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Apocalypse How Mods ([personal profile] apocalypsehowmods) wrote in [community profile] apocalypsehowcomm2021-10-15 05:46 pm

Event - Lullaby


Lullaby

➥ For You Never Shut Your Eye

Photo of a small grassy area within an urban environment. Two men are passed out across the grass and sidewalk. There is a purple gradient filter over the photo.
(cw: supernaturally-induced sleep/fatigue, supernaturally-induced sleep disorders/somniloquy, needles/injections)

The line between waking and sleep is beginning to blur. People will find themselves sleeping far too much, but it never feels like enough. The music is growing more prevalent and persistent throughout town. The effect is still weaker within the building, but as October wears on, more and more people are affected and ADI staff are more intent than ever to find the source and also figure out how to block the effects. Characters will find themselves conscripted (between Halloween Party preparations) into assisting with building or testing anti-music and sleep devices along or with helping to try to track down the source of the music.

For those helping to build and test devices, there is an R&D lab in the basement levels of ADI that will be available. Devices native staff have been able to devise include:

  • Headphones that play different frequencies to try to cancel out the sound of the singing.
  • An armband that periodically stabs a small needle into the arm with a small dosage of adrenaline.
  • Headbands set to a constant low vibration.
The efficacy of all of these devices is… questionable, but perhaps others may have their own expertise to lend to the efforts, attempting something on a broader scale than just personal protection devices.

For those helping to track the source of the music, finding it seems to be impossible, but there is a definite pattern that characters will note as the days pass. The epicenters of the music are moving, migrating out of the graveyards and converging on ADI Headquarters. As this goes on, the building will become less and less of a safe haven, the music penetrating its walls and affecting the staff there more heavily. You might find yourself having to help a neighbor who's fallen asleep while working. Or you might not even be able to fully tell they've fallen asleep as they sleepwalk and talk almost like they're actually still conscious. Even those who have never been prone to sleepwalking and talking may find themselves affected and… far more open with what they say when in the unguarded state of semi-unconsciousness.


➥ Till the Sun Is In the Sky

A caucasian woman is lying on the floor, eyes closed. The room is dark around her with a spotlight shining on her. A secondary image of the woman, semi-transparent and wrapped in white clothes floats just above the woman on the floor. There is a purple gradient filter over the photo.
(cw: supernaturally-induced sleep/fatigue, thanatophobia, character death, death by poisoning, blood, choking, emetophobia, death by crushing)

By the 25th, some people may find waking up to be a challenge in and of itself. But they do manage to wake up. Seemingly. Perhaps the day is much like any other, heading to ADI or out around the city, grabbing coffee and- something is wrong. Something is very wrong. That cup of coffee you just drank had tasted a little different than usual. A touch of almond to it? It hits you that your throat is burning, bile and blood rising up and choking you as you hack and gasp and vomit. Your legs grow weak, you're losing control of everything, falling, dying.

And then you wake up.

Just a nightmare. Just a bizarre and horrible nightmare. You head out and… is this home? You're home! Or maybe… wait, this doesn't seem right. Have you gone somewhere else? Some things might be familiar, memories intertwined and mixing with fantastical elements, some your own, some not. You notice people you recognize, ones who might be as confused as you are. This isn't where they should be and they remember dying, too. Or seeing you die or someone else. It doesn't make sense, but somehow, they remember they had a dream they shared last night. And then something falls from above and nearly crushes you or your partner. Or maybe it does crush them, and you're suddenly looking at a dead body as the world and this nightmare that feels so very real becomes more and more hostile. Maybe something falls on you.

And then you 'wake up.'


➥ When the Blazing Sun Is Gone

Three sheet ghost halloween decorations stand in a line. There is a purple gradient filter over the photo.
(cw: supernaturally-induced sleep/fatigue, thanatophobia, character death, body horror, detailed description of painful physical transformation, description of the loss and regrowth of teeth, violence, mental status alterations, temporary power-loss, spiders)

Even with people dropping left and right thanks to the odd sleep effect taking hold, ADI staff are hellbent that their Halloween party will not be completely ruined. And on the 28th (a little before the actual holiday), everyone wakes up. Or… seems to. For those trapped in dreams, it will seem very much that they've woken up, the music has stopped, and they can actually carry on. For a few days, it even seems like things are normal. The party on the 31st is a blow-out bash. The entire first floor of ADI HQ has been transformed with decorations. The canteen is serving festive food and has set up a dance floor with holiday-appropriate music playing. Some of the offices feature additional activities, including party games like bobbing for apples in a trough that's been brought in, a guess this gross food booth, and more general party games. For a quieter time, there are also areas set up with board games and card games to play. And for some extra fun spooks a mini-haunted maze has been set up with faux spiders and webs, along with other goofy-looking monster creatures.

