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- !event,
- bucky barnes (mcu),
- kate cordello (original),
- katrina (siren),
- manji (blade of the immortal),
- martin blackwood (tma),
- mercy graves (original),
- yelena belova (mcu),
- zz_andrew jaeger (original),
- zz_anthony j. crowley (good omens),
- zz_aziraphale (good omens),
- zz_beauregard lionett (critical role),
- zz_bruno madrigal (encanto),
- zz_caduceus clay (critical role),
- zz_callisto (xena: warrior princess),
- zz_donna noble (doctor who),
- zz_garner cinderbrooke (original)
Event - Heavy
(cw: claustrophobia, existential dread, power loss, victim-blaming, time distortion, supernatural compulsion and hunger)
After the cold snap and plumbing issues comes the calm. For a few days, at least, nothing seems to break. Or break more than normal where the Flophouse is concerned. A heavy snow sweeps through and covers the streets. Not a blizzard, but thick white fluff that forms a blanket overnight. The snowplows aren't prepared and it's simply… quiet. People stay indoors, waiting for the weather to clear a bit. There are light flurries throughout the next few days, topping off the snowfall, and for the most part, the city just shuts down.
Even ADI puts out a notice that employees should stay home. Stay safe, stay cocooned in what warmth you have. Just… stay. Each day the message comes out from a generic work email, help@adi.com:
Shelter in place. No work today. Stay safe. We'll get by without you.
The next day is the same. The snow piles higher overnight, covering windows and freezing doors shut.
Shelter in place. No work today. Stay safe. We're s̴̳͘͠ͅt̶̨͂̍r̵̯̼͊͝ŭ̷͚̳g̶̠͋̓g̴̳̱̔͘l̸̤̻̎i̷̭͑͠ń̵̗͜͝g̷̤͂, but we'll get by.
Day after day. Frost creeps into the corridors of the ADI housing complex and the Flophouse. There is no food or other supplies coming and it feels like the hours are stretching out more and more.
Shelter in place. No work today. S̴̬̓t̸͉̿a̴̫̿ỳ̸͉ ̸̠̉s̸̲͆a̶͙͊f̶̢̏ē̷̤. We can't keep doing this, but we have to.
Attempts to leave the housing areas will be met with walls of snow that appear to be impossibly high. Around the flophouse, especially, it's as though they've been placed into the bottom of an icy hole. The walls stretch up higher than anyone can climb or fly, with only a pinprick of bluish light coming down from the opening above, deeper than anyone can dig through. Not even a magical portal or beam of heat can get through. There's just a wall of snow and/or ice through the portal and more snow beyond the beam. What's more, anyone who has supernatural abilities or is tied to a patron, even those not actively trying to feed that patron, will find themselves feeling increasingly drained, like something is sapping away whatever reserves they have, leaving them hungrier and hungrier, their powers waning by the minute, with a very limited set of options to feed upon.
S̸͉͗ḣ̷̦ȩ̵͒l̷͈̍t̸͎̽e̵̺̓ř̵̠ in place. No work today. S̴̬̓t̸͉̿a̴̫̿ỳ̸͉ ̸̠̉s̸̲͆a̶͙͊f̶̢̏ē̷̤. Why aren't they coming? This is their fault.
S̶͔͆h̸̅ͅȅ̴̮l̵̬̈́t̷̯́e̴̥̐ř̷̙ ̶̳̕ì̷̲n̵͓͌ ̷̮̋p̵̟̈́l̶̢̎a̷̺͠c̷̻̈́ḙ̵̊.̷̦̇ ̴̬̀N̸͕͌o̵͎̊ work today. S̴̬̓t̸͉̿a̴̫̿ỳ̸͉ ̸̠̉s̸̲͆a̶͙͊f̶̢̏ē̷̤. Why aren't ỹ̸̡͐ͅô̷͕̫ù̶̟̣͊ coming? Ḟ̴͓i̷̤͗x̶̨͝ ̴̜͒t̵̯̅h̴͔͛i̸͖̽s̶̱̚!
((ooc: Plain text versions of all messages are located here (LINK). You can also hover your mouse over the distorted text for hover text translations.))
(cw: warped perceptions, memory-loss, implied trauma, supernaturally-induced feelings of missing out)
You've missed a step.
