Dr. Rodney McKay [Stargate: Atlantis] (
energyfieldgood) wrote in
apocalypsehowcomm2022-12-06 01:08 pm
LOG - Exploration Catch-All - Closed (for now)
Who: John Sheppard and Rodney McKay (& potential other explorers and blood river enthusiasts TBA later)
When: Dec 4th and onwards
Where: Dogtown
Summary: John and Rodney explore Dogtown and it's a bloody mess, literally, in so many ways.
Warnings: gun violence; blood; potential for severe injury/death; supernaturally induced violence/aggression; potential for violence to animals; Edit: spiders; swarms of bugs/spiders; cosmic horror; induced madness; fugue state; potential for severe injury
S2: It's quiet in this part of the woods. Strangely quiet. There doesn't appear to be anything wrong. At least until you speak or make some other notable sound. The bullets zip through the trees, with no other warning. They come from nowhere and everywhere all at once. You'll need to be quick to avoid being grazed or even more seriously hit. Probably best to stay quiet. The violence prefers the silence, it would seem. You can move to the south or the east, but directly to the southeast, the way is blocked by an enormous river made of blood. Jumping, flying, swimming, whatever is attempted seems unable to bridge the distance. And there's danger lurking beneath the thick red waters. A sea serpent that some might have caught glimpses of whilst trapped in a horrible submarine.
S3: Birds chirp merrily in this area. They chirp and chirp and chirp. The woods are alive with sound, and it's too much. It's overpowering, even for those who might be hard of hearing. The bird song fills your ears and your mind, and stopping it may become a singular purpose for those who can't mentally block it out. And if you can't find the birds? Maybe you can find something else to take out that aggression on. Or someone. You can move to the west or the east, but directly to the south, the way is blocked by an enormous river made of blood. Jumping, flying, swimming, whatever is attempted seems unable to bridge the distance. And there's danger lurking beneath the thick red waters. A sea serpent that some might have caught glimpses of whilst trapped in a horrible submarine. You think there may be some sort of building directly south, but it's hard to make out across the river.
S4: You can move to the west or the east, but directly to the south, the way is blocked by an enormous river made of blood. Jumping, flying, swimming, whatever is attempted seems unable to bridge the distance. And there's danger lurking beneath the thick red waters. A sea serpent that some might have caught glimpses of whilst trapped in a horrible submarine. You think there may be some sort of building to the southwest, but it's hard to make out across the river.
S5: To the south, the way is blocked by an enormous river made of blood. Jumping, flying, swimming, whatever is attempted seems unable to bridge the distance. And there's danger lurking beneath the thick red waters. A sea serpent that some might have caught glimpses of whilst trapped in a horrible submarine. A translucent rope bridge (Landmark #5) over the river becomes visible as you draw near. Up close, it becomes clear the bridge is made of spiderwebs. Countless tiny spiders swarm all over it, constantly repairing and rebuilding every little tear in its structure.
T4: You pass into a clearing in the forest that appears... normal, but the way home is distant. Perhaps this is a safe place to camp, if you must? Those who test those waters will find that the night brings its own horrors. Whether inside a tent or not, the stars grow visible, and they are wrong. They howl and shriek their pain. They laugh, rich and full-bellied. They whisper to you in an unfathomable language that slowly pushes you toward madness. In the morning, anyone who has rested here will find themselves in a fugue state, racing for the exit as quickly as their feet will carry them, mindless to spider bridges, to violent birdsong, to bullets that sing through the air for blood. Any supplies and collected items are left behind to hopefully be retrieved at a later date. For now you run and run and run. The stars chitter in your mind for hours after, but you understand nothing. You understand nothing.
When: Dec 4th and onwards
Where: Dogtown
Summary: John and Rodney explore Dogtown and it's a bloody mess, literally, in so many ways.
