself, given that she’s still getting used to both the body and the lack of using magic in her fights. Not that she’s admitting that, to most people at least. No, mostly she’s just daring people to try their luck.
She had actual training, once upon a time, but for the last few decades her practice has been the kind of fighting that’s more about evading capture or staying alive than it is about form. Then again, survival training is the theme, so that might not be the worst thing.
b)
Eda is offering tips on outdoor skills, sometimes in the area set up for it officially–but especially for anyone who wants to follow her into the local wooded areas. Whether this part is specifically sanctioned by the ADI is anyone’s guess, but she sure is offering it.
Her advice ranges from surprisingly useful to somewhat baffling to outright unhelpful.
When it comes to topics like tracking things, and to navigating in the woods without getting hopelessly lost, Eda knows what she’s doing. She can show you how to set a snare trap in a pinch, too.
On the other hand, she has a lot of tips about getting in touch with the land via approaches like sniffing moss or eating snow. She thinks it’s your loss if you want to pass up this wisdom.
Her comments about what mushrooms are edible (to witches), meanwhile, should be avoided at all cost by anyone who is not a witch.
c) - Exploration
Eda will be taking a few trips into Dogtown now that it’s open, and she’s willing to admit it’s safer to go in pairs. She’ll be teaming up with people who are interested, provided she thinks they’d have her back and also aren’t likely to get themselves killed.
If we have exploration planned, feel free to throw me a starter or ask for one!
Wildcard
Throw a custom prompt at me! Or hit me up to write one!

no subject
He takes a portion of the putty and copies what she had done - rolling it a bit before forming it. Carefully, he takes Flap from her and presses the putty into place. He can't believe it's this simple, but already the damage is looking better. He looks up at her to make sure he isn't doing something wrong.]
Like that?
no subject
He might have a few new scars after this, but we can do our best to blend them in. [Either way, she's pretty sure it matters a whole lot less than being alive. It occurs to her that it would sort of match Hunter's recent appearance anyway, but she doesn't say that part out loud.]
no subject
He tries for a smile, but it's not at all convincing.]
Guess we'll match.
[He smooths the putty and wonders how close they can get it so the scars aren't too visible.]
no subject
[She goes quiet again for a moment, looking over the damage again and watching him work.] We can... repaint him, if you like. Mix up something close. Before we do new glaze. [Still not perfect, maybe, but she'll do her best, especially if it bothers Hunter.]
no subject
Could we wait? I think...it should be up to him, how he looks.
no subject
I think that's a good idea. You can ask him when he wakes up. [She's choosing to believe it's a when. This seems like it's going well, and she wants to be optimistic.]
no subject
He spends the next several minutes concentrating on filling in cracks and smoothing them over, making sure the puttied areas match up as closely as possible to the texture and shape of Flapjack's wooden body.]
no subject
She makes an encouraging comment about his attention to detail here or there, but mostly just lets him work.]
It needs heat to set... normally I'd use magic but we don't need magic for that. [They'll need to figure out the safest way, but she does want to stick to as little power use as possible.]
no subject
I need to know how to do it without magic anyway. [Titan forbid it ever happen again, but it's a comfort to know what to do if it does.]
How much heat does it need?
no subject
They measure everything differently here, but... a little less than boiling water. The oven should be fine, I guess. [Which might worry him, but it's much lower than wood would actually burn at.]
no subject
But his gives him pause. He eyes the oven with a troubled frown before looking at her again.]
You guess? Are you sure? Do you even know how to use the oven?
no subject
[It's not worth using magic, they'd have to be a lot more careful with anything involving fire, and anything else would probably take more time and effort for much the same result.
She considers adding something about how she's even sure this oven isn't evil, but she'd probably have to explain that ones in the Gloucester bakery that were and that sounds like more trouble than the quip is worth.]
no subject
[He really can't handle the thought of something going wrong. But he also knows she wouldn't do anything to jeopardize the palisman, not after all the work they've put into saving him so far.]
How would you do it back home?
no subject
[But her expression softens as she watches him hold his palisman like that.]
I wouldn't do anything that'll hurt him. Promise.
no subject
Okay. Whatever you think is best.
no subject
[She doesn't want to make promises she's not absolutely certain of, but she wants to reassure him as best she can.
She rummages through the kitchen to find a baking tray and line it with parchment paper, before holding out a hand to take the cardinal, if he lets her.]
no subject
[Because that's really the only option. He already lost Flapjack once. He can't go through that again.
He lets her take Flapjack, though he sticks close to observe every little thing she does while his palisman is out of his hands.]
no subject
She sets the palisman on the tray carefully before actually putting it in the oven, before leaving the door open a crack for air-flow and setting the temperature.
Once she's satisfied with everything, she sits back at the table, and Owlbert hops over and back onto her shoulder.]
Just... got to wait for a little while. [Maybe she should try to keep him distracted, since this is a chance to worry, but she's not sure exactly how.]
no subject
He goes to the table but angles one of the chairs so it faces the oven. And he sits there, with his eyes locked on the oven door and the crappy window he can hardly see through. He doesn't even glance her way when he speaks.]
How do I repay you? [It's a thought that's popped up every so often, but it was understandably ignored. But they have time now.]
no subject
And if it was anyone else, she might want them to. But he's a kid, and he's dealing with enough.]
You don't have to repay me. Just take good care of him.
[Which she doesn't have to tell him to do, obviously. But still.]
no subject
I will. [And then, quieter,] Thank you.
no subject
And his witch, [she adds, after a moment.] Deal?
[She smiles faintly and holds out a hand. It's not say she won't be keeping an eye on both of them herself, but she does want the kid to remember his own needs.]
no subject
She did save Flapjack. Well...that's still in progress, but he owes her regardless. He doesn't think he's been taking poor care of himself. He's still alive, yeah? Maybe he doesn't sleep as much as he should, and yes he forgets to eat sometimes. And maybe he spends a little too much time worrying about the things that happened to him, or that he was responsible for, or wasn't strong enough to prevent. But, uuuuh. Where was he going with this?
He frowns, sighs, and takes her hand.]
Fine. Deal.
no subject
Good. Cause I'm pretty sure the little guy would be mad at me if I let anything happen to you.
[It's pretty clear she's throwing in this last bit to lighten the mood, although it's probably also true.]
no subject
He worries too much. And...I think he would understand that you aren't responsible for me.
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