After what seems an interminable time, someone is finally able to tunnel through, to get out of the massive snowy prison everyone has been trapped in and-
And the city looks normal. Checking the wall you just came through, it's not actually there. As soon as one person makes it out, the effect collapses for everyone. There's a wintry wonderland of Gloucester beyond, and it seems like things have gone on without everyone. But there is a sense in the air that something has happened, something earth-shattering that everyone missed out on.
People on the streets seem to have a look about them. Haunted? Something happened, but when they're questioned about it, they can't seem to come up with an answer as to what. They just seem… confused, overwhelmed. Yes, something happened. No, they can't tell you what. Weren't you here for it? Didn't you see it? Didn't you feel it? How could you have missed something that big?
That feeling will sit with characters as time passes, dragging down on them. It may even begin to feel like a physical weight for the most affected. You missed it. You could have done something to change things, but you missed it.
(cw: flooding; natural disasters; damage to homes, workplaces, and possessions; references to burial, suffocation, crushing, and murder; supernaturally induced anxiety, responsibility fatigue, and feelings of inadequacy; illness.)
The feeling of having missed something only intensifies back at ADI headquarters. It looks as though the storm itself attacked the building; several exterior doors have been broken off their hinges, ice expanded within the metal past its breaking point, and the expansive water damage and muck ground into the carpets, walls, and battered elevators conjure images of an indoor avalanche…or a glacier pushing its way through, slow but biting cold and utterly inexorable.
There's no time to dwell on what's happened, on the days of hunger and isolation nor whatever disaster occurred here. There's too much to do, too much to fix, one crisis after another. There's the obvious problem: the need to repair the building and proof it against the cold wind that still blows in across the foyer, but no matter one's work area there is more to do than can be done. Endless requests and projects flood in from every quarter, all of them urgent, all of them important. As soon as one thing is finished, three more problems emerge: contracts to manage, investigations to be made into reported phenomena, glitching computers to repair, vandals to repel from the gaping wound that is the lobby entrance in the middle of the night–the list goes on, and on, and on.
Rumors circulate, stories about a prisoner in the depths of the building's secret basements who disappeared into the crushing ice and grit that had filled the cells, disagreements about whether it was a rescue or if the unnamed prisoner was suffocated, snuffed out by some indiscriminately vengeful force. No one seems to know the truth; no one even seems to know the name of the prisoner, who they were, what they had done to end up there. No one has the time to look too deeply into it; even head of security Neil Grace, is caught leaping from task to task, never catching up long enough to turn his attention to the matter in any meaningful capacity.
The struggle to keep up, the futile effort to keep one's head above water, never relents. No matter one's priorities at work or at home, something is always wrong, always in need of attention, the knowledge of things undone needling at the edge of consciousness like a toothache in one's soul. The Flophouse is in a disastrous state worse even than ADI headquarters, a wild-eyed Bonnie all but pouncing on residents with an endless list of tasks to fix it, to make the building livable again. At the ADI apartments, exhausted caretaker Benny Holt seems to traipse up and down the halls at all hours of the day and night with his toolbelt, gaunt and exhausted and tapping at doors in reply to requests to fix plumbing, lighting, and water damage that never seem to stay fixed. Local staff and interdimensional residents alike begin to fall ill, bodies and minds burning out under the strain, but giving yourself time to rest and heal means piling more work on those around you.
There is no time. There is no rest. There is only the work you are failing to complete.
(cw: claustrophobia, suffocation or near-suffocation)
As if that isn’t enough, there’s still investigative work to be done. Once again, it seems as if Coffins Beach is a site of interest, as ADI has been tipped off that there might be something (or things) in the water. Again.
For safety’s sake - and perhaps to make sure that no one collapses out there alone - pairs are sent out to the beach to keep an eye on the water and to see if anything interesting has washed up. Orders are to both watch the water and walk along the beaches and through the dunes nearby.
Watching the water doesn't seem to yield any results, no matter how long it's observed. Nothing washes ashore either. But then there's the dunes. Sooner or later, it seems like climbing them and walking among them is all there is to do. Anyone who has spent any time at Coffins Beach might notice that they seem a bit larger than they have been in months past. Not inconceivably, but noticeably. There are dunes tall enough to scale the sides up to the top, though some are still no more than little mounds.