Warnings: gun violence; blood; potential for severe injury/death; supernaturally induced violence/aggression; potential for violence to animals; Edit: spiders; swarms of bugs/spiders; cosmic horror; induced madness; fugue state; potential for severe injury
S2: It's quiet in this part of the woods. Strangely quiet. There doesn't appear to be anything wrong. At least until you speak or make some other notable sound. The bullets zip through the trees, with no other warning. They come from nowhere and everywhere all at once. You'll need to be quick to avoid being grazed or even more seriously hit. Probably best to stay quiet. The violence prefers the silence, it would seem. You can move to the south or the east, but directly to the southeast, the way is blocked by an enormous river made of blood. Jumping, flying, swimming, whatever is attempted seems unable to bridge the distance. And there's danger lurking beneath the thick red waters. A sea serpent that some might have caught glimpses of whilst trapped in a horrible submarine.
S3: Birds chirp merrily in this area. They chirp and chirp and chirp. The woods are alive with sound, and it's too much. It's overpowering, even for those who might be hard of hearing. The bird song fills your ears and your mind, and stopping it may become a singular purpose for those who can't mentally block it out. And if you can't find the birds? Maybe you can find something else to take out that aggression on. Or someone. You can move to the west or the east, but directly to the south, the way is blocked by an enormous river made of blood. Jumping, flying, swimming, whatever is attempted seems unable to bridge the distance. And there's danger lurking beneath the thick red waters. A sea serpent that some might have caught glimpses of whilst trapped in a horrible submarine. You think there may be some sort of building directly south, but it's hard to make out across the river.
S4: You can move to the west or the east, but directly to the south, the way is blocked by an enormous river made of blood. Jumping, flying, swimming, whatever is attempted seems unable to bridge the distance. And there's danger lurking beneath the thick red waters. A sea serpent that some might have caught glimpses of whilst trapped in a horrible submarine. You think there may be some sort of building to the southwest, but it's hard to make out across the river.
S5: To the south, the way is blocked by an enormous river made of blood. Jumping, flying, swimming, whatever is attempted seems unable to bridge the distance. And there's danger lurking beneath the thick red waters. A sea serpent that some might have caught glimpses of whilst trapped in a horrible submarine. A translucent rope bridge (Landmark #5) over the river becomes visible as you draw near. Up close, it becomes clear the bridge is made of spiderwebs. Countless tiny spiders swarm all over it, constantly repairing and rebuilding every little tear in its structure.
T4: You pass into a clearing in the forest that appears... normal, but the way home is distant. Perhaps this is a safe place to camp, if you must? Those who test those waters will find that the night brings its own horrors. Whether inside a tent or not, the stars grow visible, and they are wrong. They howl and shriek their pain. They laugh, rich and full-bellied. They whisper to you in an unfathomable language that slowly pushes you toward madness. In the morning, anyone who has rested here will find themselves in a fugue state, racing for the exit as quickly as their feet will carry them, mindless to spider bridges, to violent birdsong, to bullets that sing through the air for blood. Any supplies and collected items are left behind to hopefully be retrieved at a later date. For now you run and run and run. The stars chitter in your mind for hours after, but you understand nothing. You understand nothing.

no subject
[He groans again, hoping dearly it's not another concussion in the field. He still remembers how miserable he was the last time, let alone the frequent checks and waking him up to see if he was coherent.]
And, and I think something's wrong with my neck...
no subject
[The guilt only worsens with the groan.]
That was kinda [Not just kinda] my fault. I keep forgetting that I'm a little stronger now and one thing led to another...
[He rubs his own neck unconsciously.]
...sorry about that, too.
no subject
[There's an incongruity to Sheppard's words and Rodney pulls a face when that makes him think. Really, hasn't he been through enough after the bullets and the birds and--
Wait.
His eyes fly open with sudden lucidity when it suddenly comes back to him, their exploration, all the things that went wrong, the anger and annoyance he had felt and...]
You pounced me!
no subject
[He waves a hand aimlessly.]
It makes it sound worse? I'd say it was more of a...movement to get you to shut up.
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Oh yeah? Because I distinctly remember this movement ending with you on top of me and also including me pushed back into to the ground. Now if only there was a word in the English language to put it more succinctly.
[He feels for his head again, then down towards his shoulders, his fingers finding the marks on his neck.
It's still weird, almost like a-- ]
... Did you bite my neck?!
no subject
I would say it was more of a...gentle sort of, knocking you over.
[And then knocking you out.]
And besides, I--
[...oh. Yeah.
Well.
