apocalypsehowmods: (Default)
Apocalypse How Mods ([personal profile] apocalypsehowmods) wrote in [community profile] apocalypsehowcomm2021-07-21 02:54 pm

Event - For Sport


For Sport

➥ Breaking It In


(cw: mentions of apparent mutilation of/violence against animals and animal death)

The conference room on the upper floors of ADI HQ is bright, airy, perhaps unnaturally so for the grim tidings that bring people here today. Those who have recently arrived will be ushered to the meeting by ADI employees or by Bonnie. It's not just the newest arrivals, but some other people who seem to be longer-term employees. The room is rather large and arranged like a lecture hall. Bonnie takes up a seat near the back, looking somewhat uncomfortable, but smiling at anyone who greets her.

At 9 AM sharp, a person steps into the room and heads to the front. They have curly hair and are wearing a gray business suit with a dark blue bow-tie. When they address the group at large, they speak in a calm, measured tone. "Good morning. I appreciate some of you may be here more reluctantly than others, but… there are matters of import to all of us to discuss. Some of you may have seen me already. I am Reyes Amador, assistant to Ms. Lehrer, the head of ADI. Earlier this week I sent out a message regarding some unusual activity at Coffin Beach. Thank you to those who investigated."

Their eyes seem to find the people who did, in fact, go looking, whether they found something or not.

"We have determined the creatures are shape-shifters. Some sort of, em... horse thing. In lieu of a term they might give themselves, we are referring to them as kelpies. Given the locations these were found, as well as other information into disappearances and deaths and mutilations of sea mammals in the area, we believe the kelpies are coming from the Essex Bay area to the north.

"For those willing to assist, we are mounting a reconnaissance mission. This is not intended to engage kelpies, just to find out where they are and how we might best approach an attack. All supplies, transportation, and monetary compensation will be provided. We will meet at ADI HQ in main lobby at 6 PM three days from now. Essex Bay is a remote site and conservation area, accessible only by boat, and not without a scientific permit. As you may guess, we will be traveling under cover of nightfall." Reyes smiles.

"I will be accepting questions about further details. I understand this is the first mission away for many of you, and you may have concerns. I will do my best to allay them. Bonnie also has some experience in these missions, if you would like first-hand accounts. Please also feel free to discuss amongst yourselves if this is a mission you think you are ready for. You will not be required to attend, nor penalized in any way if you do not. There is additional work to be done here, both with continuing examinations of the bodies we have and other efforts unrelated."


➥ Move the Goalposts


(cw: kidnapping, violence, sadism)

It happens away from the safety of ADI HQ one evening or so early in the morning, it's still dark, away from the potential for help, maybe. One moment, you (and possibly someone you're with) are walking, and the next, you will find someone has grabbed you and slammed you into the nearest surface. For those unable to fight back, a cloth will be held to their noses and mouths--chloroform, something to knock them out. For those able to fight or even to escape thanks to not actually being corporeal, they'll find that it is a trio of people who have attacked them. They wear jagged smiles and they're all much too sharp around the edges beneath their clothes. Those who saw the kelpies at Coffin Beach may recognize these people as something like them.

"Run, rabbit, run," one of the group says, voice rolling out like a gurgling tide.

Those who run will be chased and, if caught, chloroformed. Perhaps you're lucky, though. Perhaps you can race them back to safety. Or perhaps you'll find help along the way to protect you. Either way, the kelpies are relentless in their pursuit unless one of their number is injured or their prey can make it to ADI. The kelpies seem reluctant to actually enter ADI HQ or their housing, and will break off pursuit there, slinking back to the shadows.


➥ Curveball


(cw: kidnapping, violence/violence and mutilation against apparent animals, sadism, body horror, transformation, potential for claustrophobia)

For those unlucky enough to be caught, they'll find themselves waking amongst mud and bodies. Living, breathing bodies, thankfully. You have been tied up, but not gagged, and left with a group of other captives. A nearby fire casts light over everything, showing a large group of naked people with long, scraggly hair hauling a seal up out of the water. The animal fights them with a cunning that might seem odd, but the kelpies just laugh at it. They get it up near the fire, one raises a knife, and stabs into the seal, dragging the blade down its belly.

