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- !event,
- bucky barnes (mcu),
- kate cordello (original),
- katrina (siren),
- manji (blade of the immortal),
- martin blackwood (tma),
- mercy graves (original),
- yelena belova (mcu),
- zz_andrew jaeger (original),
- zz_anthony j. crowley (good omens),
- zz_aziraphale (good omens),
- zz_beauregard lionett (critical role),
- zz_bruno madrigal (encanto),
- zz_caduceus clay (critical role),
- zz_callisto (xena: warrior princess),
- zz_donna noble (doctor who),
- zz_garner cinderbrooke (original)
Event - Heavy
(cw: claustrophobia, existential dread, power loss, victim-blaming, time distortion, supernatural compulsion and hunger)
After the cold snap and plumbing issues comes the calm. For a few days, at least, nothing seems to break. Or break more than normal where the Flophouse is concerned. A heavy snow sweeps through and covers the streets. Not a blizzard, but thick white fluff that forms a blanket overnight. The snowplows aren't prepared and it's simply… quiet. People stay indoors, waiting for the weather to clear a bit. There are light flurries throughout the next few days, topping off the snowfall, and for the most part, the city just shuts down.
Even ADI puts out a notice that employees should stay home. Stay safe, stay cocooned in what warmth you have. Just… stay. Each day the message comes out from a generic work email, help@adi.com:
Shelter in place. No work today. Stay safe. We'll get by without you.
The next day is the same. The snow piles higher overnight, covering windows and freezing doors shut.
Shelter in place. No work today. Stay safe. We're s̴̳͘͠ͅt̶̨͂̍r̵̯̼͊͝ŭ̷͚̳g̶̠͋̓g̴̳̱̔͘l̸̤̻̎i̷̭͑͠ń̵̗͜͝g̷̤͂, but we'll get by.
Day after day. Frost creeps into the corridors of the ADI housing complex and the Flophouse. There is no food or other supplies coming and it feels like the hours are stretching out more and more.
Shelter in place. No work today. S̴̬̓t̸͉̿a̴̫̿ỳ̸͉ ̸̠̉s̸̲͆a̶͙͊f̶̢̏ē̷̤. We can't keep doing this, but we have to.
Attempts to leave the housing areas will be met with walls of snow that appear to be impossibly high. Around the flophouse, especially, it's as though they've been placed into the bottom of an icy hole. The walls stretch up higher than anyone can climb or fly, with only a pinprick of bluish light coming down from the opening above, deeper than anyone can dig through. Not even a magical portal or beam of heat can get through. There's just a wall of snow and/or ice through the portal and more snow beyond the beam. What's more, anyone who has supernatural abilities or is tied to a patron, even those not actively trying to feed that patron, will find themselves feeling increasingly drained, like something is sapping away whatever reserves they have, leaving them hungrier and hungrier, their powers waning by the minute, with a very limited set of options to feed upon.
S̸͉͗ḣ̷̦ȩ̵͒l̷͈̍t̸͎̽e̵̺̓ř̵̠ in place. No work today. S̴̬̓t̸͉̿a̴̫̿ỳ̸͉ ̸̠̉s̸̲͆a̶͙͊f̶̢̏ē̷̤. Why aren't they coming? This is their fault.
S̶͔͆h̸̅ͅȅ̴̮l̵̬̈́t̷̯́e̴̥̐ř̷̙ ̶̳̕ì̷̲n̵͓͌ ̷̮̋p̵̟̈́l̶̢̎a̷̺͠c̷̻̈́ḙ̵̊.̷̦̇ ̴̬̀N̸͕͌o̵͎̊ work today. S̴̬̓t̸͉̿a̴̫̿ỳ̸͉ ̸̠̉s̸̲͆a̶͙͊f̶̢̏ē̷̤. Why aren't ỹ̸̡͐ͅô̷͕̫ù̶̟̣͊ coming? Ḟ̴͓i̷̤͗x̶̨͝ ̴̜͒t̵̯̅h̴͔͛i̸͖̽s̶̱̚!
((ooc: Plain text versions of all messages are located here (LINK). You can also hover your mouse over the distorted text for hover text translations.))
(cw: warped perceptions, memory-loss, implied trauma, supernaturally-induced feelings of missing out)
You've missed a step.
After what seems an interminable time, someone is finally able to tunnel through, to get out of the massive snowy prison everyone has been trapped in and-
And the city looks normal. Checking the wall you just came through, it's not actually there. As soon as one person makes it out, the effect collapses for everyone. There's a wintry wonderland of Gloucester beyond, and it seems like things have gone on without everyone. But there is a sense in the air that something has happened, something earth-shattering that everyone missed out on.