It's around 9 PM when the music and lights suddenly cut out. There's nothing for several seconds. Then, a voice begins to sing, filling the halls of ADI. It's a young girl's voice.

"Bye-bye, bye-bye,
Quickly you will die,
On the morning will be frost,
And you’ll go to the graveyard, the graveyard.

Grandfather will come there, too,
And he will bring the coffin.
Grandmother will come along,
Her tears, they will not soften.
Mama sings the prayer song, then,
And falls down on her knees.
Daddy takes you to the grave,
No one can hear his pleas.

Bye-bye, bye-bye,
Quickly you will die,
On the morning will be frost,
And you’ll go to the graveyard, the graveyard.


As the last notes of the song fade away, all hell breaks loose. Those who had been wearing particular sorts of costumes, ones that are more monstrous in nature, may find themselves transforming, growing, twisting, shifting. It's not a clean change, but a violent, agonizing one that cracks bones, tears and reshapes muscles and tendons, pushes out teeth to make room for new ones. Those transformed will find themselves compelled to chase, to hunt, to kill anyone they can get their claws, teeth, or other appendages on.

For those who stay themselves, it's not just their transformed friends who pose a danger, but the decorations they've set up, as well. Those fake giant spiders and webs? They're no longer fake. Neither are any of the other demonic little creatures. The goal of everything in ADI and even outside for those who manage to make it out the doors, is to remind you how very, very mortal you are. Those typically possessed of fantastic abilities will find that they have been sapped away. There's no calling on magic or innate abilities. You are mortal and you are going to die like everything mortal does.

In the chaos, characters will catch glimpses of a young girl flitting amongst the chaos, seeming unperturbed by it all. Trying to catch up to her or speak to her is fruitless, but she's there, and she's humming that song from before.


➥ When He Nothing Shines Upon

A caucasian woman has just woken up and stares grumpily at her phone. There is a purple gradient filter over the photo.
(cw: supernaturally-induced fatigue/malaise, thanatophobia)

Those who are killed at the party will find themselves waking up wherever they actually fell asleep a few hours or even days ago. If your character was one of the lucky few who somehow managed to escape the effect, you'll notice people waking up all over ADI HQ and elsewhere. There are no signs of damage on the bodies, but those who died in the dreams will find themselves feeling incredibly weak and generally ill for several hours to several days after the experience.

The music has actually stopped, and this time, it would seem you've actually woken up. Depending on how long you were passed out for, that may be a more unpleasant experience for some than others. There's a message posted from a random ADI employee's phone a few days later to the network:

Mr. S was right. This was fun! I'll have to come back next year to play with you. - Ava, the Lullaby Girl

P.S. Sorry for stealing your phone, horsegirl67. But I wanted to say, hi. C:


Unfortunately, there are no further messages and attempts to respond to the message will receive no reply for now.

But... fortunately…? All of the Halloween preparations are still up, and there's a festive party to attend if anyone actually feels keen on trying it in real life. Pam Ruan, the main organizer is bloody-minded about it now and will have her God damn Halloween party, but those who work themselves up to attend out of festive spirit or morbid curiosity will find it a distinctly muted affair that breaks early in the evening.

Happy Halloween, Gloucester!



➥ Mod Notes
  • GENERAL - Players are welcome to play NPCs for themselves when they are needed in a thread. If you need more information on general behavior for these types of NPCs, please feel free to ask! In general, the information provided in the prompt should be sufficient and you're welcome to make up any details beyond that for your specific scene. The Lullaby Girl (Ava) can be seen throughout character dreams, but they will not be able to interact with her during this event. They will either wake up or simply find that the physics of the dream are warped and she cannot be reached or there's a sheet of glass between her and the character or whatnot.

