apocalypsehowmods: (Default)
Apocalypse How Mods ([personal profile] apocalypsehowmods) wrote in [community profile] apocalypsehowcomm2022-07-16 01:04 pm

Event - Aftermath


Aftermath

➥ Handle With Care

Six photographs arranged in two rows of three photos each depicting tanned hands performing a variety of shadow puppets.
(cw: arachnophobia, entomophobia, chirophobia, elafiphobia)

There is a reason Dogtown has been boarded up. The wicked do not rest and while the majority of ADI's manpower was out of town, those remaining were stretched thin. There simply weren't enough eyes to keep on the park. With too few people, the things that crawl inside crawled out. Most of them have been hunted down and dealt with, but not all. Not nearly all. Though it might not be apparent at first.

The weather is hot and a bit of humidity brings the bugs about. They might all be horrible, but some aren't so bad. Butterflies flit about in the air, their colorful wings offering an aerial show on your walk. Every now and then, however, one or two might catch your eye: there appear to be a few with an odd wing shape that seem to jerk and plunge in their flight. Keep an eye on these odd bugs and you might just finally place the shape: four long, spindly segments. Hands. Interlocked at what would be thumbs, fluttering sets of hands no bigger than the rest of the butterflies flutter about. Some land peacefully, some don't seem to land at all, but just dance about like a perverted wave from no one. Others still, like to land on faces and what a delight it is to be blessed with the gentle legs of a butterfly on your nose as it spreads and stretches its wings! At least until those wings clamp over the eyes under them.

You don't even have to go outside to find things that skitter and hide. Perhaps you've settled down to work on something or read or even check your phone. It'll only take a moment, really, but it has your attention. Enough so that, when you feel a gentle tickle at your neck, you might not even think much of it or reach up to scratch the spot. Except it happens again, slower, more careful; to the point it doesn't tickle, in fact, it feels almost like something is...stroking your neck? Like a tiny hand running along your skin. If you're fast enough, maybe you can brush whatever it is off, or maybe you simply turn your head to look at your shoulder and into the multiple eyes of an eight-legged friend. No, make that six. Six legs and two, long, arms ending in thin-fingered hands.

On the other hand, there are also those things that go bump in the night. Well after sunset, some areas of Gloucester titter with laughter or carry the steady sound of feet hitting the pavement, while some darker corners patter with a rhythmic slapping sound. Following the sound might just lead you through echoing alleyways until you come across the recognizable shape of a deer. A deer whose legs end in hands. Where they start is at the top: curved, gnarled, fingers jut from the top of its head like a perverted crown. Antagonize it or stare too long, and that slapping sound may turn your way, the charging deer aiming for you grasping-fingers-first.


➥ Shipping and Handling

Photo of a the underside of a bridge with a river flowing under it. There is an upside down, discarded bottle in the water and scum-like foam around it.
(cw: underwater threats, drowning, refuse/filth, squirmy things, human-caused environmental damage)

Known locally as the Cut, Blynman Canal in southwest Gloucester connects Gloucester Harbor to the Annisquam River. For over a hundred years the Blynman Bridge has spanned that opening, a busy drawbridge that has nonetheless been left to rust. The Cut is a deceptively treacherous little waterway, and it's not unheard of for locals with too much time on their hands to go down to the canalside and watch the boats in the hope of witnessing an entertaining misadventure or two. There's more than one local legend of boats going down in the canal, though no record of it in recent history, and people claim the water is a lot deeper than anyone might expect. But that's not quite why it's caught ADI's attention recently.

No, it's the wretched sobbing from under the bridge at sunset that's new and concerning…and the reports of boats striking something in the canal where there should have been open water. Several owners have reported thumping on the hull of their boats as though they were struck by some furious creature, but the official story is that they simply struck litter and debris that has recently clogged the canal's entrance. It's not a lot to go off of, but with the recent Dogtown troubles, any sudden change at locations of potential significance is worth an investigation.

In daytime it's difficult to see much of anything in the water, and investigators are discouraged from intruding too obviously on the scene during hours when locals are more likely to be present. As the sun sets, though, the water roils and crashes under the bridge for minutes on end. The motion dies down, the water calms, and the lamenting cries begin. There are no words, only broken sobbing in a human voice. Looking into the water in the dying light, one can see something down there, just below the surface now. Is that a face? Did a hand just breach the surface, reaching pitifully skyward before slipping back under?

