![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
- !event,
- !mod,
- !npc,
- aelwyn abernant (d20 fantasy high),
- bucky barnes (mcu),
- kate cordello (original),
- martin blackwood (tma),
- mercy graves (original),
- zz_angelo sauper (gundam unicorn),
- zz_archie jensen (zombies run),
- zz_caduceus clay (critical role),
- zz_cassandra cillian (the librarians),
- zz_chris redfield (resident evil),
- zz_full frontal (gundam unicorn),
- zz_gil arroyo (prodigal son),
- zz_goro akechi (persona 5),
- zz_jacob stone (the librarians),
- zz_jeff calhoun (original),
- zz_junior (read or die),
- zz_keith (voltron),
- zz_meredith idlewild (original),
- zz_monika (ddlc),
- zz_porco galliard (attack on titan),
- zz_ren amamiya (persona 5),
- zz_satoru gojou (jujutsu kaisen),
- zz_takashi shirogane (voltron),
- zz_thackery binx (hocus pocus),
- zz_toji fushiguro (jujutsu kaisen),
- zz_yuri egin (blue exorcist),
- zz_zhao tianyou (yakuza)
Event - For Sport
(cw: mentions of apparent mutilation of/violence against animals and animal death)
The conference room on the upper floors of ADI HQ is bright, airy, perhaps unnaturally so for the grim tidings that bring people here today. Those who have recently arrived will be ushered to the meeting by ADI employees or by Bonnie. It's not just the newest arrivals, but some other people who seem to be longer-term employees. The room is rather large and arranged like a lecture hall. Bonnie takes up a seat near the back, looking somewhat uncomfortable, but smiling at anyone who greets her.
At 9 AM sharp, a person steps into the room and heads to the front. They have curly hair and are wearing a gray business suit with a dark blue bow-tie. When they address the group at large, they speak in a calm, measured tone. "Good morning. I appreciate some of you may be here more reluctantly than others, but… there are matters of import to all of us to discuss. Some of you may have seen me already. I am Reyes Amador, assistant to Ms. Lehrer, the head of ADI. Earlier this week I sent out a message regarding some unusual activity at Coffin Beach. Thank you to those who investigated."
Their eyes seem to find the people who did, in fact, go looking, whether they found something or not.
"We have determined the creatures are shape-shifters. Some sort of, em... horse thing. In lieu of a term they might give themselves, we are referring to them as kelpies. Given the locations these were found, as well as other information into disappearances and deaths and mutilations of sea mammals in the area, we believe the kelpies are coming from the Essex Bay area to the north.
"For those willing to assist, we are mounting a reconnaissance mission. This is not intended to engage kelpies, just to find out where they are and how we might best approach an attack. All supplies, transportation, and monetary compensation will be provided. We will meet at ADI HQ in main lobby at 6 PM three days from now. Essex Bay is a remote site and conservation area, accessible only by boat, and not without a scientific permit. As you may guess, we will be traveling under cover of nightfall." Reyes smiles.
"I will be accepting questions about further details. I understand this is the first mission away for many of you, and you may have concerns. I will do my best to allay them. Bonnie also has some experience in these missions, if you would like first-hand accounts. Please also feel free to discuss amongst yourselves if this is a mission you think you are ready for. You will not be required to attend, nor penalized in any way if you do not. There is additional work to be done here, both with continuing examinations of the bodies we have and other efforts unrelated."
(cw: kidnapping, violence, sadism)
It happens away from the safety of ADI HQ one evening or so early in the morning, it's still dark, away from the potential for help, maybe. One moment, you (and possibly someone you're with) are walking, and the next, you will find someone has grabbed you and slammed you into the nearest surface. For those unable to fight back, a cloth will be held to their noses and mouths--chloroform, something to knock them out. For those able to fight or even to escape thanks to not actually being corporeal, they'll find that it is a trio of people who have attacked them. They wear jagged smiles and they're all much too sharp around the edges beneath their clothes. Those who saw the kelpies at Coffin Beach may recognize these people as something like them.
"Run, rabbit, run," one of the group says, voice rolling out like a gurgling tide.