People on the streets seem to have a look about them. Haunted? Something happened, but when they're questioned about it, they can't seem to come up with an answer as to what. They just seem… confused, overwhelmed. Yes, something happened. No, they can't tell you what. Weren't you here for it? Didn't you see it? Didn't you feel it? How could you have missed something that big?
That feeling will sit with characters as time passes, dragging down on them. It may even begin to feel like a physical weight for the most affected. You missed it. You could have done something to change things, but you missed it.
(cw: flooding; natural disasters; damage to homes, workplaces, and possessions; references to burial, suffocation, crushing, and murder; supernaturally induced anxiety, responsibility fatigue, and feelings of inadequacy; illness.)
The feeling of having missed something only intensifies back at ADI headquarters. It looks as though the storm itself attacked the building; several exterior doors have been broken off their hinges, ice expanded within the metal past its breaking point, and the expansive water damage and muck ground into the carpets, walls, and battered elevators conjure images of an indoor avalanche…or a glacier pushing its way through, slow but biting cold and utterly inexorable.
There's no time to dwell on what's happened, on the days of hunger and isolation nor whatever disaster occurred here. There's too much to do, too much to fix, one crisis after another. There's the obvious problem: the need to repair the building and proof it against the cold wind that still blows in across the foyer, but no matter one's work area there is more to do than can be done. Endless requests and projects flood in from every quarter, all of them urgent, all of them important. As soon as one thing is finished, three more problems emerge: contracts to manage, investigations to be made into reported phenomena, glitching computers to repair, vandals to repel from the gaping wound that is the lobby entrance in the middle of the night–the list goes on, and on, and on.
Rumors circulate, stories about a prisoner in the depths of the building's secret basements who disappeared into the crushing ice and grit that had filled the cells, disagreements about whether it was a rescue or if the unnamed prisoner was suffocated, snuffed out by some indiscriminately vengeful force. No one seems to know the truth; no one even seems to know the name of the prisoner, who they were, what they had done to end up there. No one has the time to look too deeply into it; even head of security Neil Grace, is caught leaping from task to task, never catching up long enough to turn his attention to the matter in any meaningful capacity.
The struggle to keep up, the futile effort to keep one's head above water, never relents. No matter one's priorities at work or at home, something is always wrong, always in need of attention, the knowledge of things undone needling at the edge of consciousness like a toothache in one's soul. The Flophouse is in a disastrous state worse even than ADI headquarters, a wild-eyed Bonnie all but pouncing on residents with an endless list of tasks to fix it, to make the building livable again. At the ADI apartments, exhausted caretaker Benny Holt seems to traipse up and down the halls at all hours of the day and night with his toolbelt, gaunt and exhausted and tapping at doors in reply to requests to fix plumbing, lighting, and water damage that never seem to stay fixed. Local staff and interdimensional residents alike begin to fall ill, bodies and minds burning out under the strain, but giving yourself time to rest and heal means piling more work on those around you.
There is no time. There is no rest. There is only the work you are failing to complete.
(cw: claustrophobia, suffocation or near-suffocation)
As if that isn’t enough, there’s still investigative work to be done. Once again, it seems as if Coffins Beach is a site of interest, as ADI has been tipped off that there might be something (or things) in the water. Again.
For safety’s sake - and perhaps to make sure that no one collapses out there alone - pairs are sent out to the beach to keep an eye on the water and to see if anything interesting has washed up. Orders are to both watch the water and walk along the beaches and through the dunes nearby.
Watching the water doesn't seem to yield any results, no matter how long it's observed. Nothing washes ashore either. But then there's the dunes. Sooner or later, it seems like climbing them and walking among them is all there is to do. Anyone who has spent any time at Coffins Beach might notice that they seem a bit larger than they have been in months past. Not inconceivably, but noticeably. There are dunes tall enough to scale the sides up to the top, though some are still no more than little mounds.
It doesn't matter which, when you fall into it. Small hill or gentle mound, one minute you’re walking on the surface. The next minute, as you put your foot down, it begins to sink. It can't be sinking, of course, sand dunes on a beach don't have quicksand. They’re nothing but dense piles of sand. You can't fall into a sand dune.
You are falling into a sand dune. There’s a hole in the sand, just wide enough for your body and you have fallen into it. Perhaps you're a little bit lucky and your partner witnessed it. Maybe you aren't and you suddenly just disappear. It's a long fall, though, down a tube of sand that seems hard-packed around the edges. At first. The drop is just far enough that light can be seen from above, but not the top of the hole itself. Call out. You might be heard. And maybe your partner is already trying to get you out.
But the moment you hit the bottom, it seems like the hole becomes unstable. Especially if someone is above and trying to reach down. Even if they're not, though, sand begins to crumble from the edges and sides of the tunnel, falling down on the body trapped at the bottom of it. A slow trickle, not a burial. Not yet. Still, it could be, if rescue doesn't come, if the person left up above can't dig you out. Meanwhile, the sand falls and falls, pressing down on limbs and creeping up your body. It’s cold and struggling only seems to make the sand fall faster.