  • FOR YOU NEVER SHUT YOUR EYE (15-24 October) - Characters are welcome to develop their own devices for attempting to stop the music. Characters will have modern day technology available to them along with a few slightly more advanced electronics and tools. Please do not go too out there. This isn't Tony Stark's array of tools and the like. But characters can create additional devices to test within reason. Some of them may be more or less effective, but with how sporadic the effect is, it might be difficult to tell what's actually working or not. There can also be negative side-effects from devices, if you'd like to play those out. Characters with the appropriate magical charge may also attempt to supernaturally block the music, but this will not be condoned or facilitated by ADI. Characters searching for the source of the music will not be able to find it, just discover that it is moving. For characters who are sleep-talking, they may find themselves unusually honest. They may or may not recall conversations with other characters and all that they told them.

  • TILL THE SUN IS IN THE SKY (25-27 October) - Characters will experience repeated nightmares of dying in a shared dreamscape. They will remember every time that they die in the dreams. Feel free to get as creative and gruesome with this as you would like. These are dreams and fantastical situations that might not actually happen (e.g., a robot showing up and shooting a laser through your character) may occur. Players are welcome to introduce elements of their memories into the nightmares and mix those memories around between characters who might wind up in a dream together. Please ensure all top-levels are appropriately tagged for any and all content warnings. Add content warnings as you go along, if needed. Dying in the dreams will trigger the sense of waking up. This can be a fake wake-up or characters might actually wake for a short while and find others passed out around them.

  • WHEN THE BLAZING SUN IS GONE (28-31 October) - Again, this will be a shared dreamscape where characters will be under the illusion (at first) that all has returned to normal. For those who investigate, everything seems to be real, nothing too off, excepting the night of the Halloween party. Once the Lullaby Girl finishes her song, characters who are dressed in costumes that depict animals or other monstrous creatures may find themselves transformed into their costumes. Transformed characters may gain powers for the duration of this prompt/event related to their monstrous forms without mod approval. Go wild, kill your friends and neighbors, and generally trash everything around you. The decorations that come to life will be attempting to murder all characters, transformed or not. If characters escape into the city, they will find all of the festive decorations out there have come to life and want to kill them, as well. Death is unavoidable for this particular prompt, but it can be something swift and painless or something drawn out and horrible at player discretion. It is the only way to actually wake a character fully. Players also have the option of keeping their characters awake. They will not experience the shared dreamscape and will just be stuck with a lot of unconscious people around them for the duration of this portion of the event.

  • WHEN HE NOTHING SHINES UPON (31 October) - Ava, the Lullaby Girl, cannot be contacted or immediately located, but she will be available in future plots for interactions with characters. There is no immediate information regarding who Mr. S. is. Players may have the general sleep/death malaise last for a minimum of two hours and a maximum of three days. Regular medications for the flu can ameliorate some of the symptoms, but they will ultimately clear up on their own. Characters may wake up in whatever state players would like. Feel free to play out the effects of them having been slumped in a corridor for three days without food or water. It's going to be a bad time all around. Those who attend the real Halloween party will be thanked profusely by Pam and showered with candy. At least they'll get a few HR brownie points?

conning: (NealC 198)

tagging from my phone which hates html, rip

[personal profile] conning 2021-10-25 03:37 pm (UTC)(link)
Neal smiles in return.

“You look like I feel,” he says teasingly. “And probably also how I look.”

He’s not wrong. Neal takes his shoes off before coming inside, deciding that certain niceties of manners are worth keeping when everything is going sideways.
forethinking: (qMAYWSJ)

[personal profile] forethinking 2021-10-25 06:47 pm (UTC)(link)
Ren notices the action, thanks him in return. It's hard to shake the habit himself, and while he doesn't expect anyone to cater to his Japanese manners, this is nice. On his desk, there is a bottle full of coffee, and he grabs two mugs to serve it.

"How're holding up?" He offers the mug, taking a sip of his own before sitting on the bed, gesturing for Neal to take the chair. Neal already knows about his thievery ways, so there's no concern over him finding his lockpicks and the like.
conning: (NealC 138)

[personal profile] conning 2021-10-25 08:28 pm (UTC)(link)
Neal manages to sit without creaking his way into the chair, for a moment acutely aware of the fact that he's edging toward forty. He accepts the coffee with a murmured thank you.

