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- !event,
- aelwyn abernant (d20 fantasy high),
- bucky barnes (mcu),
- kate cordello (original),
- manji (blade of the immortal),
- martin blackwood (tma),
- yelena belova (mcu),
- zz_abby kim (original),
- zz_andrew jaeger (original),
- zz_aziraphale (good omens),
- zz_beauregard lionett (critical role),
- zz_bruno madrigal (encanto),
- zz_callisto (xena: warrior princess),
- zz_donna noble (doctor who),
- zz_jack townsend (tftgs),
- zz_kugrash (d20 unsleeping city),
- zz_meredith idlewild (original),
- zz_mirabel madrigal (encanto),
- zz_neal caffrey (white collar)
Event - Material Goods
(cw: potential for violence, criminal activity, bombs/bomb threats, injury, incarceration, police brutality)
It's not difficult to identify the crates marked for Things of Beauty. They're colorful things, some might even say garish. Whoever chose them has a particular sort of taste, and it seems to be stuck somewhere in the 70s. They're stacked up on one of the docks, waiting to be loaded into delivery trucks by burly dock workers who look alternately annoyed by the hideous crates and disturbed by something about them. Anyone stopping to eavesdrop will hear one of them mention that he heard the crates murmuring. The concerns will be dismissed quickly as they move to load up the trucks, though.
The boat that's brought these over seems… confusingly small, like it's something local, rather than anything international. Getting onto the ship, itself, would be impossible during the day, and it seems to leave after having dropped off the boxes, heading out of port and off to places unknown. Anyone checking the ship's name–The Tarabroo–will quickly find it's not a ship that seems to be appropriately registered. The Tarabroo, as an internet search, does bring up some interesting information about a black hound with two snouts that oozes gasoline and breathes fire. It seems to be a legend associated with the Appalachian region.
There are, of course, many ways to disrupt the supply chain, and while stopping the actual boat that brought things isn't an option, there's slashing tires, incapacitating drivers, and attempting to shift or destroy cargo. However you try to stop things, best be careful not to get caught. There's security on the docks day and night, and they don't take kindly to intruders. You might find yourself boxed, tased, or otherwise incapacitated, if caught, and arrested by the police if a longshoreman doesn't decide to just punt you into the harbor for getting in their way. Enjoy the very icy swim.
Or maybe you're going the more… call in a bomb threat, or a gas leak, or otherwise cause a mess of paperwork route. It's not a simple task, either way. The people dealing with the bureaucracy at the docks seem to be uncannily well-organized and are quick to dismiss obvious lies. There might be more luck with bomb threats and gas leak notices at Things of Beauty, but after one or two, the police are going to catch wise to lies and start looking into exactly who has been making those calls.
For those who are caught, either in the act on the docks or making calls that tie up police resources, you'll find yourself chucked into the city jail for a night, maybe with someone else who was caught. The police seem to have varying degrees of what's considered appropriate use of force against those they catch, especially once they find out they're associated with ADI. You're horning in on their turf and making their lives difficult? How about they leave the lights glaring on you all night while playing some really annoying music and taking away any semblance of comfort? If you got arrested by a particularly angry officer, you might even end up with some bruises or a bloody nose for your trouble, before you're released.
(cw: body horror, injury (hands/arms), bleeding, mouths where there should not be mouths, supernatural drugging/apathy)
Despite best efforts, at least some of the product intended for Things of Beauty do actually make it there. Not many, but a small amount. ADI is tasking volunteers with the mission of acquiring whatever product has made it into the hands of the public… by whatever means necessary. (Which will likely amount to stealing.)
What is the product? Well, it appears to be… phone cases that have the approximate appearance and texture of flesh. Maybe even human flesh. With so much apparently persuasive marketing ahead of time for a product that will “change lives”, the fight to acquire one of these phone cases is intense and people are paying absurdly high prices for them. Those that aren’t able to buy the phone cases from the store itself can be seen offering even more money to those walking away with the precious goods.
Their efforts are all apparently in vain, though. Once someone has their hands on a phone case, they seem to be even more obsessed with it than they were with obtaining it. Any attempts to get them to relinquish the object–either legally or through less honest means–are rebuffed. They also appear to be very reluctant to let the cases physically leave their hands as well.
Even when the cases start growing mouths. Toothy mouths that are employed to bite at their hands. If people notice this disturbing occurrence, they don’t appear to care at all and continue to jealously guard their possession even as it makes a mess of their hands. Victims of these cases can be identified by the blood covering their hands, if they don’t happen to be holding on to the case.
