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- !event,
- !mod,
- !npc,
- aelwyn abernant (d20 fantasy high),
- bucky barnes (mcu),
- kate cordello (original),
- martin blackwood (tma),
- mercy graves (original),
- zz_angelo sauper (gundam unicorn),
- zz_archie jensen (zombies run),
- zz_caduceus clay (critical role),
- zz_cassandra cillian (the librarians),
- zz_chris redfield (resident evil),
- zz_full frontal (gundam unicorn),
- zz_gil arroyo (prodigal son),
- zz_goro akechi (persona 5),
- zz_jacob stone (the librarians),
- zz_jeff calhoun (original),
- zz_junior (read or die),
- zz_keith (voltron),
- zz_meredith idlewild (original),
- zz_monika (ddlc),
- zz_porco galliard (attack on titan),
- zz_ren amamiya (persona 5),
- zz_satoru gojou (jujutsu kaisen),
- zz_takashi shirogane (voltron),
- zz_thackery binx (hocus pocus),
- zz_toji fushiguro (jujutsu kaisen),
- zz_yuri egin (blue exorcist),
- zz_zhao tianyou (yakuza)
Event - For Sport
(cw: mentions of apparent mutilation of/violence against animals and animal death)
The conference room on the upper floors of ADI HQ is bright, airy, perhaps unnaturally so for the grim tidings that bring people here today. Those who have recently arrived will be ushered to the meeting by ADI employees or by Bonnie. It's not just the newest arrivals, but some other people who seem to be longer-term employees. The room is rather large and arranged like a lecture hall. Bonnie takes up a seat near the back, looking somewhat uncomfortable, but smiling at anyone who greets her.
At 9 AM sharp, a person steps into the room and heads to the front. They have curly hair and are wearing a gray business suit with a dark blue bow-tie. When they address the group at large, they speak in a calm, measured tone. "Good morning. I appreciate some of you may be here more reluctantly than others, but… there are matters of import to all of us to discuss. Some of you may have seen me already. I am Reyes Amador, assistant to Ms. Lehrer, the head of ADI. Earlier this week I sent out a message regarding some unusual activity at Coffin Beach. Thank you to those who investigated."
Their eyes seem to find the people who did, in fact, go looking, whether they found something or not.
"We have determined the creatures are shape-shifters. Some sort of, em... horse thing. In lieu of a term they might give themselves, we are referring to them as kelpies. Given the locations these were found, as well as other information into disappearances and deaths and mutilations of sea mammals in the area, we believe the kelpies are coming from the Essex Bay area to the north.
"For those willing to assist, we are mounting a reconnaissance mission. This is not intended to engage kelpies, just to find out where they are and how we might best approach an attack. All supplies, transportation, and monetary compensation will be provided. We will meet at ADI HQ in main lobby at 6 PM three days from now. Essex Bay is a remote site and conservation area, accessible only by boat, and not without a scientific permit. As you may guess, we will be traveling under cover of nightfall." Reyes smiles.
"I will be accepting questions about further details. I understand this is the first mission away for many of you, and you may have concerns. I will do my best to allay them. Bonnie also has some experience in these missions, if you would like first-hand accounts. Please also feel free to discuss amongst yourselves if this is a mission you think you are ready for. You will not be required to attend, nor penalized in any way if you do not. There is additional work to be done here, both with continuing examinations of the bodies we have and other efforts unrelated."
(cw: kidnapping, violence, sadism)
It happens away from the safety of ADI HQ one evening or so early in the morning, it's still dark, away from the potential for help, maybe. One moment, you (and possibly someone you're with) are walking, and the next, you will find someone has grabbed you and slammed you into the nearest surface. For those unable to fight back, a cloth will be held to their noses and mouths--chloroform, something to knock them out. For those able to fight or even to escape thanks to not actually being corporeal, they'll find that it is a trio of people who have attacked them. They wear jagged smiles and they're all much too sharp around the edges beneath their clothes. Those who saw the kelpies at Coffin Beach may recognize these people as something like them.