It doesn't matter which, when you fall into it. Small hill or gentle mound, one minute you’re walking on the surface. The next minute, as you put your foot down, it begins to sink. It can't be sinking, of course, sand dunes on a beach don't have quicksand. They’re nothing but dense piles of sand. You can't fall into a sand dune.
You are falling into a sand dune. There’s a hole in the sand, just wide enough for your body and you have fallen into it. Perhaps you're a little bit lucky and your partner witnessed it. Maybe you aren't and you suddenly just disappear. It's a long fall, though, down a tube of sand that seems hard-packed around the edges. At first. The drop is just far enough that light can be seen from above, but not the top of the hole itself. Call out. You might be heard. And maybe your partner is already trying to get you out.
But the moment you hit the bottom, it seems like the hole becomes unstable. Especially if someone is above and trying to reach down. Even if they're not, though, sand begins to crumble from the edges and sides of the tunnel, falling down on the body trapped at the bottom of it. A slow trickle, not a burial. Not yet. Still, it could be, if rescue doesn't come, if the person left up above can't dig you out. Meanwhile, the sand falls and falls, pressing down on limbs and creeping up your body. It’s cold and struggling only seems to make the sand fall faster.
Surely you’ll be rescued before it covers you completely. Or soon after. Surely.
- GENERAL - Players are welcome to play NPCs for themselves when they are needed in a thread. If you need more information on general behavior for these types of NPCs, please feel free to ask! In general, the information provided in the prompts should be sufficient and ordinary people will act like… ordinary people! You're welcome to make up any details beyond that for your specific scene. Please remember that character deaths are permanent and plan accordingly!
- DEEP (16-20 February) - Characters will be trapped in their homes for five days, confined to either the Flophouse or the individual apartment buildings within the ADI complex. It will feel like significantly longer, even for characters with fully accurate internal clocks. Travel outside of these bounds will be impossible, even with the use of supernatural abilities. The network will be fully operational; though, not the regular internet or anything beyond the internal ADI network. Characters will also receive periodic messages from help@adi.com begging for help, even as they order everyone to shelter in place.
Characters who are outside their homes when the snow starts will find they're able to get inside just fine, but will not be able to get out again. Characters may be trapped with people who are not their standard roommates/at their usual housing, if they're unlucky (or lucky).
- CHASM (21-24 February) - The first character(s) to break through the snow barrier will feel an especially powerful weight fall upon them before there's suddenly just… nothing. The snow walls are gone. Even if another character was in the middle of digging through, the snow is just there one minute, then gone the next. Characters will experience a profound sense that they have missed something. This may dissipate within a day or maintain over several days. Anyone trying to question residents of the city will receive confusion and incredulity, but no answers. There is no indication that anyone seemed to notice the walls of snow. Even some of the natives at ADI will be perplexed. All non-native NPCs and some native NPCs will have experienced the same thing as the PC characters.
- STUCK (21-28 February) - The need to be doing more than they can will be ever-present for all NPCs and player characters. Those who would choose to eschew responsibilities at work or try to reprioritize will find that there is always something in need of doing that is important to them, to the point where new problems may seem to arise in impossibly, almost cartoonishly quick succession. Tasks and problems can be mundane matters related to work, building repair, and living spaces; as well as minor supernatural occurrences similar to past Dogtown TDM prompts (players are welcome to make up small supernatural encounters; anything that would affect other characters beyond a single thread should be submitted as a player plot). Characters may find themselves feeling mentally foggy and struggling to focus on core issues in the face of this inundation of needs from the people and environment around them, and may fall sick from overwork. These effects will overlap with both the Chasm and Sink prompts.
- SINK (24-28 February) - Characters who find themselves falling into one of the dunes will end up in what appears to be a vertical tunnel that is definitely too high to climb back out of, regardless of how tall the dune actually seemed to be when they were on top of it. The temperature of the sand is very cold and in addition to possible suffocation, characters may find themselves slowly freezing. Struggling or rescue attempts will quickly make the walls of the tunnel unstable. Additionally, the tunnel may not be exactly straight, depositing characters slightly or more than slightly off of their original falling point.
Katrina | ota, will match format
[ There are many things Katrina does not like about dealing with humans. Being confined rates high among those things, because it reminds her of Donna, Ryn's sister. From what she heard, Donna was kept in a tank, a small, horrible prison.