Tracking down and retrieving all the cases will take a few weeks. It also poses a bit of a logistical challenge. Seeing the victims being utterly unaware or uncaring of their mangled hands doesn’t make any sense… until you physically come into contact with one of the cases. Then the reason becomes crystal clear (or will become crystal clear, in hindsight.) Touching them–even with gloved or otherwise protected hands–quickly begins to produce both an obsession with keeping possession of the object and an indifference to pain of all kinds, including emotional. Disposing of them becomes unthinkable, which poses something of a challenge for the mission characters have been given. However, if the cases are taken out of a person’s possession, both the numbing and possessive effects quickly wear off. They can then be destroyed or even just thrown away. Hopefully where no one else will be able to find them again.
(cw: severe emotional distress, emotional blackmail, internalized victim blaming, kidnapping, injury (hands/arms))
Things are not beautiful at Things of Beauty. In the days leading up to the launch the proprietor, Kahlil Nassir, sporadically haunts the place with a wide-eyed, tearful look and bandaged hands he tries to hide under long sleeves, his presence peppering the place with outbursts at complaining customers and his own numb, blank-faced employees alike. Weirder than that, perhaps, is how often he isn't seen around his shop at the height of the new product launch and the days following. ADI's investigations department has been having trouble sniffing out just where he's been going; it appears that he hasn't gone home in at least half a week by the time they finally give up on subtlety.
On the morning of January 18th, Kahlil is hauled kicking and screaming into an interrogation room on floor B1 of ADI headquarters. It seems that a pair of native ADI investigators took it upon themselves to stake out Things of Beauty and caught him pulling into the alley behind the shop several hours before opening time. He was driving a car that wasn't his own and that investigators suspect might be stolen, and at the time they apprehended him they also confiscated several cardboard boxes full of more fleshy phone cases that had been in the car's trunk.
This rather heavy-handed approach has not been immediately fruitful. Kahlil is clearly terrified but has been refusing to answer questions. Tensions are high at ADI; not all staff believe that bringing him in was the correct move, and removing him from the situation doesn't seem likely to have completely cut off the supply chain or sales of the phone cases. He's here now, though, and information is needed. Anyone who thinks they can get him to talk will be allowed to try, though higher ups make it clear that torture is not permitted.
(cw: body horror, uncanny valley, pregnancy imagery, loss of skin, implied animal death, implied human death, unsanitary conditions, self-doubt/body image issues)
The warehouse is virtually silent when people enter. No sounds of industrial machinery, no signs that anyone is there, just the low hum of electric lighting and a heater running. The entryway appears to be utterly unremarkable, and it's not until moving deeper in that people might begin to notice something off. It starts with a smell, the scent of rotten, putrid meat, and the deeper into the heart of the warehouse one travels, the more pronounced that scent grows. The walls, too, take on a moist, unpleasant sheen, turning from an industrial gray to something that looks almost… living, flesh-like. Touching the walls, people will find they feel warm and quiver slightly. It's like touching the inside of a mouth. The doorways, too, seem to be warped, appearing to be more like gullets than anything else. They squeeze inward whenever someone passes through, shrinking just a tiny bit more with each passage. If there are too many people going in, they may find it significantly harder than they expected to leave.
There's a sound in the air, carried faintly through vents, and growing louder as people move toward the center of the warehouse. It's a bleating sound, like there are animals being kept in this place. Finally entering into a large central room, the source of the sound becomes clear: This room is infested floor-to-ceiling with what at first appear to be plants with fuzzy white flowers. They're roughly the size of fists, and in the form of giant puffballs on thick, glistening green stalks. The bleating is louder in this room and seems to be coming from the flowers. Anyone checking closer will find that the flowers are actually malformed lambs, their stalks more like umbilical cords growing out of their stomachs, propping them up.
All around the room, there are scattered evidence of animals being fed to the lambs. Blood and bits of bone are visible in the field of flesh. For the keen-eyed, they might also spot what appears to be some blood-stained clothes and larger bones.
The lambs will nip at anyone reaching for them, and those who manage to pick one up without being bitten will be in for an unpleasant surprise. The lambs split open, once they're 'picked,' sloughing off their skins and transforming into… the phone flesh cases being sold at Things of Beauty. These 'freshly formed' phone cases seem to have a different effect than their packaged and shipped counterparts. Instead of biting, they whisper.
They whisper your deepest insecurity into your mind. They promise they can take that away if you just hold them, if you just feed them. Unfortunately, these early stage phone cases haven't developed a numbing effect, yet, and when they bite, it hurts, but maybe it's worth if for them to be able to take away the thing plaguing you most?