There's really no way around that one. He suddenly finds the sky and the trees very interesting.]
Hmm? What?
no subject
[He keeps feeling around his neck, craning it back to try and catch a glimpse of it.]
And don't you play innocent with me. You heard me!
[He finally gets the idea to use some reflective surface on his gear to get an idea of what's down there. And what's down there is...]
Oh my God, that's a hickey! You gave me a hickey!
no subject
[He feels really bad about it?]
I didn't realize I was...I just--it was an accident! I'm sorry, okay?
[...]
It's not a hickey! You coulda got that mark anywhere!
no subject
[He's pointing back at it with both hands for emphasis.
It's only the headache that keeps him from getting even more worked up and he sinks back against the stump, rubbing his face.]
Wait, there were... there were birds. I remember. They were awful.
no subject
[Except Rodney sinks back against the stump and the look on his face makes the guilt even worse, and he feels terrible about it all.]
Yeah, they were. I couldn't find 'em.
I don't think that was an ordinary argument.
[Unless he's just trying to rationalize what he did.]
no subject
[He sounds a bit more conciliatory at that. But. That doesn't mean he'll forget about the hickey anytime soon.]
What... what happened? After you...
[Circular gesture at his head. You know. Knocked him out.]
no subject
[He gestures vaguely in a pouncing motion. And then the neck. He doesn't want to admit how bad his instincts got but those were definitely some instincts.
You should probably get over the hickey though, Rodney.]
I dragged you off.
[He rubs his own neck in sympathy.]
I'm not sure what I was thinking.
no subject
[He lets that hang for a moment.]
With your teeth?
... What kind of insane neck muscles do you have?
no subject
[This is a very awkward conversation.]
...not the whole time, it wasn't really efficient so I gave up and dragged you the normal way.
[The 'normal' way being not with his teeth, apparently.]
no subject
[That makes more sense.
He touches the bite awkwardly, having lost the steam of the argument.]
... You hit me.
no subject
[Does that help? He feels really bad.]
I'm sorry about that, too. I was just kinda...trying to slam you in the ground. It wasn't supposed to knock you out.
...to be fair you were throwing dirt in my eyes.
no subject
[A beat and he scowls, thinking it through some more.]
Sabertooth attack? Anyway.
[Anyway.]
... You're not, ah, feeling the urge to do it again, do you?
[Just checking.]
no subject
Sabertooth, that's exactly what's happening here. Not Wolverine, I'm Sabertooth.
[This is an important distinction.]
What? No!
no subject
[Rodney rolls his eyes but the shift towards pop culture... helps. Not talking about losing their minds and attacking each other and instead finding other things to talk about helps.
This is the way. Their way.]
Did you know they're recasting Liev Schreiber for the role? One of the new scientists told me. [No, he doesn't remember their name and no, they weren't new, they've been on Atlantis for a year.] They're making some kind of Origins movie for Wolverine. Deadpool is supposed to be in it? It's supposed to come out in 2009.
[This is also very important.]
no subject
[It really is so much easier to talk about this than anything else.
This is their way.]
What? Are you serious? How tall is that guy? Sabertooth has to be huge—
[This is very important. Also, he is not huge or as tall as Ronon either, but details.]
Deadpool, huh? I wonder if they’re gonna be able to pull that off.
no subject
[Gesture, gesture.
Gesture.]
Broad.
no subject
[There's a beat.
Wait, you're not saying that he's not broad enough, are you?
...
>:v]
Well, on second thought, he doesn't exactly have to be, y'know, he could be a slim dude if he wanted to be--
no subject
[A shrug, oblivious to John's pain as he goes back to inspecting his other injuries and slowly testing the mobility of his leg. It still hurts like hell and grunts in discomfort, checking the bandaging.]
... Diego was pretty scrawny? You know, from that Ice movie, the one with the squirrel? I heard they're making more of those, too.
no subject
S c r a w n y?
John gives him a very, very, very long look.]
He was not.
[And yes, he's seen that movie.]
no subject
[Rodney shrugs, pulls a face and then grabs his flask, drinking some water and eating one of his power bars.]
Now what do we do? We clearly can't go back through the field of feathered insanity.
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