This snow-and-ice cage is bigger, but not much better. Katrina spends time outside the apartment, dressed for the cold in case another mysterious blizzard kicks up. She's red-cheeked and glaring beneath her fuzzy beanie, her eyes peeking out from between the beanie and her bulky red-and-black scarf.
If she comes across anyone, she will nod briefly and ask if they've been able to climb over the walls. ] I try, but cannot go high. Always fall.
If there someone she has determined is weak (aka small in stature, sickly, or just not strong physically, she will (somewhat less aggressively than usual) ask— ] You have food? Water? Need safe place?
[ Because the strong of the tribe must protect the weak.
Or maybe someone runs into her as she tries to scale the snow walls. She takes a running start and leaps, digging her gloved fingers into the snow as if she were attacking prey. She climbs a few feet up, but inevitably she falls. As she stands, she hisses at the wall, looking at it like it has somehow offended her.
Perhaps strangest of all is that she makes a few hand gestures as she stands again. Anyone familiar with any sign language will recognize it as one, but not one they know. ]
• CHASM
[ One look at Katrina as she takes in the scenery snowy Gloucester, and it's clear she's unsettled. More than that, she's downright disturbed. Her violet eyes are wide, and her jaw is tense. Her gloved hands are tight fists at her sides.
She doesn't murmur to herself, but whoever she sees gets told the same thing: ]
This feel like war. Look at humans. Fear. Much fear. Something attack them. Try to kill them. It put us in cage and attack Gloucester humans.
[ Her voice is relatively calm, if firm and a little shaky, but it's the tension in her body that betrays just how badly she wants to scream and rage and find whoever did this, and kill them. ]
• SINK - cw nudity; blood and sounds of body trauma due to transformation, if you choose that option
[ Of course Katrina volunteered to go to the beach. She's been a few times, and after those days trapped inside, plus all that running around to help repair HQ, she's all but dying to get into the water.
So that's what she does, against any protests from whoever is on the mission with her. She'll strip off her clothes and dive in and... hang out underwater for longer than your average diver, and will transform both underwater and upon coming back out. Her partner will see her change: blue-gray skin turning olive-toned and freckled; teeth going from fangs to human norm, visible as she cries out in pain; nose changing; webbing between her fingers receding, claws retracting into fingernails; assorted fins also pulling inward. Worst is the sound of bones snapping as her tail splits into legs. The scaly skin sloughs off, leaving behind what might pass for the remains of a large fish. Then she'll get up and go get dressed, aching still but otherwise not remarking on the change.
Or, she might not. Maybe her body feels too weak, and so the ocean doesn't do its thing to her. Or maybe this not being her ocean means it doesn't do to her body the same things the ocean back home does. So she'll wade, and maybe swim a little, close to shore.
Either way, she'll be unclothed for a little bit, and as she's getting dressed again, she'll give her report. ]
Ocean is normal. This enemy not come from there.
• SINK 2 - closed to Garner /
[ She's not happy that whatever is going on has nothing to do with the water, but at least they're near the water. That's comforting, even if it isn't her home.
And it's good that she got paired with Garner for this. Yes, he is highly capable in his own right, but it's too ingrained in her to watch out for her tribe members. He manages well, but she is still stronger and faster. He can handle anything that requires magic. She's got the rest. They're a balanced pair, and she's glad for that. ]
Sand is... changed.
[ She stops at the base of a dune that is much bigger than she remembers. ]
In ocean, some things hide in sand.
[ So there could be something in here too, is the implication. ]
• WILDCARD
[ let me know if you want a custom starter or anything! hmu here or on discord @ aseahag#4553 or plurk @
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When she stops, he does as well, clouded eyes trained down towards the ground as he listens.]
It's possible there's something here. You think a creature might have caused the change?
[His quiet question is...mostly rhetorical, but that's what the implication feels like. He crouches down, his fingers pressing to the surface of the sand to feel.
He can sense the subtle shifting of grains nearby, her small movements like what all living things cause, but he tries to 'hear' out past her for anything else. After a moment, he shakes his head.]
I don't sense anything moving. Not right here right now.
[If it was deep enough down, however, it was very likely he'd miss it.]
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[ She watches him use his skills to stretch his awareness out beyond what she can. It's fascinating, the things humans have learned to make up for their weakened bodies. ]
Maybe left. Maybe hunting. Maybe this is trap.
