Callisto (
myfavoritemurder) wrote in
apocalypsehowcomm2021-11-13 11:25 am
[LOG] I don't need a new love or a new life [OPEN]
Who: Callisto AND YOU
When: Mid-November
Where: Various places around town!
Summary: A feral warlord arrives in town and is about to make that everybody else's problem.
Warnings: N/A at the moment; will edit if that changes
A; ARRIVAL; OTA
[Callisto pops up in what she imagines to be some sort of shrine. It's unadorned and impersonal, giving her no hint about what god it's dedicated to, but there are basins to place offerings in and segregated booths for private contemplation, so she's pretty sure her initial guess is right on the money. For a long moment, she's still: her hand braced against the wall, and her eyes squeezed shut against the harsh bright light. Her head swims. Her legs nearly buckle.
But then she pushes through it. Despite the weakness and disorientation, she pushes off the wall and spins for the door, one hand on the hilt of the dagger in her belt. She's dressed head to toe in leather armor, wearing a sword strapped to her back, and to say she looks out of place would be an understatement - but there's no hint of self-consciousness to her as she strides down the hall, boots clicking on the hard floor.]
Who are you?
[She snaps at the first person she sees - though she is, of course, still speaking Ancient Greek by this point.]
What have you done with me?
B; ADJUSTMENTS; OTA
[The next several hours are an absolute whirlwind, and one that's more exhausting than energizing. Believing everything she's told, at least, isn't a problem: for a woman who comes from a world filled to the brim with gods and magic, ADI's explanation sounds perfectly reasonable to her. Being recruited, however, is a little more hairy. "Sure, I'll help you with your little apocalypse problem," she says to the ADI rep who does her intake. "But you'll have to do some things for me in return." And when they don't immediately promise to harness their considerable power and technology to help her destroy Xena, she balks. Hard.
It takes time, but a tentative agreement is reached. ADI might be unnecessarily squeamish about the idea of aiding and abetting her vengeance plans, but they do seem to be her best shot at returning home, and so she agrees to fight for them - reluctantly, and with strong conviction that she's getting the short end of the stick here, but she's faced down more hopeless-looking situations. She's sure she'll eventually find some way to leverage this one in her favor, too.
But honestly, the big-picture stuff is the easy part. It's the day to day stuff that's disorienting. Powerful, mysterious beings and travel between worlds is far easier for her to wrap her head around than a thin, hard rectangle that everyone insists isn't magic, even though it somehow holds currency and keeps track of her finances for her. And yet it's not long before she sees it in action, because after finishing up with all the preliminary introductions, the very first thing they do is hustle her off to find more "suitable" clothes - an idea that she dismisses as unnecessary only before they leave the building and hit the cold winter air. Others might encounter her on the street outside a clothing store, right after her very first car ride, leaning her forehead against the brick outer wall of the building and waiting for the waves of nausea to pass. Soon after, she can be found inside the clothing store itself, sorting through everything with a perplexed and critical eye. Coaxing her to pick up anything other than a winter coat and some snow pants might be a bit of a struggle.
ADI Housing is next, and after making sure she knows which apartment has been assigned to her, this is where the intake folks finally leave her to find her way on her own. For the next few hours, she just wanders, paying zero mind to the difference between public and private spaces. She investigates the gym and the laundry room (final verdict: complete and utter mysteries), but if anyone is prone to leaving their apartment door unlocked, they might also find her inside, poking through their stuff.
She is, on the whole, on the subdued side of things this evening, skulking around rather than stomping around. She rests in common areas, sitting on the floor, glaring unprompted at anyone who passes by. And when late evening comes and she starts hearing talk of the guards locking the doors soon, she heads for the exit - slipping out, rather than in, before curfew hits. Bundled up in her new coat and ski pants, she aimlessly wanders the downtown streets for a few hours, seeking out nothing in particular, simply getting the lay of the land. Bus stops end up being of particular interest to her, and though she never tries to board a bus herself, she always stops when she sees one coming, watching the passenger disembarkation and embarkation process with a vague sort of interest.]
Where do they go?
[She asks out loud, if there's anyone standing near her.]
What's the farthest anyone has ever traveled on one?
[They too must be magic, she reasons - maybe even mysterious and not well understood, like the forces that brought her here. If she gets on the right one, she wonders, will it whisk her away across worlds?]