"Run, rabbit, run," one of the group says, voice rolling out like a gurgling tide.
Those who run will be chased and, if caught, chloroformed. Perhaps you're lucky, though. Perhaps you can race them back to safety. Or perhaps you'll find help along the way to protect you. Either way, the kelpies are relentless in their pursuit unless one of their number is injured or their prey can make it to ADI. The kelpies seem reluctant to actually enter ADI HQ or their housing, and will break off pursuit there, slinking back to the shadows.
(cw: kidnapping, violence/violence and mutilation against apparent animals, sadism, body horror, transformation, potential for claustrophobia)
For those unlucky enough to be caught, they'll find themselves waking amongst mud and bodies. Living, breathing bodies, thankfully. You have been tied up, but not gagged, and left with a group of other captives. A nearby fire casts light over everything, showing a large group of naked people with long, scraggly hair hauling a seal up out of the water. The animal fights them with a cunning that might seem odd, but the kelpies just laugh at it. They get it up near the fire, one raises a knife, and stabs into the seal, dragging the blade down its belly.
The seal bellows and then goes limp, seeming to collapse in on itself. It isn't long before a woman is drawn from the skin, shaking, fighting, wild-eyed with terror as her captors shove her around the fire in their own game. A few others turn their attention to the captives who are just beginning to wake and move about. They approach, one grabbing the skin the woman had come out of, others grabbing more skins from a nearby pile.
"Hush, hush... you'll have your freedom soon... while you can swim." The words come just before the kelpie slices your bonds and throws the skin over you.
The skin grapples your body, twisting tight around you, encasing and restraining. Your body is different now, thick and round, ungainly in the mud. Your legs have fused together and your arms have shrunk to thin flippers. This is not your body, you can feel how foreign it is, how you're crammed into the too-small confines of it... but you have instincts to go with it. Water is freedom! Or it's an attempt at freedom. It's either swim for your lives as some mockery of a selkie or stay and see how it feels to be cut open. Luckily for you, you'll find yourself psychically linked to the other selkies around you. Maybe you can do something together? Best think fast because the kelpies are setting their sights on new prey to chase once they've finished with their latest victim.
(cw: violence/violence and mutilation against apparent animals, body horror, gore)
The journey to Essex Bay isn't a long one, but it's somewhat treacherous as a small group of powerboats make their way into the refuge. The mission is simple: find where the kelpies are and see if there are any strategic points of-
Was that a seal? There are, in fact, many seals that pop up once boats enter the bay. The animals might seem to have an unusual cunning about them. Will they lead you somewhere useful? Perhaps try to flop themselves into your boats? The point is, there are seals accosting you in the middle of the night, and that's weird. Perhaps they have something they want to communicate.
Or was that a horse? A crocodile? There's something that seems to have noticed you, and it's smart enough that it's going to try to tip you and anyone else in your boat into the water rather than trying to engage otherwise. Sit down, you'll rock the boat.
(cw: potential for severe burns/injury, pain)
ADI is engaged in far more than one mission at a time, and for those not dealing with Essex Bay, or even before that, there are pick-ups to handle. Artifacts, you've been told as you're paired with someone else, whether you like it or not. The mission is simple: go to the Docks, collect a package from a locker there, and return with it to ADI. You've been provided an exact location and a code for the combination lock. The section of the Docks you've entered seems to be one with a lot of empty warehouses covered in graffiti, but the locker is there, something heavily reinforced and designed to be virtually impossible to get into. There's evidence that people have tried to gain entry without success.
Your code works, though, and you have your prize! You've been given strict instructions not to open the box the artifact is in… but there's nothing technically stopping you now, and there is a strange pull toward it.
Those who can't help themselves will find they have just picked up… some piece of sports gear! It looks wholly innocuous. Touch even a finger to it, though, and a horrific, searing pain will consume your entire body as 3rd-degree burns bloom across the skin where you've touched your artifact.