Those who run will be chased and, if caught, chloroformed. Perhaps you're lucky, though. Perhaps you can race them back to safety. Or perhaps you'll find help along the way to protect you. Either way, the kelpies are relentless in their pursuit unless one of their number is injured or their prey can make it to ADI. The kelpies seem reluctant to actually enter ADI HQ or their housing, and will break off pursuit there, slinking back to the shadows.
(cw: kidnapping, violence/violence and mutilation against apparent animals, sadism, body horror, transformation, potential for claustrophobia)
For those unlucky enough to be caught, they'll find themselves waking amongst mud and bodies. Living, breathing bodies, thankfully. You have been tied up, but not gagged, and left with a group of other captives. A nearby fire casts light over everything, showing a large group of naked people with long, scraggly hair hauling a seal up out of the water. The animal fights them with a cunning that might seem odd, but the kelpies just laugh at it. They get it up near the fire, one raises a knife, and stabs into the seal, dragging the blade down its belly.
The seal bellows and then goes limp, seeming to collapse in on itself. It isn't long before a woman is drawn from the skin, shaking, fighting, wild-eyed with terror as her captors shove her around the fire in their own game. A few others turn their attention to the captives who are just beginning to wake and move about. They approach, one grabbing the skin the woman had come out of, others grabbing more skins from a nearby pile.
"Hush, hush... you'll have your freedom soon... while you can swim." The words come just before the kelpie slices your bonds and throws the skin over you.
The skin grapples your body, twisting tight around you, encasing and restraining. Your body is different now, thick and round, ungainly in the mud. Your legs have fused together and your arms have shrunk to thin flippers. This is not your body, you can feel how foreign it is, how you're crammed into the too-small confines of it... but you have instincts to go with it. Water is freedom! Or it's an attempt at freedom. It's either swim for your lives as some mockery of a selkie or stay and see how it feels to be cut open. Luckily for you, you'll find yourself psychically linked to the other selkies around you. Maybe you can do something together? Best think fast because the kelpies are setting their sights on new prey to chase once they've finished with their latest victim.
(cw: violence/violence and mutilation against apparent animals, body horror, gore)
The journey to Essex Bay isn't a long one, but it's somewhat treacherous as a small group of powerboats make their way into the refuge. The mission is simple: find where the kelpies are and see if there are any strategic points of-
Was that a seal? There are, in fact, many seals that pop up once boats enter the bay. The animals might seem to have an unusual cunning about them. Will they lead you somewhere useful? Perhaps try to flop themselves into your boats? The point is, there are seals accosting you in the middle of the night, and that's weird. Perhaps they have something they want to communicate.
Or was that a horse? A crocodile? There's something that seems to have noticed you, and it's smart enough that it's going to try to tip you and anyone else in your boat into the water rather than trying to engage otherwise. Sit down, you'll rock the boat.
(cw: potential for severe burns/injury, pain)
ADI is engaged in far more than one mission at a time, and for those not dealing with Essex Bay, or even before that, there are pick-ups to handle. Artifacts, you've been told as you're paired with someone else, whether you like it or not. The mission is simple: go to the Docks, collect a package from a locker there, and return with it to ADI. You've been provided an exact location and a code for the combination lock. The section of the Docks you've entered seems to be one with a lot of empty warehouses covered in graffiti, but the locker is there, something heavily reinforced and designed to be virtually impossible to get into. There's evidence that people have tried to gain entry without success.
Your code works, though, and you have your prize! You've been given strict instructions not to open the box the artifact is in… but there's nothing technically stopping you now, and there is a strange pull toward it.
Those who can't help themselves will find they have just picked up… some piece of sports gear! It looks wholly innocuous. Touch even a finger to it, though, and a horrific, searing pain will consume your entire body as 3rd-degree burns bloom across the skin where you've touched your artifact.
Or maybe you have a will of iron and sense enough not to touch strange, supernatural objects. What should be an easy mission is quickly derailed by some young punk darting out of an alleyway to try to steal your package. Or, at the very least, knock it from your hands. The youth is not alone, either. You've found yourself on someone's 'turf,' and they want what you've got. Are you cruel enough to let them have it?
- BREAKING IT IN (21 July): Both Reyes and Bonnie will be available to answer questions that characters might have or listen to their complaints. Please put "NPC Requested" somewhere in your top-level response if you would like a mod response. For characters who can access their supernatural abilities and have some measure of supernatural spidey sense, both Bonnie and Reyes will register as off, but in different ways. Characters are welcome to attempt to use whatever powers they believe will work on the NPCs. There are potential IC consequences for this.