Surely you’ll be rescued before it covers you completely. Or soon after. Surely.
- GENERAL - Players are welcome to play NPCs for themselves when they are needed in a thread. If you need more information on general behavior for these types of NPCs, please feel free to ask! In general, the information provided in the prompts should be sufficient and ordinary people will act like… ordinary people! You're welcome to make up any details beyond that for your specific scene. Please remember that character deaths are permanent and plan accordingly!
- DEEP (16-20 February) - Characters will be trapped in their homes for five days, confined to either the Flophouse or the individual apartment buildings within the ADI complex. It will feel like significantly longer, even for characters with fully accurate internal clocks. Travel outside of these bounds will be impossible, even with the use of supernatural abilities. The network will be fully operational; though, not the regular internet or anything beyond the internal ADI network. Characters will also receive periodic messages from help@adi.com begging for help, even as they order everyone to shelter in place.
Characters who are outside their homes when the snow starts will find they're able to get inside just fine, but will not be able to get out again. Characters may be trapped with people who are not their standard roommates/at their usual housing, if they're unlucky (or lucky).
- CHASM (21-24 February) - The first character(s) to break through the snow barrier will feel an especially powerful weight fall upon them before there's suddenly just… nothing. The snow walls are gone. Even if another character was in the middle of digging through, the snow is just there one minute, then gone the next. Characters will experience a profound sense that they have missed something. This may dissipate within a day or maintain over several days. Anyone trying to question residents of the city will receive confusion and incredulity, but no answers. There is no indication that anyone seemed to notice the walls of snow. Even some of the natives at ADI will be perplexed. All non-native NPCs and some native NPCs will have experienced the same thing as the PC characters.
- STUCK (21-28 February) - The need to be doing more than they can will be ever-present for all NPCs and player characters. Those who would choose to eschew responsibilities at work or try to reprioritize will find that there is always something in need of doing that is important to them, to the point where new problems may seem to arise in impossibly, almost cartoonishly quick succession. Tasks and problems can be mundane matters related to work, building repair, and living spaces; as well as minor supernatural occurrences similar to past Dogtown TDM prompts (players are welcome to make up small supernatural encounters; anything that would affect other characters beyond a single thread should be submitted as a player plot). Characters may find themselves feeling mentally foggy and struggling to focus on core issues in the face of this inundation of needs from the people and environment around them, and may fall sick from overwork. These effects will overlap with both the Chasm and Sink prompts.
- SINK (24-28 February) - Characters who find themselves falling into one of the dunes will end up in what appears to be a vertical tunnel that is definitely too high to climb back out of, regardless of how tall the dune actually seemed to be when they were on top of it. The temperature of the sand is very cold and in addition to possible suffocation, characters may find themselves slowly freezing. Struggling or rescue attempts will quickly make the walls of the tunnel unstable. Additionally, the tunnel may not be exactly straight, depositing characters slightly or more than slightly off of their original falling point.
no subject
Crowley really is one of the nicest, most ridiculous creatures alive, when it comes down to it. Even about this. Of course he is.
Aziraphale finds no genuine irritation to bring to bear for this. It simply doesn't well up. ]
My dear, I'd much rather you save the energy of worrying unless it's for yourself. [ In which case, he'd still rather Crowley wasn't worrying, but it's fair to worry about oneself when one is in poor shape and dire straits. ] I appreciate it, but I am-- managing.
[ He makes a very pointless gesture with his free arm. ]
It's been managed.
[ Sort of. In a sense. It's on the docket for later, so it will be. They're both very good at feeling guilty about things long after the fact, but that's par for the course. ]
no subject
If he presses his cheek against Aziraphale's shoulder in a small gesture of comfort no he doesn't. Sometimes a local snake demon will instead choose to act like a cat.]
Not worrying, angel. [Tiny bit of a lie.] I just know you.
[Which is a funny thing to admit, even if it's true. It's one of those things that's not typically acknowledged, since it sits too close to the line of calling themselves friends. Or admitting that there isn't a single other being in existence that knows them like they know each other.]
no subject
It's his business how much that has to do with the situation at large and trying to be more mindful through it, and what it has to do with Crowley being unfairly endearing. As life has at certain times in the past possibly involved coping with Crowley being endearing. ]
Yes, well. Good. [ Being known is sort of the bane of his existence in terms of avoiding things or getting away with them, but he'll take a slight-worrying, mostly-knowing mix over the opposite in this case.
There are worse people to be known by.