Or maybe you have a will of iron and sense enough not to touch strange, supernatural objects. What should be an easy mission is quickly derailed by some young punk darting out of an alleyway to try to steal your package. Or, at the very least, knock it from your hands. The youth is not alone, either. You've found yourself on someone's 'turf,' and they want what you've got. Are you cruel enough to let them have it?
- BREAKING IT IN (21 July): Both Reyes and Bonnie will be available to answer questions that characters might have or listen to their complaints. Please put "NPC Requested" somewhere in your top-level response if you would like a mod response. For characters who can access their supernatural abilities and have some measure of supernatural spidey sense, both Bonnie and Reyes will register as off, but in different ways. Characters are welcome to attempt to use whatever powers they believe will work on the NPCs. There are potential IC consequences for this.
- MOVE THE GOALPOSTS (23-24 July): Characters are welcome to capture or kill the kelpies. The only information they will be capable of providing to those who capture them and attempt to compel them for information is that they consider the entirety of the Massachusetts coast as their 'hunting grounds.' Whether that's true or not, it's what they believe.
- CURVEBALL (23-24 July): Kidnapped characters will become seals! Sort of. Psychic seals who are extremely ill-fitted to the skins they're in. The only way to escape their current state is to be cut open and pulled out. As soon as they start to flee, the kelpies will chase them. Those who are captured will be cut out, toyed with, and shoved back into a skin again and again to continue the chase until they simply can't go on anymore.
- BELOW THE BELT (24 July - night): Characters may encounter their selkie-fied comrades! Unfortunately, while the selkies can communicate with each other psychically, they are incapable of human speech. They are also being actively hunted by the kelpies. Characters may kill any kelpies they come across. Capture will not be possible in this case while they're in their horse forms. If PCs do not eradicate the kelpie threat that night, NPCs who have joined the mission will do so. Unfortunately, reconnaissance has become engagement, whether they like it or not.
- STICKY WICKET (21 July - 5 August): You may select any piece of sporting gear you'd like for your character to pick up as long as it can fit in a reasonably-sized box. The pain associated with the burning will last only as long as a character is touching the object. Holding onto it for more than a minute will likely result in coming very close to death. Characters with inorganic appendages will find that the artifact will start to melt that appendage, whatever it is made of and it will still, somehow, hurt while it does it.
Caduceus Clay | Critical Role | OTA
Move the Goalposts
Below the Belt
Sticky Wicket
Wildcard
Below the Belt
He's never actually met anyone who doesn't resemble a human. Well, you know, he's met rich people, and they're not really human anymore, but batshit insane in flesh and meat suits don't count. So, yeah, he might have spent some of their together time on the boat saying a curt hello to his new friend and studying him with his eyes.
"You can speak manatee?" Tak asks flatly. This is some fucking bullshit man.
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"Oh, they're seals." Now he wants to know what a manatee is. Caduceus eases back into his seat, gently pulling his tail free. "I usually try talking to the locals wherever I am if there's something weird going on. They usually know."
Some are more helpful than others, but the seals are hanging around the boat, which... seems weird? In his limited experience with seals.
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"Most people would refer to the ADI when they talk about the locals. Or Bonnie." Not the seals. Tak lets go of the... man's? Tail and leans back in his seat again, crossing his arms. Granted, those people haven't been particularly helpful. Tak is wary of what might be turning out to be some kind of stupid fetch quest. No guarantees that they won't get sent out to do the same thing ten times over once they get it right the first time.
"So what're the seals saying?" This should be good.
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"Something's not right. I'm not really sure if it's these little guys or the kelpies or both."
It's not a straight translation, but it's a sense of things. Maybe it's just getting used to this place, but he doesn't feel quite as connected as he usually does.
"They're hanging around, though." They want something. Or are trying to tell them something? Even though some of them bump up against the boat, Caduceus isn't inclined to let anyone chase them away. "You ever have an animal really try to get your attention?"