C; ROOMMATES; CLOSED TO EMILY DYER
[When she's told that she's being assigned an apartment, Callisto initially dismisses the idea. She has little use for indoor spaces, particularly when it comes to living in them: she hasn't lived in a house since she was a teenager and hasn't felt at home in one since she was a child, and she doesn't see either of those things ever changing.
But once she gets a load of this world's climate, the indoors ends up being a bit more appealing, and she does have some level of curiosity about... well. All of this, honestly. This means that when Emily comes home, she'll find an unfamiliar winter coat and pair of snow pants spread out to dry on the living room floor, and a leather-clad stranger in the apartment kitchen, fiddling with the stove burners. She's got one lit at full blast, and is leaning in close, examining the writing on the control panel.]
Do you use these to cook?
[She asks, by way of greeting.]
When: Mid-November
Where: Various places around town!
Summary: A feral warlord arrives in town and is about to make that everybody else's problem.
Warnings: N/A at the moment; will edit if that changes
A; ARRIVAL; OTA
[Callisto pops up in what she imagines to be some sort of shrine. It's unadorned and impersonal, giving her no hint about what god it's dedicated to, but there are basins to place offerings in and segregated booths for private contemplation, so she's pretty sure her initial guess is right on the money. For a long moment, she's still: her hand braced against the wall, and her eyes squeezed shut against the harsh bright light. Her head swims. Her legs nearly buckle.
But then she pushes through it. Despite the weakness and disorientation, she pushes off the wall and spins for the door, one hand on the hilt of the dagger in her belt. She's dressed head to toe in leather armor, wearing a sword strapped to her back, and to say she looks out of place would be an understatement - but there's no hint of self-consciousness to her as she strides down the hall, boots clicking on the hard floor.]
Who are you?
[She snaps at the first person she sees - though she is, of course, still speaking Ancient Greek by this point.]
What have you done with me?
B; ADJUSTMENTS; OTA
[The next several hours are an absolute whirlwind, and one that's more exhausting than energizing. Believing everything she's told, at least, isn't a problem: for a woman who comes from a world filled to the brim with gods and magic, ADI's explanation sounds perfectly reasonable to her. Being recruited, however, is a little more hairy. "Sure, I'll help you with your little apocalypse problem," she says to the ADI rep who does her intake. "But you'll have to do some things for me in return." And when they don't immediately promise to harness their considerable power and technology to help her destroy Xena, she balks. Hard.
It takes time, but a tentative agreement is reached. ADI might be unnecessarily squeamish about the idea of aiding and abetting her vengeance plans, but they do seem to be her best shot at returning home, and so she agrees to fight for them - reluctantly, and with strong conviction that she's getting the short end of the stick here, but she's faced down more hopeless-looking situations. She's sure she'll eventually find some way to leverage this one in her favor, too.
But honestly, the big-picture stuff is the easy part. It's the day to day stuff that's disorienting. Powerful, mysterious beings and travel between worlds is far easier for her to wrap her head around than a thin, hard rectangle that everyone insists isn't magic, even though it somehow holds currency and keeps track of her finances for her. And yet it's not long before she sees it in action, because after finishing up with all the preliminary introductions, the very first thing they do is hustle her off to find more "suitable" clothes - an idea that she dismisses as unnecessary only before they leave the building and hit the cold winter air. Others might encounter her on the street outside a clothing store, right after her very first car ride, leaning her forehead against the brick outer wall of the building and waiting for the waves of nausea to pass. Soon after, she can be found inside the clothing store itself, sorting through everything with a perplexed and critical eye. Coaxing her to pick up anything other than a winter coat and some snow pants might be a bit of a struggle.
ADI Housing is next, and after making sure she knows which apartment has been assigned to her, this is where the intake folks finally leave her to find her way on her own. For the next few hours, she just wanders, paying zero mind to the difference between public and private spaces. She investigates the gym and the laundry room (final verdict: complete and utter mysteries), but if anyone is prone to leaving their apartment door unlocked, they might also find her inside, poking through their stuff.
She is, on the whole, on the subdued side of things this evening, skulking around rather than stomping around. She rests in common areas, sitting on the floor, glaring unprompted at anyone who passes by. And when late evening comes and she starts hearing talk of the guards locking the doors soon, she heads for the exit - slipping out, rather than in, before curfew hits. Bundled up in her new coat and ski pants, she aimlessly wanders the downtown streets for a few hours, seeking out nothing in particular, simply getting the lay of the land. Bus stops end up being of particular interest to her, and though she never tries to board a bus herself, she always stops when she sees one coming, watching the passenger disembarkation and embarkation process with a vague sort of interest.]