Anyone who tries to enter the water will feel detritus brush against them, all manner of sunbleached plastic debris clogging the canal. The walls go straight down under the bridge and the water is deep. It won't be long before one finds oneself not just swimming in trash but entangled in it. It drags even the strongest swimmer down, snaring arms and legs. Fight and cut yourself free, hope for a rescue…or await the end.


➥ Say, Say, O Playmate

Photo of two little girls reflected in a large mirrored door. The younger girl's reflection does not match what she is actually doing.
(cw: hallucination, disorientation, synesthesia, altered mental states, breaking and entering)

There is someone in the mirror. They appear when you're alone. A childish, friendly face, or what you would consider friendly, interesting, someone you would be willing to play a game with… or at least entertain the possibility for. Your new playmate has something to show you. It's something good, and you should follow! Even those who might not usually be inclined, will find themselves drawn in. This playmate seems to be tailor made for you, someone you could get along with. Someone who whispers into your mind and no one but you can see, even if they have their own playmate.

There are too many reflective surfaces in Gloucester, and you'll find your playmate flitting easily between them, like they're stuck in a world beyond the glass. Maybe they are. They might even tell you that's the case. Help them, please! They've been trapped here by some monster for so long.

Those drawn into the chase will find themselves directed to all sorts of places around Gloucester, from publicly open buildings to private residences to other buildings they really shouldn't be going into without a very good reason, like the police station. Maybe try getting in there under the cover of night? Your playmate is insistent that wherever they're leading you, it's important to the trail. And you can feel that they really mean it. This is important, this is vital. It might be harder than usual to say no. Maybe you can make yourself believe this isn't as dangerous as it seems. That's far too easy.

It's a trail that does seem to have an end for those willing to stick it out… and who aren't arrested in the middle of all this for breaking and entering or trespassing. A tiny mirror shard, something no bigger than a fingernail. That's what you've been looking for. Grab it! Grab it! Those unfortunate enough to take their playmate's advice will find themselves experiencing sudden and intense disorientation followed by a 24-hr bout of synesthesia. Ever wondered what gray smells like? What flavor your favorite song is? The color of a burger wafting under your nose? All yours for the price of a mirror shard!

Destroying smashing the shard to even smaller pieces seems to end the disorientation, at least, but synesthesia is something that persists for at least a day after. One thing that becomes immediately apparent, though, as soon as you find the mirror, whatever you do with it, your playmate disappears.


➥ Let's Have a Tea Party

Photo of a smiling caucasian woman holding up a smiling babydoll that is partially destroyed and covered in sand.
(cw: death; drowning; choking; claustrophobia; nausea; emetophobia/vomiting; disorientation/vertigo; body horror)

It begins with a news headline: Lost Baby Dolls Cry Foul On Beach! The article details strange new visitors to Gloucester's beaches, and the residents making efforts to clean up the dolls along with other debris from recent 4th of July fireworks displays. The leader of the local non-profit, I Love a Clean Gloucester, leading the clean-up is quoted as saying some volunteers have been experiencing some unpleasant side-effects from contact with the dolls, clearly indicating there may be something toxic in them. Paul Rudder encourages everyone to be vigilant to pollution and wear thick gloves when assisting.

But ADI digs deeper. It seems those 'toxic' effects aren't what they first appear. There is something supernatural going on. Two dedicated beach clean-up volunteers have been found dead in their homes, drowned on dry land. The police are puzzled. The lungs of both bodies are filled with seawater.

ADI takes over investigating as a stretch of beach is closed to the public. Perhaps you're brave enough to check on these dolls for yourself. Perhaps you're just here to try to bury the things deep where no one can reach them. Those who pick up the dolls, even those wearing gloves, will feel a strange, rocking sensation that grows more intense the longer they hold and manipulate the dolls.

Regardless of actually touching the dolls, those who visit the beach will find themselves dreaming. They are out at sea, exhausted, struggling to keep afloat, their articulated ball joints ache. They can feel the last of their energy reserves bleeding away, their mouth, something they can never close, filling with water as they sink down, deep, deeper, the weight of the water pressing in around them, constricting their body.