- MOVE THE GOALPOSTS (23-24 July): Characters are welcome to capture or kill the kelpies. The only information they will be capable of providing to those who capture them and attempt to compel them for information is that they consider the entirety of the Massachusetts coast as their 'hunting grounds.' Whether that's true or not, it's what they believe.
- CURVEBALL (23-24 July): Kidnapped characters will become seals! Sort of. Psychic seals who are extremely ill-fitted to the skins they're in. The only way to escape their current state is to be cut open and pulled out. As soon as they start to flee, the kelpies will chase them. Those who are captured will be cut out, toyed with, and shoved back into a skin again and again to continue the chase until they simply can't go on anymore.
- BELOW THE BELT (24 July - night): Characters may encounter their selkie-fied comrades! Unfortunately, while the selkies can communicate with each other psychically, they are incapable of human speech. They are also being actively hunted by the kelpies. Characters may kill any kelpies they come across. Capture will not be possible in this case while they're in their horse forms. If PCs do not eradicate the kelpie threat that night, NPCs who have joined the mission will do so. Unfortunately, reconnaissance has become engagement, whether they like it or not.
- STICKY WICKET (21 July - 5 August): You may select any piece of sporting gear you'd like for your character to pick up as long as it can fit in a reasonably-sized box. The pain associated with the burning will last only as long as a character is touching the object. Holding onto it for more than a minute will likely result in coming very close to death. Characters with inorganic appendages will find that the artifact will start to melt that appendage, whatever it is made of and it will still, somehow, hurt while it does it.
Closed to Aelwyn
but they're at the godforsaken drop off point at the docks now and with the indicated warehouse less than two miles out, it doesn't seem all that likely that the mission can actually fail, right? riiiiiiiiight?
keeping an exaggerated sigh to himself, keith turns to aelwyn with an oh-so-overjoyed look on his face and mutters: ]
Whatever you do, just don't get in my way.
i'm so fucking sorry keith
Why would I get in your way? I can't stare dreamily at you, if I'm facing away from you... [Yeah. Sorry Keith. She's doing this and she's doing it on purpose.] What was your name again? Kenny?
this is fine???
Keith. [ a beat. ] And if you're sleepy, then stay here.
[ why else would she be staring after him dreamily?? god help him, he's just a little oblivious here. ]
You're just gonna be more of a risk.
[ AND WITH THAT SAID, off he goes towards the pick up site. ]
no subject
Don't be racist, Keith, I'm an elf, we don't sleep.
Who am I a risk to, anyway? You? I'm flattered that you think I'm so dangerous.
[She trails along after him after less than a moment's delay.]
no subject
he doesn't look back, but his tone's every bit as surly as his expression so she's not missing much. ]
We? [ insert eyeroll here. ] I've met space elves who do, so quit acting like you're some offended elven spokesperson. [ not that the alteans identify as "space elves" but that's what they are, so.
also he's just not even gonna bother addressing her second question. just keeps walking with his arms folded. ]
no subject
As she walks beside him though, she decides to bring up something a little more interesting.]
So, Keith. Do you trust them?
no subject
there are a few people milling around, none who are approaching just yet, but keith isn't able to shake the feeling that they're being watched. whether or not they actually are is up for debate, but it keeps tension visible in his shoulders. ]
They put me on a mission with you.
[ the response is distracted though. he pause as he glances towards a group of five leaning against the side of a worn down warehouse. frowniing he looks to see if there's a different route around to get to the pick up site, but going straight past is clearly the quickest route to the target. the result? instant annoyance, and for once it's not with aelwyn. ]
no subject
We're being watched, so at least try to act casual for one moment, hmm?
