Eda Clawthorne (
edalyn) wrote in
apocalypsehowcomm2022-12-09 09:12 pm
Log | Late November through December Catch-all | OTA
Who: Eda Clawthorne and YOU
When: Late Nov - Throughout Dec
Where: ADI, Gloucester outskirts, Bonnie’s
Summary: Moving to Bonnie’s Flophouse (and settling in there), sparring, survival training, exploration.
Warnings: Injured animal/pet + blood mentions (and minor self harm in the context of needing blood for potions purposes) in the second Hunter thread
Nesting 2.0 Late Nov - mid Dec
a) let's decorate it with things of our own
Late November sees the ADI’s resident witches, Eda and Raine, moving to Bonnie’s Flophouse. Fortunately this isn’t all that difficult, given how close the place is. There’s not an exhausting amount to move in the way of possessions, but there are definitely some.
In a trait that might be more befitting of a magpie than an owl, Eda likes things. In her over six months here, she’s been accumulating shiny objects, potted plants, books, little gadgets, and a lot of art to hang on her walls. Along with a few more unique pieces of décor, not all of which will necessarily fit in one bedroom. Hope you like taxidermy jackalopes and clocks that look like they’re made of teeth. Both are in the shared living space now. The jackalope is also a lamp. You’re welcome.
Eda doesn’t appear to be a terrible housemate, but she does wander in and out at strange hours, sometimes via windows. And there are starting to be a lot of feathers around. There might be one in your last load of laundry.
At least… she’s not a terrible housemate at first. After a few days she starts to seem increasingly sleep deprived and on edge.
b) |Closed to Raine| we'll be faced with highs and lows
Eda’s doing her best. She really is. But the not sleeping is starting to become obvious, and probably not a good time for anyone around her. One morning she corners her roommate, clearly out of sorts and holding a mug of what might actually be coffee for once.
“Look, we need to talk about the–” she waves a clawed hand vaguely, “rooming situation. I gave it a go, but I can’t do this.”
c) I know somewhere down the road / we can make this a place to call home
It’s the day after her conversation with Raine, and about a week and a half into staying in the Flophouse that Eda disassembles one of the beds in their room and stuffs all the pieces into the attic.
Beyond asking Bonnie what to do with the unused furniture, Eda doesn’t bother to explain anything about what she’s doing. People are free to make whatever assumptions they want about the witches not needing both of them.
She also doesn’t bother to explain anything ahead of time when she starts dragging sticks and branches into the house. She’ll be at this for at least a couple of days–apparently she needs a lot of them.
Survival of the Fittest Dec 1 - 31
a)
Anyone want to practice their monster fighting skills? There’s a harpy happy to indulge. Possibly happy to challenge you just because you walked by. Eda needs to blow off some steam, and sparring in the new gym is technically an ADI-sanctioned way to do that.
Those who take her up on the challenge–or watch for a while, will find that she’s definitely not the most amazing fighter here, but she certainly knows how to hold her own and it doesn’t hurt that she’s seven-plus feet of wiry muscle, claws, and talons.
She knows she could use the practice herself, given that she’s still getting used to both the body and the lack of using magic in her fights. Not that she’s admitting that, to most people at least. No, mostly she’s just daring people to try their luck.
She had actual training, once upon a time, but for the last few decades her practice has been the kind of fighting that’s more about evading capture or staying alive than it is about form. Then again, survival training is the theme, so that might not be the worst thing.
b)
Eda is offering tips on outdoor skills, sometimes in the area set up for it officially–but especially for anyone who wants to follow her into the local wooded areas. Whether this part is specifically sanctioned by the ADI is anyone’s guess, but she sure is offering it.
Her advice ranges from surprisingly useful to somewhat baffling to outright unhelpful.
When it comes to topics like tracking things, and to navigating in the woods without getting hopelessly lost, Eda knows what she’s doing. She can show you how to set a snare trap in a pinch, too.
On the other hand, she has a lot of tips about getting in touch with the land via approaches like sniffing moss or eating snow. She thinks it’s your loss if you want to pass up this wisdom.
Her comments about what mushrooms are edible (to witches), meanwhile, should be avoided at all cost by anyone who is not a witch.
c) - Exploration
Eda will be taking a few trips into Dogtown now that it’s open, and she’s willing to admit it’s safer to go in pairs. She’ll be teaming up with people who are interested, provided she thinks they’d have her back and also aren’t likely to get themselves killed.
If we have exploration planned, feel free to throw me a starter or ask for one!
Wildcard
Throw a custom prompt at me! Or hit me up to write one!