Waking up might just be nauseating or a violently unpleasant affair as you'll find the ground still lurching like you're trapped out at sea for minutes or even more than an hour, or hacking up seawater. Repeated visits to the beach worsens the effect, and if the clean-up volunteers are anything to go by, too much dedication might well be deadly.



➥ Mod Notes
  • GENERAL - Players are welcome to play background NPCs for themselves when they are needed in a thread. If you need more information on general behavior for these types of NPCs, please feel free to ask! In general, the information provided in the prompts should be sufficient and ordinary people will act like… ordinary people! Although, the people of Gloucester seem to be becoming more and more aware of supernatural phenomenon and they are frightened by it. You're welcome to make up any details beyond that for your specific scene. Also, please remember that character deaths are permanent and plan accordingly!

  • HANDLE WITH CARE (16-20 July) - All creatures can be killed similar to their normal counterparts, but smashing the butterflies or spiders will result in smashed blood, skin, and bone (on whatever instrument you use to smash them with). The deer itself can cause potential harm as it will attempt to gouge, scratch, or even strangle those who threaten it.

  • SHIPPING AND HANDLING (28-31 July) - From above the water it will not be possible to make out the full shape of whatever is in the canal regardless of the quality of light. Anyone who enters the water and keeps their eyes open will get an impression of a long, eel-like creature with a human-like face; it also has many hands on short, jointless arms all down the sides of its body. It is the garbage, not the creature, that drags characters down–the creature also seems to be entangled.

  • SAY, SAY, O PLAYMATE (16-25 July) - Your character's playmate can interact only with your character, no others. But two people might see different playmates in the same reflective surface who could be telling them wildly different things. The playmate is someone who will be specifically tailored to appear as non-threatening and friendly as possible to your character. If that means they're a small scared child claiming to be trapped in the mirror, or an older teen or young adult with a rakish air and charming wink. This is about your character's perceptions, not any consistency. Their appeals to 'play' will also be tailored to your character. They might be requesting help, asking for a favor with the promise of a payback, encouraging some silly game, or whatever might motivate your character. The mirror shards will continue to induce synesthesia and disorientation if they are not destroyed. Any shards brought back to ADI will be examined and then ordered destroyed. The playmates will all disappear when all of the shards have been collected, whether your character has successfully collected one they were on the trail of, or not.

  • LET'S HAVE A TEA PARTY (16-31 July) - Not every doll induces the rocking sensation, but many do. Characters will have a hell of a time trying to pinpoint any source for the dolls. More of them keep washing up, seemingly at random; though, they definitely seem to be coming in batches, and any time a stretch of beach is fully cleaned up, more appear, like something has been watching and waiting to unleash more of the things. Multiple visits to the beach may result in significant lung damage, akin to what you might experience from having partially drowned.

clavesregni: (108 01 01)

[personal profile] clavesregni 2022-08-18 02:24 pm (UTC)(link)
Caitlyn has nearly passed out by the time she's hauled up onto the bank. She's not really sure what's pulling her where at this point, or whether she's still underwater until her arms are braced on concrete and she's coughing up water and, slowly, light and color and sound start to fade back in.

"Thank you." Her voice is scratchy. She must have swallowed quite a bit of water. "You saved my life."

She's still tangled up in all sorts of things, but before she can extricate herself, she realizes that some of the things she's tangled in are vines. Where did those come from?
edalyn: (dana!dapper)

[personal profile] edalyn 2022-08-21 12:05 am (UTC)(link)
Eda's glad that the woman is still breathing, this could have been going worse at least. She looks her over, making sure she doesn't seem noticeably injured.

"Don't mention it," Eda says, shrugging. "Seriously, I'd appreciate if you don't mention this." The vines are starting to loosen and break apart, but she knows it's likely Caitlyn noticed them already.

After a moment she reaches to offer her a hand at getting some of the trash untangled.
clavesregni: (106 03 01)

[personal profile] clavesregni 2022-08-21 02:55 pm (UTC)(link)
She gratefully accepts Eda's help pulling the trash off of her, but she can't let the vine thing go. There certainly were no vines anywhere along the bank before, and the way they're unwinding themselves now, breaking apart... these aren't naturally occurring vines.