[Aelwyn will force her posture to seem a bit looser and she'll smile, more brightly like she is very happy to be here actually. She's not stupid enough to try to improv something because she absolutely knows Keith will not play along with her, so instead she will just try her best to look like someone with no idea what's going on, while at the same time muttering the incantation to hold a firebolt in case she needs to make an example.]
no subject
in short, keith doesn't act casual so much as he folds his arms and continues to walk like he fucking belongs at the docks -- purposeful, quick strides as he walks right past the group of five. miraculously, they don't pay keith much mind, probably figuring that he's out lookiing for drugs or something. awlwyn, on the ohter hand? not so lucky.
her bright smlie's interpreted as invitation to approach. a chorus of wolf whistles erupts as she passes by, and there's a distinct hey baby.
for his part, keith is rolling his eyes at this. prickliness aside, it's not actually in his nature to turn a bliind eye to harassment, but he's also pretty sure aelwyn can handle herself. for what it's worth, he does turn on his heel to glare as the gang members approach aelwyn. ]
She's not interested,
no subject
She really isn't, I'm afraid. [It's not like she's not used to this, being one of the prettiest girls in Elmville, but at least they knew to fear her parents. She's really too sober for this. Unlike Keith, she doesn't turn around to face them, but she does direct a stare and a thin smile toward them.]
Wouldn't want to come between your little fivesome, would I? I'm sure you can work out how it all works on your own.
[One of them, a short angry little man takes a second to process what she's even implying before puffing up and attempting to shove past Keith to get to her, spitting in anger. Aelwyn thinks she hears the words 'uppity bitch' in the midst. One of the others, seemingly finding the sass amusing in a condescending way, tries to grab the approaching punk and hold him back but he gets shoved off.]
no subject
all the same, as the short gang member approaches, keith steps in the middle to block his path to aelwyn. ]
You don't want to do that.
[ the man stops dead in his tracks, laughing derisively. ]
And who the fuck are you? Her boyfriend?
[ the whole gang erupts into titters over that. as predictable as the "quip" may have been, it actually does throw keith off, expression pinching in utter disbelief. ]
No?! { the hell? confusion clearly audible in his tone, it prompts further laughter that makes keith ball his fists. the short gangster then gives keith a sholid shove in the chest. ]
Then stay out of my way, idiot. This is between me and the girlie.
[ keith doesn't fall backwards or anything, but he is fairly light and the shove is at least successful in getting him to take a step backwards to catch his balance. the short guy proceeds to keep walking towards aelwyn
better think fast because otherwise? keit may throw a nice left hook to the side of his head. ]
no subject
Subtly, she points a finger at him, and in no time at all he hears her voice inside his head.
Stand down, no violence yet. I have a plan and I think you'll enjoy it.
And with a subtle wink Keith's way, she bats her eyelashes at the angry little man approaching her, who shoves her until she's against the wall. He leans uncomfortably close to her, and she can smell the reek of alcohol on his breath and tobacco on his clothes. He's trying to loom over her but because of her height, he's having a bit of trouble. Aelwyn does her best to appeal small.]
Wanna repeat what you just said about me, little girl?
[She smiles at him sweetly, almost looking innocent and as vulnerable as this stupid kid probably thinks she should be. He ]
I didn't mean anything by it. A simple misconception. I see now you're very strong and intimidating, just my type in fact.
[Then her smile sharpens to something much more dangerous, and she leans in, her words almost echoing. It's a whisper, barely loud enough for Keith to hear, but this stupid boy can hear her words vibrating all around his skull, overriding his thoughts like she's the only person in the world.]
But I think you're angry at the wrong people, sweetie. Your friends over there are the ones laughing at you. They'll never respect you 'till you put them in their place. My suggestion?
I suggest you take that gun of yours and let that big guy over there know you mean business.
[His eyes glaze over and his hands start shaking as he lets her go. Furious, he turns to one of the punks, who was laughing behind his fist before he grew more concerned.
The concern would be proven correct when his friend, who he had so cruelly looked down upon, draws his gun and points it right at him. Aelwyn chuckles and takes a step back as the others scramble and shout, drawing their own weapons.]
What the FUCK are you laughing at, Manny!?