When: Late Nov - Throughout Dec
Where: ADI, Gloucester outskirts, Bonnie’s
Summary: Moving to Bonnie’s Flophouse (and settling in there), sparring, survival training, exploration.
Warnings: Injured animal/pet + blood mentions (and minor self harm in the context of needing blood for potions purposes) in the second Hunter thread
Nesting 2.0 Late Nov - mid Dec
a) let's decorate it with things of our own
Late November sees the ADI’s resident witches, Eda and Raine, moving to Bonnie’s Flophouse. Fortunately this isn’t all that difficult, given how close the place is. There’s not an exhausting amount to move in the way of possessions, but there are definitely some.
In a trait that might be more befitting of a magpie than an owl, Eda likes things. In her over six months here, she’s been accumulating shiny objects, potted plants, books, little gadgets, and a lot of art to hang on her walls. Along with a few more unique pieces of décor, not all of which will necessarily fit in one bedroom. Hope you like taxidermy jackalopes and clocks that look like they’re made of teeth. Both are in the shared living space now. The jackalope is also a lamp. You’re welcome.
Eda doesn’t appear to be a terrible housemate, but she does wander in and out at strange hours, sometimes via windows. And there are starting to be a lot of feathers around. There might be one in your last load of laundry.
At least… she’s not a terrible housemate at first. After a few days she starts to seem increasingly sleep deprived and on edge.
b) |Closed to Raine| we'll be faced with highs and lows
Eda’s doing her best. She really is. But the not sleeping is starting to become obvious, and probably not a good time for anyone around her. One morning she corners her roommate, clearly out of sorts and holding a mug of what might actually be coffee for once.
“Look, we need to talk about the–” she waves a clawed hand vaguely, “rooming situation. I gave it a go, but I can’t do this.”
c) I know somewhere down the road / we can make this a place to call home
It’s the day after her conversation with Raine, and about a week and a half into staying in the Flophouse that Eda disassembles one of the beds in their room and stuffs all the pieces into the attic.
Beyond asking Bonnie what to do with the unused furniture, Eda doesn’t bother to explain anything about what she’s doing. People are free to make whatever assumptions they want about the witches not needing both of them.
She also doesn’t bother to explain anything ahead of time when she starts dragging sticks and branches into the house. She’ll be at this for at least a couple of days–apparently she needs a lot of them.
Survival of the Fittest Dec 1 - 31
a)
Anyone want to practice their monster fighting skills? There’s a harpy happy to indulge. Possibly happy to challenge you just because you walked by. Eda needs to blow off some steam, and sparring in the new gym is technically an ADI-sanctioned way to do that.
Those who take her up on the challenge–or watch for a while, will find that she’s definitely not the most amazing fighter here, but she certainly knows how to hold her own and it doesn’t hurt that she’s seven-plus feet of wiry muscle, claws, and talons.
She knows she could use the practice herself, given that she’s still getting used to both the body and the lack of using magic in her fights. Not that she’s admitting that, to most people at least. No, mostly she’s just daring people to try their luck.
She had actual training, once upon a time, but for the last few decades her practice has been the kind of fighting that’s more about evading capture or staying alive than it is about form. Then again, survival training is the theme, so that might not be the worst thing.
b)
Eda is offering tips on outdoor skills, sometimes in the area set up for it officially–but especially for anyone who wants to follow her into the local wooded areas. Whether this part is specifically sanctioned by the ADI is anyone’s guess, but she sure is offering it.
Her advice ranges from surprisingly useful to somewhat baffling to outright unhelpful.
When it comes to topics like tracking things, and to navigating in the woods without getting hopelessly lost, Eda knows what she’s doing. She can show you how to set a snare trap in a pinch, too.
On the other hand, she has a lot of tips about getting in touch with the land via approaches like sniffing moss or eating snow. She thinks it’s your loss if you want to pass up this wisdom.
Her comments about what mushrooms are edible (to witches), meanwhile, should be avoided at all cost by anyone who is not a witch.
c) - Exploration
Eda will be taking a few trips into Dogtown now that it’s open, and she’s willing to admit it’s safer to go in pairs. She’ll be teaming up with people who are interested, provided she thinks they’d have her back and also aren’t likely to get themselves killed.
If we have exploration planned, feel free to throw me a starter or ask for one!
Wildcard
Throw a custom prompt at me! Or hit me up to write one!

no subject
Here we are, [she adds, nodding to a small diner across the street. It's not long before the light changes and she heads across. The place looks fairly small, but cozy, from the outside at least.]