"You... grew them?" She glances around as though there might be someone listening in on their conversation, and lowers her voice to a conspiratorial whisper. "Did you use magic?"
edalyn: (grab hair 2)

[personal profile] edalyn 2022-08-21 08:55 pm (UTC)(link)
"No, they grew by complete coincidence," Eda says this flippantly as she manages to untangle a strip of fishing net.

After that, though, she lowers her voice as well. "Yeah, I figured you'd probably prefer that to drowning. I can toss you back in if I was wrong." This definitely comes off more as friendly snark than as any kind of actual threat, though she would prefer if the woman doesn't make a big deal of it.

She feels... weak. Damn. She isn't sure if that burned though what power she still had after Wolf Pen, but she isn't about to test and find out.
clavesregni: (108 01 01)

[personal profile] clavesregni 2022-08-22 07:26 pm (UTC)(link)
Outside of hextech, magic would never be allowed in Piltover, and here, of course, there are the Entities. But Caitlyn's never been one to assume that all mages are inherently dangerous. And she can't help but be curious.

"It's just that I've never seen anyone do proper magic before. It's outlawed where I'm from - everyone says it's dangerous. I always rather wanted to meet a mage, though."

There are so many questions she wants to ask Eda about magic, but there are more pressing issues at the moment. She helps Eda finish unwinding the net from around her legs and pulls a few more bags off of her arms before stumbling to her feet, hands braced on her knees. Her throat and chest ache and her ears are still ringing, but the creature in the canal still needs help. They can't just abandon it.
edalyn: (smirk)

[personal profile] edalyn 2022-08-24 04:20 am (UTC)(link)
When Caitlyn explains, Eda's expression changes to something a little more amused and self important. She stands back up to her full, somewhat imposing height for effect.

"Well, in that case you're in luck," she says, flashing the other woman a grin. "I'm Eda the Owl Lady--and I was the most powerful witch on the Boiling Isles." That... technically stopped being true a bit before she got here if it ever was, but she doesn't need to explain all the details.

"Here... not so much," she admits, wrinkling her nose slightly. "But I've still got a few tricks up my sleeve." Whether that would be enough to actually get this creature out of the water, that was another question.
clavesregni: (106 03 01)

[personal profile] clavesregni 2022-08-24 02:19 pm (UTC)(link)
Caitlyn looks up at Eda, suitably impressed. "What else can you do? In my world there are runes that can be combined to have different effects. Is it like that?"

Even if the fine details will have to wait until they've done everything they can here, she wants to hear all about Eda's magic, and eventually all about the Boiling Isles as well.
edalyn: (curious eyebrow)

[personal profile] edalyn 2022-08-26 01:06 am (UTC)(link)
"Actually? You're right, it sounds similar." In fact, it sounds closer to at least one form of magic she's familiar with than a lot of what other people have talked about here. She's keeping at least a little bit of track of the different systems she hears about.

"That was a glyph." She reaches into a pocket and pulls out some sheets of paper long enough to flash the fact they have symbols drawn on them, but then pockets them again for the moment. She isn't being especially secretive--fundamentally she has a lot of opinions on giving everyone equal access to magic, but now probably isn't the best time for an in-depth explanation.
clavesregni: (108 03 03)

[personal profile] clavesregni 2022-08-26 08:57 pm (UTC)(link)
Caitlyn stares as closely as she can at the tantalising glimpse of the papers.

"I'd like to hear more of how it works." She turns to look back out to the canal, to the spot where she'd seen the serpentine figure. "After we've rescued it."

She straightens slowly, taking in a few deep breaths. "The creature had nothing to do with pulling me under," she clarifies, in case Eda is wondering. "I suspect it's trapped by the garbage."
edalyn: (open mouth sigh)

[personal profile] edalyn 2022-08-27 02:41 am (UTC)(link)
"Yeah, later." She can explain the concept, at any rate. She's actually not certain how glyphs would work here for people who aren't from her world. It has to be the Entities powering them rather than the Titan... but would that work for anyone now that she's brought the system to this dimension? That's actually something to think about. Huh.

Eda looks back out at the water when Caitlyn steers the topic back to the creature. She'd been going to ask about that, and she nods. "I guess that explains it being here all this time... did you see what it is? Or how big?"