[She nods at Keith in a universal sign of 'let's get out of here.' Let's see if he's cooperative enough to follow her lead.]
no subject
[ let it first be known that it's more the shock of hearing aelwyn's voice in his head that gets keith distracted enough not to go throwing punches rather than willful cooperation. he was right though, aelwyn clearly has something up her sleeve, but whatever it is doesn't make it comfortable to watch the guy getting right in her face.
not that the altercation lasts long. focused as he is on the pair of them just in case he has to pull the short dude off of her, he picks up on some of her whispering. it's hard to make out given the encouraging whoops coming from the other four, but keith catches fragments. I suggest.... gun... over there...
it doesn't really make any sense until a bbeat later when all hell breaks loose and the situation escalates tenfold. on the one hand, great now he knows the local thugs are definitely carrying firearms, but on the other this isn't really how he wanted to confirm that, thanks. with five guns and alcohol in the mix, keith takes little convincing to slip out of sight with aelwyn, not outright running just in case that draws their attention again, but speedwalking. very very tense speedwalking to the next warehouse over where they duck around the corner for cover in te shadows. ]
No violence yet?! [ he hisses the words at her after they've put a good amount of distance between them and the chaos. despite everything, aelwyn will notice keith isn't actually panicking. it's the first real indication he's given her that he's Seen Shit as the saying goes. that said, he winces as a single shot gets fired. the scream that follows is sonified agony until it fractures into sobbing. there's more yelling afterwards -- confused, panicked and intermingled with strings of expletives.
with the cops likely to turn up soon, the mission is likely fucked, but also? fuck adi and the mission right now. ]
What did you do? [ he stops short before throwing out a wry brainwash him? call it self preservation to avoid antagonizing a potential someone with fucking mind control as an ability, but in the moment it's more of a desire to see how aelwyn plans on spinning this. ]
no subject
She feels almost giddy, watching it all go down. Like the powder used to, and the drinks and the potions and all the destructive shit she and Penelope got up to when they were running arm and arm into oblivion.
She ducks behind the warehouse, and she finally notices that Keith is a lot less thrilled.
Well, you're no fun at all, are you?
The grin disappears, replaced with a tighter smile.]
Got them off our backs in a way that leaves nothing anyone can trace back to us, and will provide a loud and pressing enough distraction that nobody will even pay attention to us or the package.
I didn't kill them, did I? Relax. It's just one spell. [They might be dead. Eh. It happens. Shouldn't harass women.]
no subject
I'm calling an ambulance just in case. We need to be out of here before that arrives.
[ he says, pulling out his phone.... only to power it down. he can't send telepathic messages, but he gives aelwyn a look and gestures for her to do the same. he'll make the request verbally if he has to in order to get the point across, but once all the devices are off, he continues: ]
Have you tried that on Reyes or any of the other ADI personnel to get them to send us back?
no subject
So instead, she'll whisper.] Well, I'm not quite suicidal, so no. I have to imagine that an ADI operative has to have some means of knowing if they've been placed under a magic effect, so that's something I'd like to save for if I'm sure they have something they can tell us or... you know, do for us. Something that's worth immediately being branded as an enemy.
Besides, I doubt Reyes would be the ideal target for that. Their boss however... if anyone knows the full extent of it, it's her. And if anyone has the power to do anything, it's her, or whoever she works for. [She hesitates before adding.] I'd also probably use a mind-reading spell instead of this one. Much less risky.
no subject
So you don't think Reyes has been told anything of value?
[ seems doubtful to think reyes is out of the loop entirely, but there are a lot of conspiratorial ways in which that could possibly be true. ]
Has anyone even seen Rtheir boss?
[ keith's gone looking certainly, but hasn't actually been successful. ]
no subject
[Those moralizing types tend to be at the very least predictable, and it seems like Bonnie is uncomfortable the entire time she's doing work for the ADI. Aelwyn's making a lot of assumptions about a woman she's never met but she doesn't think she's wrong either.]
Of course, you can never be too careful. She could be a secret monster for all we know.
[...Has anyone seen their boss? Huh. She imagines she'll probably be more prominent the longer they're here but that is concerning.]
...No, I don't think so. Finding her seems like it's probably at least a good start to getting some answers.
no subject
[ which is to say, keith doesn't know a whole lot either. he frowns, considering. ]
But you may be right about neither of them having the complete picture, but I find it hard to believe that they're not complicit with hiding some details. [ a beat. ] But okay. Suppositions aside, saving the mindtricks for when there's a solid lead will probably get us further in the long run.
Do they know about your abilities? Did they ask when you got here?
no subject
But... even all that aside, I don't believe they'd be able to read my spellbook even if they tried.
[She's a bit surprised that he's actually agreeing with her suggestion, but Keith has been full of surprises today.]