The seal bellows and then goes limp, seeming to collapse in on itself. It isn't long before a woman is drawn from the skin, shaking, fighting, wild-eyed with terror as her captors shove her around the fire in their own game. A few others turn their attention to the captives who are just beginning to wake and move about. They approach, one grabbing the skin the woman had come out of, others grabbing more skins from a nearby pile.

"Hush, hush... you'll have your freedom soon... while you can swim." The words come just before the kelpie slices your bonds and throws the skin over you.

The skin grapples your body, twisting tight around you, encasing and restraining. Your body is different now, thick and round, ungainly in the mud. Your legs have fused together and your arms have shrunk to thin flippers. This is not your body, you can feel how foreign it is, how you're crammed into the too-small confines of it... but you have instincts to go with it. Water is freedom! Or it's an attempt at freedom. It's either swim for your lives as some mockery of a selkie or stay and see how it feels to be cut open. Luckily for you, you'll find yourself psychically linked to the other selkies around you. Maybe you can do something together? Best think fast because the kelpies are setting their sights on new prey to chase once they've finished with their latest victim.


➥ Below the Belt


(cw: violence/violence and mutilation against apparent animals, body horror, gore)

The journey to Essex Bay isn't a long one, but it's somewhat treacherous as a small group of powerboats make their way into the refuge. The mission is simple: find where the kelpies are and see if there are any strategic points of-

Was that a seal? There are, in fact, many seals that pop up once boats enter the bay. The animals might seem to have an unusual cunning about them. Will they lead you somewhere useful? Perhaps try to flop themselves into your boats? The point is, there are seals accosting you in the middle of the night, and that's weird. Perhaps they have something they want to communicate.

Or was that a horse? A crocodile? There's something that seems to have noticed you, and it's smart enough that it's going to try to tip you and anyone else in your boat into the water rather than trying to engage otherwise. Sit down, you'll rock the boat.


➥ Sticky Wicket


(cw: potential for severe burns/injury, pain)

ADI is engaged in far more than one mission at a time, and for those not dealing with Essex Bay, or even before that, there are pick-ups to handle. Artifacts, you've been told as you're paired with someone else, whether you like it or not. The mission is simple: go to the Docks, collect a package from a locker there, and return with it to ADI. You've been provided an exact location and a code for the combination lock. The section of the Docks you've entered seems to be one with a lot of empty warehouses covered in graffiti, but the locker is there, something heavily reinforced and designed to be virtually impossible to get into. There's evidence that people have tried to gain entry without success.

Your code works, though, and you have your prize! You've been given strict instructions not to open the box the artifact is in… but there's nothing technically stopping you now, and there is a strange pull toward it.

Those who can't help themselves will find they have just picked up… some piece of sports gear! It looks wholly innocuous. Touch even a finger to it, though, and a horrific, searing pain will consume your entire body as 3rd-degree burns bloom across the skin where you've touched your artifact.

Or maybe you have a will of iron and sense enough not to touch strange, supernatural objects. What should be an easy mission is quickly derailed by some young punk darting out of an alleyway to try to steal your package. Or, at the very least, knock it from your hands. The youth is not alone, either. You've found yourself on someone's 'turf,' and they want what you've got. Are you cruel enough to let them have it?



➥ Mod Notes
  • BREAKING IT IN (21 July): Both Reyes and Bonnie will be available to answer questions that characters might have or listen to their complaints. Please put "NPC Requested" somewhere in your top-level response if you would like a mod response. For characters who can access their supernatural abilities and have some measure of supernatural spidey sense, both Bonnie and Reyes will register as off, but in different ways. Characters are welcome to attempt to use whatever powers they believe will work on the NPCs. There are potential IC consequences for this.