Pulling Caitlyn out had already taken effort, she wants to know what they're dealing with.
clavesregni: (107 03 02)

[personal profile] clavesregni 2022-08-27 05:21 pm (UTC)(link)
"I caught a glimpse. It was long, perhaps a snake or an eel. But I thought I saw a face that looked... human." Though who knows how accurate her impression was, given the circumstances. "I'm not sure how large it is. Or how heavy."

She starts to untie the rope around her waist. As much as she would jump in again if she felt it would help, that would likely amount to suicide. Might as well put the rope to a different use.
edalyn: (worry)

[personal profile] edalyn 2022-08-30 07:09 am (UTC)(link)
Eda nods, not seeming to find anything especially strange about that description. It wouldn't be the weirdest thing she's run into here, and nothing she's run into here would be weird by Boiling Isles standards.

"Did they react to you? Say anything?" From where she was the crying had seemed to stay roughly the same, but she might as well ask. She peers out at the water a bit longer, and then glances over to see if the little boat they untied is still close enough to shore to grab again. If it was just the underwater garbage, maybe they can make some kind of use of it after all.
clavesregni: (105 03 01)

[personal profile] clavesregni 2022-08-31 10:40 pm (UTC)(link)
"No. I don't think so. I only saw it briefly, though. I'm not sure whether it was even aware of me." She finishes untying the rope before following Eda's glance towards the boat. It's drifted a little ways from the bank, but there's a chance they might be able to reach it.

"Let's.." She takes a few stumbling steps towards the boat before her vision goes fuzzy, and she's forced to lean forward, hands on her knees, again. "Let's try to catch the boat," she mumbles as she waits for her head to clear.
edalyn: (dana!tired)

[personal profile] edalyn 2022-09-01 08:06 am (UTC)(link)
"Easy there," Eda says, putting a hand on Caitlyn's shoulder briefly. She doubts she'll be much good to anyone if she passes out, after all.

"And give me that." She reaches to take the rope, figuring it might be useful in getting the boat back, although it doesn't look like there's anything especially easy to catch it on. Still, it might help, if nothing else it would be an easier way to drag the boat back even if she has to wade in to grab it.
clavesregni: (108 01 01)

[personal profile] clavesregni 2022-09-02 12:21 am (UTC)(link)
Caitlyn makes no objection to Eda grabbing the rope. She simply stands there, breathing until she can see again. She's never thought about how nice it is to be able to breathe before.

After a moment she straightens up and, slowly, makes her way to the bank. Even if she stretched out as far as she could without falling in, the boat would be beyond her reach. But it's tantalizingly close, and if she can just think, she's sure they could get it.

"Perhaps if we tied something heavy to the end of the rope, we could toss it into the boat and drag it back that way."
edalyn: (hm chin hand)

[personal profile] edalyn 2022-09-03 04:58 am (UTC)(link)
"Yeah... some of that junk might actually work," Eda realises, much preferring to get the boat from the shore if she can.

She turns to head back to the pile of trash that got dragged partly onto the shore, and starts poking through it. There's a chunk of mangled plastic still tangled in a piece of net, and while she's not sure what it used to be it seems like it might work for purposes.

She ties the rope around it, tugging to make sure it seems like it will hold.
clavesregni: (104 04 12)

[personal profile] clavesregni 2022-09-04 01:36 am (UTC)(link)
Caitlyn nods, stepping back to let Eda chuck the rope with the trash tied to the end of it at the boat.

"If that doesn't work, I can try swimming to it. It's not nearly as far out, I could make it." She's not sure she can, in fact, make it, and she really, really doesn't want to try, but she will if it's the only way. She'd rather risk her life again than sit idle and helpless listening to the poor creature's wailing.
edalyn: (sideeye 1)

[personal profile] edalyn 2022-09-07 12:20 am (UTC)(link)
"Yeah... let's not try that again if we don't have to." She isn't quite sure if the trash has anything supernatural about it, but it was certainly causing trouble.

She goes back to the edge of the water and then throws the chunk of plastic. It hits the inside of the boat and makes it wobble, but doesn't quite catch on anything. Eda grumbles other her breath and pulls it back to make a second attempt. This time it wedges behind a board and she's able to start reeling the boat back towards the shore.
clavesregni: (106 04 05)

[personal profile] clavesregni 2022-09-07 04:38 am (UTC)(link)
Caitlyn feels a small surge of triumph as Eda successfully snags the boat and begans hauling it in. As she pulls it, however, it becomes clear that the boat's knocking against an awful lot of garbage, bottles and bags and all sorts of debris piling up under it, slowing its progress to shore.

