George Milton (
bindlestifflost) wrote in
apocalypsehowcomm2022-04-22 01:46 am
(Open Log) You gotta know when to hold 'em
Who: George Milton, Nick Valentine, and anybody who shows up
When: April 22, starting around 6 PM until
Where: Apartment A-3
Summary: A night for playing cards, drinking beer or b.y.o.b. if harder, snacks and unwinding. Feel free to thread jack and jump all around, at least in my threads. This is just for some relaxed down time and catching up or introductions in a smaller, casual space.
Warnings: None expected. If your characters get to discussing anything triggery or get up to anything spicy, please CW in your individual threads.

Over the past week or so, hand printed signs drawn in sharpie on plain paper have shown up taped to walls around the apartment complex and on any easily accessible bulletin boards at ADI. A couple of them were also delivered to the flophouse with the request they be displayed somewhere the residents might see them.
They read:
Cards and Beer
Friday April 22 6 PM
Apartment A 3
George and Nick's place
You want more than beer
or chips and popcorn
bring your own.
Extra decks appreciated.
The night of, the door to A 3 is propped open. In addition to the dining table, a couple of card tables and cheap folding chairs are set up for games. Two bowls on the coffee table contain chips and popcorn respectively. There's a cooler on the floor in the kitchen filled with ice and cheap beer.
George or Nick will greet people as they come in and tell them to make themselves at home.
((OOC: Feel free to top level with your own character and make whatever prompts you like. George is generally easy-going, but if he catches anyone stealing, getting too hot and heavy in a bedroom, or otherwise being a general jerk about the apartment or the other guests, he will try to throw the offender out. If you want that kind of thread or want to succeed at something nefarious, let me know so we can work it out.))
When: April 22, starting around 6 PM until
Where: Apartment A-3
Summary: A night for playing cards, drinking beer or b.y.o.b. if harder, snacks and unwinding. Feel free to thread jack and jump all around, at least in my threads. This is just for some relaxed down time and catching up or introductions in a smaller, casual space.
Warnings: None expected. If your characters get to discussing anything triggery or get up to anything spicy, please CW in your individual threads.

Over the past week or so, hand printed signs drawn in sharpie on plain paper have shown up taped to walls around the apartment complex and on any easily accessible bulletin boards at ADI. A couple of them were also delivered to the flophouse with the request they be displayed somewhere the residents might see them.
They read:
Friday April 22 6 PM
Apartment A 3
George and Nick's place
You want more than beer
or chips and popcorn
bring your own.
Extra decks appreciated.
The night of, the door to A 3 is propped open. In addition to the dining table, a couple of card tables and cheap folding chairs are set up for games. Two bowls on the coffee table contain chips and popcorn respectively. There's a cooler on the floor in the kitchen filled with ice and cheap beer.
George or Nick will greet people as they come in and tell them to make themselves at home.
((OOC: Feel free to top level with your own character and make whatever prompts you like. George is generally easy-going, but if he catches anyone stealing, getting too hot and heavy in a bedroom, or otherwise being a general jerk about the apartment or the other guests, he will try to throw the offender out. If you want that kind of thread or want to succeed at something nefarious, let me know so we can work it out.))

no subject
This is so many words. Talking so much is exhausting. But he has to make sure the new people know.
no subject
But then he remembers the warning the man had given and thinks better of it. The uncertain possibility of solace or solidarity isn't worth painting a target on his back. Besides—there's something else the man had said that warrants concern.
"You scared people without realizing it?" The notion that feeding the entities could be something unintentional hadn't occurred to Ade. Perhaps he could understand if there was something visually frightening about a person, but Winter looks like a fairly normal bloke. Even the metal arm isn't something Ade would classify as scary. "How's that happen?"
no subject
He sighs a little. "I'm trying to be more like a person now. But it's hard. I'm not very good at it."
no subject
Suddenly, Winter's threat to shoot him makes a lot more sense. Ade is silent for a moment, caught between his own uneasiness and that instinctive desire to help somehow or to at least offer some encouragement. Unsurprisingly, it's the second impulse that wins out.
"I've handled plenty of weapons in my day," Ade says quietly. "None of them brought cocoa to a party or gave enough of a toss to feel nervous about it. So you're not doing too badly at all."
no subject
He apologized to some of them. It didn't help. He doesn't regret it, and maybe that's what shows.
no subject
"They were causing fear. You put a stop to it."
Maybe supernatural shared nightmares are a little above Ade's paygrade, but those kinds of sacrifices are just part of being a soldier. You almost never want to put a round through someone, but there isn't always a choice, not when others' lives are on the line.
"Besides, just because someone's afraid of you doesn't mean you're not a person." Ade says. A pause, and then he shrugs, studying the cup of cocoa in his hands. "Personally, I think people are just about the scariest thing out there. Doesn't mean they're not people."
no subject
There, that's his whole horrifying backstory, or at least the bare bones of it. Hope you're glad you asked, Ade. He finishes with, "There was nothing in me to be a person with. There's more in me now. But I think I'm not there yet."
no subject
"Christ," Ade whispers. "That's awful."
He supposes it makes more sense why Winter refers to himself as a weapon now. That seems to be exactly how he was treated by his handlers. And if his memories had been wiped, maybe he truly doesn't remember being anything else. Why would they even do that to someone? What kind of orders were they giving that they needed to create a soldier without memories, without any other existence outside of the mission?
Fucking grim ones, that's for sure.
"You're more of a person in my books than any of the bastards who did that to you," Ade says vehemently. "Memories or not."
Winter's probably heard it all before, but it still bears repeating. Ade isn't even sure how he himself defines 'person,' but even if his definition's not as all-inclusive as the wess'har's, he's sure Winter still counts. Fucking bastards. How could they do that to him?
Ade's eyes cast around the room, impelled as ever to help someone who's been cast aside, to pull them into the fold. Winter says he's not a person yet and Ade doesn't know if he can change the man's mind, but if there's the slightest chance he can make him feel as if he's added a few more points to his tally, then that's worth it.
"Come on," he says, gesturing Winter over to an empty card table, "There's a free deck over there. Dunno about you, but I think making bad decisions over cards is a pretty person-like way to pass the time."
no subject
Thankfully, before he has to try and be polite about it, Ade has a distraction. "I do know how to play cards," he agrees, eying the table with interest. He is, in fact, pretty good at poker. So he says, with maybe the barest hint of a smile, "I promise I won't win too much."
wrap?
He takes a seat at the table and begins to shuffle the cards. His own scent is that of sandalwood, a signal of contentment. He likes being able to put people at ease—even if this particular person had implied he'd shoot Ade if given a reason. Ade doesn't mind; once upon a time, he'd shot at Shan. He can hardly take it personally.
"Right. Five-card draw?"