  • MOVE THE GOALPOSTS (23-24 July): Characters are welcome to capture or kill the kelpies. The only information they will be capable of providing to those who capture them and attempt to compel them for information is that they consider the entirety of the Massachusetts coast as their 'hunting grounds.' Whether that's true or not, it's what they believe.

  • CURVEBALL (23-24 July): Kidnapped characters will become seals! Sort of. Psychic seals who are extremely ill-fitted to the skins they're in. The only way to escape their current state is to be cut open and pulled out. As soon as they start to flee, the kelpies will chase them. Those who are captured will be cut out, toyed with, and shoved back into a skin again and again to continue the chase until they simply can't go on anymore.

  • BELOW THE BELT (24 July - night): Characters may encounter their selkie-fied comrades! Unfortunately, while the selkies can communicate with each other psychically, they are incapable of human speech. They are also being actively hunted by the kelpies. Characters may kill any kelpies they come across. Capture will not be possible in this case while they're in their horse forms. If PCs do not eradicate the kelpie threat that night, NPCs who have joined the mission will do so. Unfortunately, reconnaissance has become engagement, whether they like it or not.

  • STICKY WICKET (21 July - 5 August): You may select any piece of sporting gear you'd like for your character to pick up as long as it can fit in a reasonably-sized box. The pain associated with the burning will last only as long as a character is touching the object. Holding onto it for more than a minute will likely result in coming very close to death. Characters with inorganic appendages will find that the artifact will start to melt that appendage, whatever it is made of and it will still, somehow, hurt while it does it.
henchgal: (stupid hand tricks)

[personal profile] henchgal 2021-07-28 03:07 am (UTC)(link)
"Alright, one step back: do you think there is a clear-cut line somewhere, between 'that which needs to be killed' and 'that which can be allowed to live'?"

She's curious how he's coming at it, if he thinks the inhuman things what were kidnapping and torturing people might have been worth leaving alive.
inlieuofadad: (GA_70)

[personal profile] inlieuofadad 2021-07-28 03:23 am (UTC)(link)
"No." The question itself is simple enough to answer. The moral tangle behind it, less so. "There are plenty of humans I think the world would be better off without too. There's a difference between thinking the world would be better off without a person and acting as judge, jury, and executioner. Why not apprehend them? Why not at least consider it?"

He rubs one eye with a fingertip, wincing as he bumps the bruise on his face. "I'm not a soldier. I'm a cop. I made a promise to uphold the law. I need to be more subject to it than most people, not less. Murder is murder, even if you're killing a killer."

Gil flashes her a tired little smile. "That serial killer I mentioned--well, he was the first of two, but that's not the point--when he was convicted, he was sent to a psychiatric hospital instead of prison. He had a big room to himself there, a Persian rug, a desk, personal books, privileges. He was alive and, by all accounts, thriving. I saw the toll it took on his family. His murders, his trial, the media circus, the trauma of it all. I spend half the time I think about him wishing he was dead. But it's not my right to take that step without the presence of an imminent threat."

He takes a long drink of coffee, practically savoring how bad it is and wishing for his office to go with it. "I killed some of those things," he says bluntly. "The other option was watching innocents die. That's still taking a life, even if it's an evil one."
henchgal: (monologue)

[personal profile] henchgal 2021-07-28 03:31 am (UTC)(link)
"You'd make a piss-poor superhero with that attitude. There's at least one villain in my world who became a villain just to make that point." The one she's working for.

"But...on some level, thinking about the moral stuff in this case, my mind gets quibbly over the question of 'were those things people?' Like, there's a scale here. I have absolutely zero qualms about the idea of taking antibiotics to kill bacteria that are harming me. Right? I don't have an issue with the idea of cutting back poison ivy off a path that people walk. If there was some sort of animal attacking people, something that had gone bad, either because of rabies or something else, I'd be okay with it being killed. People..."