With a frown, Caitlyn crouches. She has to blink away a momentary spell of dizziness, but it's not as bad as when she stood up. She stretches her hand as far out towards the boat as she can, hoping Eda will be able to pull it close enough that she can grab hold of it.
edalyn: (it's early)

[personal profile] edalyn 2022-09-09 08:53 am (UTC)(link)
Eda gives an irritated huff as the boat stalls out in the water. She really is starting to get fed up with all the trash out here.

After a few sharp tugs on the rope the boat suddenly comes free, and should be just within Caitlyn's grasp. Eda keeps a hold of the rope, trying to make sure it stays in place to grab.

"Can you reach it?"
clavesregni: (104 04 09)

[personal profile] clavesregni 2022-09-12 01:43 pm (UTC)(link)
It requires a bit of straining, but Caitlyn manages to reach out as far as her arm will stretch, just enough to brush her fingertips against the edge of the boat. A little bit of finessing and she's actually got a grip on it, but she's worried that if she tries to pull it towards her, she'll lose her balance and fall in.

"Can you grab me? I'm a bit concerned I might tip over."
edalyn: (open mouth sigh)

[personal profile] edalyn 2022-09-14 01:44 am (UTC)(link)
"Yeah, I've got you." Eda takes one hand off the rope now that it's not the only thing holding the boat there, and reaches to grab Caitlyn's arm.

"Rather not pull out out of the sea twice tonight," she grumbles. She isn't blaming Caitlyn for that first one, but she'd like to avoid it happening again. At least the boat seems to be less blocked than it was now, and they'll probably be able to get it back to the shore without too much more work.
clavesregni: (106 01 01)

[personal profile] clavesregni 2022-09-15 03:34 pm (UTC)(link)
"Yes, I'd rather that too," she mutters. She's recently discovered how very much she would rather not almost drown.

With Eda's help, she manages to get a better grip on the boat, and begins to haul it towards the shore, only to hear a decisive thunk as the boat comes to an abrupt halt.

She scowls, trying to lean down into the water to see what the problem is. "It's stuck on something."
edalyn: (sideeye 1)

[personal profile] edalyn 2022-09-19 10:00 pm (UTC)(link)
"...Of course it is," Eda mutters. She's never been this annoyed with ocean trash, that's for certain.

"Can you see what?" She tries to peer into the water herself, but it's hard to see form where she is. This whole thing would be a lot easier if she didn't have limited magic, but she doesn't want to use more unless she has to.
clavesregni: (105 04 01)

[personal profile] clavesregni 2022-09-20 10:37 pm (UTC)(link)
Caitlyn leans further over, relying on Eda to keep her from falling in as she tries to peer through the murky, polluted water.

"No, it's..."

And that's when she loses her balance, instinctively letting go of the boat as she flails in an effort not to land face-first in the water.

(no subject)

[personal profile] edalyn - 2022-09-24 22:56 (UTC) - Expand

(no subject)

[personal profile] clavesregni - 2022-09-26 03:40 (UTC) - Expand

(no subject)

[personal profile] edalyn - 2022-09-28 08:16 (UTC) - Expand

(no subject)

[personal profile] clavesregni - 2022-09-30 13:54 (UTC) - Expand

(no subject)

[personal profile] edalyn - 2022-10-01 03:32 (UTC) - Expand

(no subject)

[personal profile] clavesregni - 2022-10-02 17:43 (UTC) - Expand

(no subject)

[personal profile] edalyn - 2022-10-05 00:16 (UTC) - Expand

(no subject)

[personal profile] clavesregni - 2022-10-05 16:46 (UTC) - Expand

(no subject)

[personal profile] edalyn - 2022-10-06 05:15 (UTC) - Expand

(no subject)

[personal profile] clavesregni - 2022-10-09 18:01 (UTC) - Expand

(no subject)

[personal profile] edalyn - 2022-10-13 08:32 (UTC) - Expand

(no subject)

[personal profile] clavesregni - 2022-10-25 12:29 (UTC) - Expand