George Milton (
bindlestifflost) wrote in
apocalypsehowcomm2022-04-22 01:46 am
(Open Log) You gotta know when to hold 'em
Who: George Milton, Nick Valentine, and anybody who shows up
When: April 22, starting around 6 PM until
Where: Apartment A-3
Summary: A night for playing cards, drinking beer or b.y.o.b. if harder, snacks and unwinding. Feel free to thread jack and jump all around, at least in my threads. This is just for some relaxed down time and catching up or introductions in a smaller, casual space.
Warnings: None expected. If your characters get to discussing anything triggery or get up to anything spicy, please CW in your individual threads.

Over the past week or so, hand printed signs drawn in sharpie on plain paper have shown up taped to walls around the apartment complex and on any easily accessible bulletin boards at ADI. A couple of them were also delivered to the flophouse with the request they be displayed somewhere the residents might see them.
They read:
Cards and Beer
Friday April 22 6 PM
Apartment A 3
George and Nick's place
You want more than beer
or chips and popcorn
bring your own.
Extra decks appreciated.
The night of, the door to A 3 is propped open. In addition to the dining table, a couple of card tables and cheap folding chairs are set up for games. Two bowls on the coffee table contain chips and popcorn respectively. There's a cooler on the floor in the kitchen filled with ice and cheap beer.
George or Nick will greet people as they come in and tell them to make themselves at home.
((OOC: Feel free to top level with your own character and make whatever prompts you like. George is generally easy-going, but if he catches anyone stealing, getting too hot and heavy in a bedroom, or otherwise being a general jerk about the apartment or the other guests, he will try to throw the offender out. If you want that kind of thread or want to succeed at something nefarious, let me know so we can work it out.))
When: April 22, starting around 6 PM until
Where: Apartment A-3
Summary: A night for playing cards, drinking beer or b.y.o.b. if harder, snacks and unwinding. Feel free to thread jack and jump all around, at least in my threads. This is just for some relaxed down time and catching up or introductions in a smaller, casual space.
Warnings: None expected. If your characters get to discussing anything triggery or get up to anything spicy, please CW in your individual threads.

Over the past week or so, hand printed signs drawn in sharpie on plain paper have shown up taped to walls around the apartment complex and on any easily accessible bulletin boards at ADI. A couple of them were also delivered to the flophouse with the request they be displayed somewhere the residents might see them.
They read:
Friday April 22 6 PM
Apartment A 3
George and Nick's place
You want more than beer
or chips and popcorn
bring your own.
Extra decks appreciated.
The night of, the door to A 3 is propped open. In addition to the dining table, a couple of card tables and cheap folding chairs are set up for games. Two bowls on the coffee table contain chips and popcorn respectively. There's a cooler on the floor in the kitchen filled with ice and cheap beer.
George or Nick will greet people as they come in and tell them to make themselves at home.
((OOC: Feel free to top level with your own character and make whatever prompts you like. George is generally easy-going, but if he catches anyone stealing, getting too hot and heavy in a bedroom, or otherwise being a general jerk about the apartment or the other guests, he will try to throw the offender out. If you want that kind of thread or want to succeed at something nefarious, let me know so we can work it out.))

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He rolls a twitchy, one-shouldered shrug. "Came off a family farm. Wasn't nothing to it taking it on the road."
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"This must be weird for you," he says, gesturing at their surroundings. He pauses. "...The 2000s part, not the--well, no, all of it."
It's all he can do to keep from peppering George with history-focused questions.
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"Ain't no magic where I'm from 'cept the stuff you sees on stage. No...Entities. Not that I ever heard of. Probably not saying much given I ain't the most educated guy around." In case that isn't obvious.
"Jes'...air smells bad, too much light, everything so damned expensive." He rolls another shrug. "Pick something. On the other side of it, this apartment's more space than I've ever had to myself in my life. Nick's a good guy. Seems like lotta the other folks here is, too. Guess everything has its tradeoffs."
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He nods thoughtfully as George talks, trying to frame it in his mind, imagine what it's like to be transplanted from almost one hundred years ago. For a second, something wistful squeezes at him. "What did it smell like? The air?"
Neal has a New Yorker's pride in city-stink, but that doesn't mean he's not curious.
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"Chaparral," the answer comes immediate. "And sage. Crushed grass and wet earth. Barley and wildflowers. Sometimes in winter you'd smell the snow from the mountains. Sharp and crisp rollin' off them peaks. Cows. Mules. Can't say they didn't raise a stink, but it was jes' an animal stink. Not choking." He can't help but to wonder how it would smell if he made it out there now, if there's anything left of what he knew at all or if it has all been built and paved over.
"Jes' different." He tries to play it off. No point in getting homesick for a place that wasn't a home. He's still drifting.
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"I’ve heard it said there are those on such close terms with night they can smell the very light," Neal says, his cadence one of recitation. "Not only does the moon, they say, give off a scent nothing like the sun’s, but old moon smells sweeter than slivered new."
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"So what you make a' all this? 'Spected to save the world? You's clearly a betting man. Odds?" Maybe it's a morbid question. It's offered in a cheerful and offhanded way enough it doesn't seem like he's after a deep dive.
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"There's always a way. Always. Nothing is set in stone. If that's what we're here to do, we'll figure out how to do it."
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He pantomimes a hat tip and heads off into the kitchen to do as he'd said.