Her coffee's cooled enough that she can gulp it while forming the next thought, instead of sipping. "Both 'redemption' and 'repentance' are really loaded words, but our capacity to understand harm done and do better, that's part of what sets us apart, really. Do you think there was anything within the kelpies that was not invested in torturing us and feeding on our fear?"
inlieuofadad: (GA_67)

[personal profile] inlieuofadad 2021-07-28 03:51 am (UTC)(link)
"I don't know," he says. He used to be so afraid of those words when he was young. How it would make him look to say them, whether or not he would lose the respect of the person asking the question. He's long past the need to pretend he has knowledge of everything. Half of life, he's found, is figuring things out and then coming across something that forces you to try and figure things out again.

"That I don't is going to bother me. It's something I'm going to have to live with not knowing. What I do know is when I pulled that trigger--" when he stabbed that kelpie in the throat, when he crushed another one's windpipe with animal teeth "--I did it to protect and to survive. That's what I've got."

He tilts his head a little, curious and ironic. "You don't sound like much of a superhero fan."
henchgal: (glower)

[personal profile] henchgal 2021-07-28 04:02 am (UTC)(link)
"I don't think you can live in Hightower without losing any naive ideas about superheroes always being good people who only have the well-being of innocents in mind. Between needing hero's insurance on your car, home and self, seeing them leverage their fame for sponsorship deals, fights disturbing traffic and public transportation, and some heroes being more interested in fucking up villains than rescuing bystanders?"

She rolls her eyes. "I'm not involved in it all, not...really. But sometimes, it feels like it's their world, heroes and villains alike, and all the rest of us are just there to be their audience."
inlieuofadad: (GA_85)

[personal profile] inlieuofadad 2021-08-01 05:56 pm (UTC)(link)
"Hightower--that a city, state, country?" He shakes his head, clearly bothered by the fact that he has to ask.

He can't help the sympathy he feels when she describes her world. He understands, to a degree. Navigating through the morass of manners and red tape that Major Crimes usually gets mired in, he's felt the frustration of facing down people with more wealth and influence than moral fiber. Still, it can't be anything compared to the constant and very real physical threat that Meredith lives with.

"How would you change it? If you could. No barriers, no conditions."
Edited 2021-08-01 17:56 (UTC)
henchgal: (daring)

[personal profile] henchgal 2021-08-01 07:33 pm (UTC)(link)
"Hightower--city in Delaware, fourth largest city in the United States. From what I can tell, it doesn't exist in most people's worlds." She's slowly getting used to the idea that Hightower itself is a point of divergence.

"How would I change it? People with powers would be neutralized unless they were registered with the government and using those powers to actually help people. Captured villains would be neutralized, too. None of this vigilantism and lax sentencing for powered criminals, allowing them to escape from low-security prisons."
inlieuofadad: (GA_28)

[personal profile] inlieuofadad 2021-08-07 01:11 am (UTC)(link)
"Doesn't exist that I know of, yeah." That hasn't stopped being weird.

He stays quiet while she talks, expression neutral. "Neutralized how?"
henchgal: (Default)

[personal profile] henchgal 2021-08-07 07:02 am (UTC)(link)
"Well. Again, remember you've posited a world with no barriers, no conditions, so I'm positing a way to remove powers from the non-compliant. I'm not talking about killing people in this theoretical, Gil."

She sighs, glancing at him with the awareness that that's probably where his mind went. She had, in fact, considered it, but it wasn't a useful answer to this problem that wasn't actually hers to solve.

"The problem is that in reality there's no single solution to that problem, because people end up empowered in different ways. Magic, alien heritage, mutation, radiation, having enough money and resources to create a supersuit that flies and enhances one's strength...those can't all be resolved with a simple handwave and a 'you don't deserve these powers, so I'm taking them away'. You know?"

inlieuofadad: (GA_18)

[personal profile] inlieuofadad 2021-08-20 02:06 am (UTC)(link)
He holds up his hands in surrender, smiling a little. "You're right, I did. Deal with enough homicides and you start to assume things."

Gil picks up his coffee, not sure what else to say about a problem that's so beyond his capacity to weigh in on.

So:

"I'll bet insurance premiums are a bitch."