Where do they go?
[She asks out loud, if there's anyone standing near her.]
What's the farthest anyone has ever traveled on one?
[They too must be magic, she reasons - maybe even mysterious and not well understood, like the forces that brought her here. If she gets on the right one, she wonders, will it whisk her away across worlds?]
C; ROOMMATES; CLOSED TO EMILY DYER
[When she's told that she's being assigned an apartment, Callisto initially dismisses the idea. She has little use for indoor spaces, particularly when it comes to living in them: she hasn't lived in a house since she was a teenager and hasn't felt at home in one since she was a child, and she doesn't see either of those things ever changing.
But once she gets a load of this world's climate, the indoors ends up being a bit more appealing, and she does have some level of curiosity about... well. All of this, honestly. This means that when Emily comes home, she'll find an unfamiliar winter coat and pair of snow pants spread out to dry on the living room floor, and a leather-clad stranger in the apartment kitchen, fiddling with the stove burners. She's got one lit at full blast, and is leaning in close, examining the writing on the control panel.]
Do you use these to cook?
[She asks, by way of greeting.]

no subject
mentally, Emily takes a deep breath. she has to push past this and manage. like dealing with an unruly patient.]
If you're cold, I can turn up the heating system. But I will not let you burn this apartment down, nor evade giving me a reason for your presence.
no subject
The fire isn't a part of your heating system?
[This does, at least, sound like an honestly-meant question. She's genuinely baffled.]
no subject
[despite her own proclamations, here she is explaining what's going on...shaking her head a little, she walks out of the kitchen, to gather the clothes on the floor. they can't dry like that - at the least, it'd do better to put them over the back of a chair or two. no progress is being made, and she hates the feeling of bashing her head against a wall.]
Will you at least tell me your name, before I am forced to call you stranger?
no subject
[Callisto snaps, moving to block her off - putting her body in between this woman and the outerwear that she just purchased a handful of days ago and isn't particularly attached to.]
But if you'd like to fight me for them, I'd be happy to snap you like a twig. Oh, and it's Callisto, by the way--
[She plants one booted foot on the sleeve of her coat, pinning it to the floor.]
-- your new roommate. Apparently.
[She's slept outside the past several nights, next to a campfire on the outskirts of town, and she's reluctant to change that plan going forward.]
no subject
[one breath, to steady herself. if that was the case, then she can at least leverage the concept of what belongs to oneself to ensure her own room remains untouched. clearly, she'll need to figure out some ground rules.]
I do not intend to fight you, now or ever. Nor do I intend to rob you.
no subject
[She says, looking Emily up and down. Too bad, but not a surprise; the woman certainly doesn't look like a fighter.]
The fighting, not the robbing; I love a good fight. But if you don't fight, Emily, then what do you do?
no subject
I work as a physician for ADI. A healer, if that's more of what you know.
[she's guessing, from the comment about the stove and the heating.]
no subject
[Casual arson jokes are a great way to make friends. Satisfied that Emily isn't going to steal her clothing, she steps away from the coat and snowpants, heading back over to the stove.]
Why don't you assume that I know my way around a cooking fire, and that I can keep this one in check, hmm?
no subject
A moment, if you would.
[appeasement, in the end.]
You say that, and yet you've only just arrived here. That, and we've gotten off on the wrong foot to start with.
[there. a smile will ease things.]
I wonder if you'd consider letting me cook, at least for your first night. As a sort of welcome gift for you.
no subject
[She says, in a definitive sort of tone that indicates that this has already been considered and decided on.]
I'm not an indoorsy sort of girl; I hate sleeping with a roof over my head.
[But she is hungry, it's much harder to find game animals here than it is at home, and the ADI cafeteria is more of a necessary evil than some place she'd like to actively spend time in. And so she steps back from the stove without further challenge or complaint, even if she punctuates the move with:]
And I can tell when someone's trying to butter me up, you know.
no subject
[because if so, she really doesn't mind using that as a peacekeeping strategy.]
no subject
[She says matter-of-factly, with a roll of her eyes.]
So in the future, I really wouldn't bother. But if you want to cook, then cook.