[ It would be an efficient way of getting food. Go out to hunt, but leave behind a trap in your den. ]
Creature is big. Sand is high. Come, there is smaller dune other side.
[ This next one is low enough that going right atop it is possible, but first, Katrina circles it very slowly, looking for any signs of what could have made it, how long it's been like this, and where the creature she assumes is doing this may have gone. ]
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Maybe it’s brought its young.
[Its an idle thought, but worth voicing as he follows her movement.
He can hear her stop and move around what he assumes to be a dune front of them and stops at the edge himself. He places a tentative foot on the side, testing for his weight.]
Do you see any dips in the sand? Signs of holes since covered?
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At his question, she looks more closely at the sand. ]
Is smooth. Wind cover signs for tracking.
[ She stops a few feet away from him, staring at the low mound. ]
Creature is fast, if it make this and go. Is hollow under sand?
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Possibly...one way to find out. Will you spot me?
[He didn't think it would go far if it was hollow, he was far more concerned any movement over a thinner spot might attract unwanted attention, but someone with functioning sight would likely be better at actual spotting of anything.]
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[ Said firmly. She means it. She has her tribemate's back. ]
Is safe now. No sign hunter is near.
[ She keeps an eye on him even as she watches carefully for any signs of movement both above and below the sand. Her spear is at her back, stowed safely in its handmade straps tied across her front. It's ready should she need to fight.
She doesn't warn him to be careful, knowing that he'll be doing so. ]
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He puts his weight further onto the foot on the dune and uses the end of his glaive to dig deeper as he steps forward. So far so good.
Each step is careful and measured, a testing of his weight before he applies it. It takes him to the top of the smaller rise and for a moment he has the urge to look around like he might notice something new. An urge, luckily, he resists.]
It seems stable enough. I don't know if it's worth it to try and climb some of the taller ones to test them as well, but-
[His quiet words cut off as the sand shifts below and around him in a way that has him freezing in place, both hands on the staff of the glaive. He listens, waiting to hear some sign of movement or tremor below him of a creature surfacing. Instead, there's a moment of more sand falling away and a lurch in his gut as he tries to move off the dune, but as he shifts, there's suddenly no sand beneath him, only open air.]
Katr-!
[There's nowhere for him to move or any way to prevent the fall, but that doesn't stop him from trying to catch himself by jamming the end of his glaive into whatever sand he can find. If the ground is even sturdy enough to hold him anymore.]
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Garner!
[ She hesitates just long enough to judge how far up the dune she can go without getting caught in the collapsing of the sand. Then she's there, gazing down into this... this deep pit. She hisses. If she'd been faster, she could've grabbed him by the wrist. He'd be safe. Instead... well— ]
Garner! You hurt from fall?
[ If she goes back to the water, she might be able to fashion a sturdy rope from materials she finds, but even that would be useless if he's too hurt to hold on. ]
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Deep - we can work this toward an impromptu vision?
yes good
That's when she notices Bruno, just at the edge of her perception. The smallest shift, the tiniest sound, and she knows it's him. She knows because he's been... braver, she would say. Sneakier, and sneakiness requires a measure of bravery. Especially from him, the roommate who seems to startle if she so much as looks at him. Something about all of this has made him braver, in the same way that it has made her feel uneasy, more aware of the fragility of life.
"Bruno."
She turns in hos direction, even though she expects just her voice has made him hide out of her sight.
"You came for help climb?"
no subject
"Ah - no. No, I'm not much of a climber," which is a lie, "I just came by to see how things are going." And that's mostly a truth. His gaze is too direct; it might be a trick of the light but his eyes are a brighter green than their usual.
He steps out into the open, closer to the snow wall, and finally unlocks his gaze from Katrina to look it up and down. "So deep..." he says under his breath, as much to himself as to her.
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And what is with his eyes?
She keeps an eye on him as he finally looks away and approaches the snow. Only once she's sure he isn't shifting his weight to attack her does she follow his gaze.
"Not normal. This is trick. Trap. I want see what is in rest of Gloucester."
She looks at Bruno again. He's not the largest human she's seen by far. But he's probably not so light that she can throw him high enough to reach the top of the wall.
"I cannot climb. Too high. Always fall. You know trick?"