Those not waylaid by the cases will have a tricky time dealing with the plants themselves. They don't seem to respond to being burned with fires fizzling out on their uncomfortably moist bodies and within the warehouse that pulses almost like it's a living thing itself. There are other options, though. Poison maybe? Hacking them to pieces? Eating them? The warehouse has all of the standard safety equipment one might think of. How would you go about murdering a field of fleshy flowers that grows back at a disturbingly rapid pace? The lambs seem to be able to regrow from any part of a live plant.
- GENERAL - Players are welcome to play NPCs for themselves when they are needed in a thread. If you need more information on general behavior for these types of NPCs, please feel free to ask! In general, the information provided in the prompt should be sufficient and you're welcome to make up any details beyond that for your specific scene. Please remember that character deaths are permanent and plan accordingly!
- BY HOOK OR BY CROOK (15-16 January) - Information on the Tarabroo as a cryptid is sparse, but stories seem to tie its appearance to disasters involving mines, particularly anything where a collapse or explosion led to the release of a tailings pond. These ponds hold the poisonous cast offs generated during mining operations and are highly toxic. When they break and run downstream, it can poison a landscape for miles.
Anyone attempting to look into the crates at the docks will get a sneak preview of the flesh phone cases, but not have time to really do much with them.
In terms of the dock disruptions, players are encouraged to get creative! Not every officer will be abusive if your character ends up arrested, but some will be. Characters will be held overnight, then released with a fine ranging from $500-$2,000. No complaints to the police from those who are jailed will be taken seriously, but ADI will help to pay fines... provided you're working with them regularly.
- COMFORTABLY NUMB (16-31 January) - The effects of the phone cases are not instantaneous, but they do come on quickly enough that characters attempting to steal and dispose of them on their own will have serious difficulties in accomplishing the second part of the task.
The phones can be dealt with in any way that destroys them except for the use of fire (thus neutralizing their effect) or brought into ADI for disposal. (Or they just can be thrown away, though that does run the risk of them being rediscovered and is not ADI’s preference.)
- FEED ME, KAHLIL (18 January) - Characters will have the opportunity to talk to Kahlil in this prompt. Please respond to the NPC Threads comment below for responses from him. Shortly after he's brought in, investigations reveal that the car he was driving belongs to Hakeem Williams, a retired bank teller who was reported missing last week. Legally-minded individuals might realize that a private investigations company like ADI "taking Kahlil into custody" constitutes kidnapping–Kahlil is certainly aware of that fact.
- THE VEGETABLE LAMB OF TARTARY (18-19 January) - While the vegetable lambs' whispering will mainly focus on body image insecurities, if your character does not have those, they will hear the lambs whispering about other insecurities that plague them. Fire is the only option that will not work to kill the lambs, and they're numerous enough that no one person will be able to wipe them all out, whatever method they're using. Once the lambs are killed, the walls of the factory will revert to normal walls. Until then, they will appear to be uncomfortably close to real flesh and will bleed if cut. The 'blood' that comes out will appear to be putrid, black, and corrosive.
no subject
[He lets out a mirthless laugh.]
It's just...my mom. I can't let her get hurt by this. I think he might go after her instead of me.
no subject
We could bring her in too, I guess. Or at least help with some added security. Not, uh, not like we brought you in, we're not going to suplex your mom.
[Eugh, she's probably making promises she shouldn't be. Beau shakes her head a moment as if to clear it.]
Unless he really wanted to punish you somehow, there's no reason for him to go after her. Especially if you're already facing repurcussions by being in here. But depending on how things go I don't think it's unreasonable to offer you help with all this.
no subject
[He lets out a wry chuckle.]
And I really don't want you to suplex her.
no subject
[Said with a tone of humor in her voice, as well. She has no idea where Florida is, but like, it's probably far by the way he's talking about it. She'll reference a map later.]
Well, look. Personally, I think this has been pretty helpful. And I didn't have to threaten to snap you in half or anything, so. Better than a lot of other people I've talked to. You got anything else you want to go on record about all this? Or just to me.
no subject
Just...I didn't mean for any of this to happen. And if you haven't already destroyed those cases you took, you need to do that.
no subject
[She goes to stop, and then actually holds a second.]
Actually, quick question on that, do you know how to get rid of 'em? You ever tried?
no subject
no subject
Hey, anything helps. And seriously, thanks for talking it out and making it easy. You're not that bad a dude.
[That's not...the most comforting, but it's one of the nicer things she's said in her life, so it'll have to be good enough.]
See you around, Kahlil.