It puts a sour taste in his mouth to consider volleying with an "I know you too" or a "thank you" right this second, though. He supplements that with giving Crowley a couple of awkward leg pats instead, since unnecessary touching seems to be... broadly allowed. Or maybe it'll turn out Crowley only prefers that done on his own terms. But it's too late to un-pat regardless. ]
Keep it that way.
no subject
He'd like to know what it means, the touching and the gentleness and the fact that Aziraphale is still here, despite the fact Crowley is an ornery bastard. It will have to wait, though. He doesn't have the energy to examine it too closely right now.]
You're not the boss of me.
[It's meant to be a joke, as though he has any chance of lightening the mood.]
no subject
Silver linings.
Tomorrow will be better. God, he hopes tomorrow will be better. ]
I should hope not. [ He's barely responsible enough for himself. ] It's a... helpful suggestion. Energy conservation.
[ Never mind that he knows Crowley might very well actively try at that nebulous concept of not worrying if he asked him nicely enough anyway. It's an abuse of familiarity to get into that for this, really. And it might sort of backfire.
More fun to convince Crowley to do things when the two of them are normal and the thing he's asking for is generally minor and nice. ]
no subject
He considers saying something about how he's very good at worrying, actually, and that being so practiced means it really doesn't take all that much energy, but he's cognizant enough to know that would only serve to make Aziraphale worry in turn. Bit of a cycle they'd get into, he's sure. Better to just hum his agreement before falling silent.
Having a conversation is hardly strenuous, but now that he's not driving himself with concern for Aziraphale, or anger, or any other sort of strong emotion, it's getting harder and harder to stay awake. And Aziraphale is warmer than he has any right to be, all things considered.
He's not quite all the way to sleep, though, when he mumbles:]
I knew you'd stop. When you had to.
[He just wants Aziraphale to know that he had faith in him, and that it wasn't misplaced.]
no subject
Aziraphale updates his upcoming alone time itinerary from "might wind up having a little cry later" to "will definitely wind up having a little cry later." A little cry. A very rare indulgence. ]
You would have risked it even if you weren't certain, you idiot. [ Which is the part that most actively hurts, for reasons beyond delving into. The part that gentles his tone, lowers his voice.
He doesn't question that much. Crowley is a very unique sort of foolhardy. Always comes back. Always chancing his luck in the social labyrinth Aziraphale has carefully built around them.
It's odd to wonder how someone is still here when you love them and you'd be devastated if they stopped turning up. If he has the tools to try to examine that, he refuses to use them. ] Just get your rest.
no subject
Which, of course, earns a whine when he dislodges himself from Aziraphale's shoulder in the process, but he's back where he was quickly enough.]
Nah. [To the first part, not the part about rest. He has every intention of getting to that as soon as possible, judging by how he has to pause to yawn, before he can finish his argument.] Would've been cruel. To make you do it if I wasn't sure.
[If he'd insisted and insisted without faith, and things went poorly, he knows Aziraphale would likely have hated himself for it.
He might be foolhardy with his own wellbeing, on occasion, but never with Aziraphale's, although that may not be the reassurance he thinks it is.]
no subject
If he were more awake, a bit more energized, he probably wouldn't have admitted it so outright. Aziraphale doesn't mind tucking this little gem away to feel things about later. It's sweet. Endearing, in being close and tired and half-mumbled.
Worrying, as taken messages go. Probably it should be more out and out relieving to know he'd at least hold to that limit. ]
Well, we can... we can discuss that point another time. [ As much discussion as there might be in asking Crowley to try to put self-preservation higher than "it would be cruel to you specifically."
That's an issue worth circling around to sometime. One that won't be too-- much. Too close. ]
no subject
[The important part was making sure that Aziraphale knew he hadn't been putting either of them in the emotional firing line, at least not entirely on purpose. As far as he's concerned, aside from the argument afterward, it went about as well as expected.
Hardly enjoyable, but nothing too horrible, as far as these things go. He didn't have to confess anything in relation to Aziraphale, and that's the most important part.]
Y'can — [He lifts a hand for a half hearted gesture that reveals absolutely nothing.] — if y'want.
[Whatever he was trying to communicate may have to remain a mystery, on account of the fact he's juuust about dozed off.
He'll wake up if Aziraphale jostles him, but baring that, he's fairly dead to the world.]
no subject
There's room for both.
Aziraphale guesses this is where he lives for the time being. Half-angel half-pillow. Confused in the wake of Crowley's mysterious pointless gesturing. But that's fine. No need to wake him just yet. He'll nudge him into lying down properly eventually, keep him from too much of a stiff neck in the morning, wander off to do his processing after that.
It isn't the worst middle ground, though. Sort of a good balance between not having it in him to talk more about what happened and not leaving Crowley in the lurch. And it-- helps. A bit. To have the direct evidence that Crowley is still here. There's a first time for everything, including being glad that someone is present in the aftermath of a terrible life event? Sounds fake. He's going to try just appreciating it. ]