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"There's a trick to seeing," he says, looking at her again--his eyes aren't just bright now; they're glowing. A cold wind whistles in from over the wall, swirling in the little space and whipping snow into the air. Bruno lets out a disbelieving little laugh, a sound of surprise at himself and joy, as a sickly green glow permeates the blowing snow and shapes begin to form in the miniature storm.
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Bruno looks pleased by this, but Katrina knows how something seemingly magical can be a trick. Her song, for instance, disarms humans, drives them mad. Is... is someone doing this to Bruno? Has someone stolen a siren's song, the way the humans stole Tia's? Is this what those humans plan to do with the song?
"Bruno!"
Katrina grabs his arms, gloved fingers geasping firmly. Shapes are forming in the snow blowing around them, but she forced herself to ignore them.
"Bruno. We go inside. Now."
If he doesn't respond, she'll shove him out of the vortex, intent on at least getting him out of whatever this strange thing is.
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He doesn't even look at her when her fingers dig into his arms, gazing past her at another Katrina he can see in the swirling snow. "Someone's going to get hurt--" he starts to say, but his pause hung too long and she's suddenly pushing him, the violent shove throwing him off balance and sending him stumbling. Finally, finally he actually looks at her, eyes still too bright but back to their usual boggling fear rather than whatever trance he was in before.
The miniature storm stops as abruptly as it began, snow and ice falling to the floor now that Bruno has stepped out of the circle, a glowing green slab of ice half-buried in the mess of snow in the entryway.
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"I not let you be hurt."
He looks like the skittish roommate she's used to again, and as much as that means he'll be easier prey for anything that might want to hunt him, at least this is a Bruno she knows how to deal with.
She holds onto him for another second or two, a gesture that's meant to be reassuring, before she turns to the green glow in the corner of her vision.
"Green ice." She moves, standing between it and Bruno. She will not let it hurt her. "It cause snow and wind. We should bring to ADI lab."
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sink
[Says Callisto, watching the transformation show with a mild, distant sort of interest. She herself is, unfortunately, not immune to the cold, so she's all bundled up (coat, snowpants, snowboots, gloves, hat), but the fact that Katrina doesn't seem to need any of that definitely doesn't go unnoticed. She trails over and, without asking permission, bends to pick up a piece of the sloughed-off skin.]
I'd rather find something on land, anyway; if it's in the ocean, I can't fight it, and that's no fun for me.
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She pulls on her human clothes, pulling her long, wet hair out from under her shirt, but doesn't bother to squeeze water out of it. Callisto is inspecting what used to be Katrina's tail, and... she has to admit, she finds it interesting. She's never done it herself because she's always had things to do as soon as she got on land. Also, it was hers, so it wasn't foreign, and it wouldn't yield any critical knowledge. What does Callisto make of it? ]
Yes. Is better on land. More to fight it. I find no sirens in ocean. Alone, chance to die is bigger.
[ The light glints off the scales of the shedded tail, grayish blue, grayish green. The blood on it - admittedly not much, and mostly on the inside - has started to congeal. ]
You never see it before now?
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[Always inclined towards destruction even on a small scale, Callisto starts picking off the scales one by one, not bothered in the least by any blood that rubs off on her fingers as she holds the piece of skin it from the back.]
I wonder, do your powers work on Entities and their minions?
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Entities... not know. But minions— if they human, yes. If animal, yes.
[ The siren song works on the brain, is what Ryn's human friends discovered. It damages the target's brain. So Katrina supposes it can work on a variety of potential prey. Entities don't sound as if they're like humans and other animals. ]
If Entities have body, maybe yes.
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[Hmmmmmm.]
Well, I'd just love to find one and test this out, but I've been here for months and I haven't run across one so far. For beings that want to destroy the world, they sure do like hiding.
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But such is not their luck. Still, she'd be willing to try. ]
They hunt. They watch, and attack when we are weak. [ She gives the softest hiss. ] I want kill them, seeing them. I not fear them.
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[But that says less about their scariness and more about Callisto's lack of self-preservation, as evidenced by the dead-sounding flatness in her tone.]
So when are they weak? That's all we need to find out.
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[ At least, that's what they say. Katrina can't be sure who will end up doing what. Secrets can lurk anywhere, after all.
Well. Except in the ocean. There seems to be nothing there but the usual animal and plant life. ]
They not in the sand. This not good trap. This is small thing, weak hunter. Can make us prey, but we still hunter.
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