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"If you really want to talk to one why don't we just bring one on board?" They can always shove it off once they're done - or Caduceus can stop Tak from trying to shove it off the boat - and that feels like a safer alternative than them all potentially going overboard.
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below the belt!
So he swims up as close as he can, sticking his little nose out of the water.]
Arf! Arfarfar!! Arfrffffff...
[Hey! Get us out of here! Oh, this is not going to work... ]
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His hand tightens on the edge of the boat and Caduceus listens. He can't really talk to animals, he's not a druid, but--but he can glean things. (And, lucky Martin, he rolled an 18 on his nature check.)
Slowly, he opens his eyes again, frowning.]
Out?
[Is that just what the barking sounds like? Out, out, out! No, he's pretty sure that's something he's getting, an empathetic click in the back of his head.
Through the water he sees those weird roots again, creeping along and outward. He can't see how far they go. Focus.]
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Arf! Arfarfaffff!
[Yes! Yes, out, me, out of this thing! He bumps into the side of the boat, which doesn't achieve much besides being some kind of yes. He can't even properly shake his head, what a bother. But maybe that was enough to let this guy know he could be understood, even if Martin can't exactly say words back.]
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Caduceus frowns, eyes searching as the seal gets a little more intense with its barking. It's too fast, too much, and the bump to the boat makes the whole thing rock. His grip on the edge tightens and he shifts to keep his balance, heart jumping for just a minute at the possibility of being dumped into the water. There's nothing really to be afraid of, he reminds himself. Not from the water itself.
What's in it might be another matter entirely.]
Hang on, hang on, [he says, trying to calm both of them. He takes a deeper breath and tries to focus again. Out. Out is the one thing he keeps getting. Out of the water...? Caduceus looks around, then looks at the seal again.
He moves, putting his staff in the water. He's grateful it's not that deep - that gives him a point to brace and balance as the other arm plunges into the water to try to get around the seal that keeps bumping the boat. The whole thing tips as the firbolg's weight tips forward, but the counterpoint of the staff keeps them from going over entirely.
Yeah, he's going to try to pull the whole seal into the boat.]
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Arf! Arf!
[Yes, out of the water, that's step one. Once he's put down, he'll roll himself over onto his stomach and start looking around the boat. He doubts he can cut himself out of this thing, but maybe there's another way to communicate that. Regardless, he'll be sticking quite close to Caduceus' leg if at all possible for the moment.]
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cw: description of cutting an animal open
cw: even more animal harm and a little body horror
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Sticky Wicket, B
either way, they’ve been given strict instructions not to open the box, so he shouldn’t -- right? peeking inside, even if adi wouldn’t know, would violate the trust he’s trying to foster between them. but maybe their word shouldn’t be taken at face value either.
luckily, shiro is pulled from his waffling and he glances over -- and up -- at his partner. ah yes, big and pink; caduceus, right? pleasant enough guy, albeit daunting in physical presence. shiro’s initial urge is to wave off the offer and maintain the brunt of the mission by carrying whatever this is back to headquarters but…
perhaps it would be better to remove temptation. ] If you wouldn’t mind… [ he holds it out to caduceus. ] It’s light. When they said artifact, I pictured something more hefty.
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Artifacts can be small, [he says as he looks down at the box. It is light, isn't it? He wiggles it a little and hears something slide inside it.] Seen a few small things turn into big trouble.
[But if it was dangerous, why was it just behind a mundane lock? Unguarded? That seems kind of weird in his experience. Then again, Twiggy just gave them the Happy Fun Ball, so. Maybe it's not weird? His tail swishes.]
Maybe they'll let us see it when we get back.
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again, curiosity swells but -- caduceus has the right idea. finish the mission with the possibility that adi will expand the trust in their working relationship and clue them in on what’s really going on here. for now, shiro turns his gaze away and starts backtracking the way they came in. ]
Maybe. They’ve been relatively transparent with us thus far.
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[It feels like something is missing, but Caduceus doesn't know what the puzzle is supposed to look like and so he has no idea what pieces might be missing. So, for now, he's going along and paying attention, trying to glean what he can. Some of the ADI people are hard to read, though. He wants to get know Bonnie better, but one thing at a time.
He turns to head back in the direction they came... and forgets to duck. The tall firbolg knocks his head against a low doorway and the box tumbles to the floor.
And falls open.
It flips, losing its cargo before it properly lands. Caduceus rubs his head, muttering under his breath somewhat reproachfully before he turns his attention to their parcel. Then he cocks his head. He has no idea what he's looking at.]
What is that...?
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that mission was a clusterfuck from the beginning, only made worse in the end by being down in numbers and no one fully understanding what they were up against. it has shiro questioning the leadership of this organization but other than that, he hasn’t quite gotten any sinister vibes.
… until now, that is.
caduceus collides with the doorway and down goes the box. it’s a rush of concern for his partner and for the artifact itself, but before shiro can get too caught up in the scenario of explaining a broken item to headquarters, his gaze lands on what topples out and…
squints. ] … That can’t be the artifact. [ except, it is. the right locker, the right combination -- shiro feels the annoyance building the longer he looks at what appears to be a jockstrap. ] They wouldn’t have sent us out here for… [ trails off and abruptly crosses his arms. ] It has to be a joke.
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Oh wow, i just noticed i fked up the code in my last tag LOL OOPS
it happens!!
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Below the Belt
They're the words Mercy tries to convey. All that comes out is a series of barks as she presses herself up against the boat, even trying to push it as best she can to spin it around in the other direction.
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He's getting the hang of this here. Somehow that fuzzy understanding becomes easier after he's helped to put down a couple of kelpies, so when a seal starts desperately barking at him, Caduceus at least recognizes the warning.
Standing up in the boat, he nearly loses his balance when the seal tries to bump into it and push it. Caduceus crouches down and peers over the edge.
"Hey little buddy," he says, sounding relatively calm despite everything. It helps when other people are panicking. Or seals. People. He's already seen at least one person get cut out of a sealskin.
He can't make out words, he's not a druid and he can't talk to the seals like one of them could, but. He gets a gist. Danger. He already knew that, though.
"Is one of them nearby? The kelpie things."
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I seen them swimming all around, sir. You got to- Run!
The bark she lets loose this time is pained and terrified as she feels something sink teeth into her tail flippers and yank down hard. She fights against it, panic blinding her to anything else. The teeth release, and she can here bubbly, braying laughter carrying around her through the water. It doesn't matter. Nothing matters. Her blood paints the dark water in a black inky trail as she launches upward, out, and slams into the side of the little boat.
She doesn't mean to knock it, but she's sobbing with the pain in her foot-fin-flipper-whatever that is, and slapping uselessly against the side. Mercy has tried to be brave, but this is too much. This is too too much.
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Then he notices that the seal is bleeding.
[continued here]
Sticky Wicket A
But that would mean revealing himself. Might risk Martin. He isn't willing to do that.
Still, he listens quietly, chewing down the things he wants to ask, feigning ignorance.
When his partner speaks, Jon turns to him.]
It's alright. I remember them.
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[Caduceus considers the man he's been paired with. There's something very intense about him, something seeking. He knows more than he's letting on, though the agent doesn't seem to notice.
He smiles when his partner looks at him. There's something about the man that reminds him of someone he knows. A few people. Just a lot going on.]
I'm Caduceus Clay, [he says, figuring he should introduce himself. He doesn't offer his hand, as it's not a habit he'd ever developed and it's still taking some time for it to catch on even around a lot of people that tend to do it.
As the agent leaves them, Caduceus nods toward the door. No time like the present, right?]
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Ah, Jonathan Sims. Pleased to meet you.
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Caduceus isn't even entirely sure what they might encounter, given what he's seen here so far. But if ADI says the artifact is important, then it's worth trying to recover it. And he has some experience with that.]
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[He is curious after all. And why wait for this thing to be moved or hidden further?]
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