"I'm holding up, which is something. How about you? Where did you fall asleep? Were you under for a while?"
forethinking: (MWgUvcV)

[personal profile] forethinking 2021-10-25 08:32 pm (UTC)(link)
"I was at Akechi's, I think. It's a blur-- I imagine for you, too."

Which calls for a comforting dinner, if Neal would be willing to extend his visit.

"Are you injured anywhere?"
conning: (NealC 077)

[personal profile] conning 2021-10-27 06:52 pm (UTC)(link)
"Definitely a blur." He's still not entirely sure when he fell asleep, how much was a dream and how much was real. It's going to take time to sort that out, even if logic eliminates some of the obvious moments. It still felt real.

He shakes his head. "A bit banged up, but otherwise undamaged. You?"
forethinking: (32)

[personal profile] forethinking 2021-10-28 12:49 am (UTC)(link)
"Burned myself cooking, but other than that."

That's what he gets for sleeping and cooking at the same time. It's nothing big, though, just a blister or two. He'll live!

Ren's gaze fixates on the other's, worried.

"Would you like to talk?"
conning: (NealC 198)

[personal profile] conning 2021-10-31 01:35 am (UTC)(link)
Neal makes an amused little noise, finally giving in to the dad groan as he crosses his legs. "That's my line. Any particularly... vivid dreams you need to get out of your head?"
forethinking: (HjIoHhv)

[personal profile] forethinking 2021-11-01 01:56 am (UTC)(link)
Oh, no dad groan will get to him. It's a kind smile that takes shape on Ren's lips as he shakes his head and places his hand on Neal's shoulders.

Several, actually, but Ren's not exactly important in the grand scheme of things, the way he sees it at least.

"I'm fine. I'm better at listening than talking."

Because what good would that do, really?
conning: (NealC 096)

[personal profile] conning 2021-11-01 09:02 pm (UTC)(link)
Neal manages not to glance at the hand on his shoulder, his soft spot for Ren deepening at the action. This is a kid who's never been one. Neal can relate.

"Even the best listeners need a release valve sometimes." He gestures to the bed, inviting Ren to sit, even though this is Ren's room anyway. "None of what's happened here over the past couple weeks is easy to handle alone."
forethinking: (m11)

[personal profile] forethinking 2021-11-01 09:40 pm (UTC)(link)
"Then the same goes to you."

Because Ren knows exactly what Neal is doing. Trying to help, instead of being the helped. Go ahead, tell him.

"I'm more mature than I look."

Maybe. Kind of. Depends?
conning: (NealC 081)

[personal profile] conning 2021-11-18 02:37 am (UTC)(link)
Neal grins. "Fine. Quid pro quo. You start."

The expression fades into something softer, more concerned. "How bad was it for you, really? And I mean really."
forethinking: (43)

cw police... sucks ass... violence...

[personal profile] forethinking 2021-11-18 12:47 pm (UTC)(link)
He's not getting out of this one, is he? Ren sighs, disheartened, and he pulls the sleeves of his hoodie up to reveal something that Neal might have noticed before: needle marks. Botched work that will probably never leave him, from people who didn't care whether he lived or died.

"I've been subjected to a police interrogation before, back home. They drugged me, beat the living shit out of me, and I keep coming back to it when I close my eyes."
conning: (NealC 130)

[personal profile] conning 2021-11-25 10:09 pm (UTC)(link)
Neal presses his lips together, jaw tightening, several buttons pushed all at once and none of the anger directed at Ren.

"That would be enough to give anyone nightmares."
forethinking: (P5 Protagonist (36))

[personal profile] forethinking 2021-11-25 11:05 pm (UTC)(link)
"It's not something I think about often."

He did, after all, best the man behind the corruption. Rip him off and make him repent. Ren did all that. Sometimes, it gets triggered, but it's never something that Ren deliberately chooses to give attention to. He's much more adept to moving forward than dwelling too much in the past.

"Except... It did happen. When I was being interrogated, the lead told me he didn't care if I lost a leg in the interrogation. He kills me in the dream."

His eyes don't meet Neal's. He doesn't want to see pity.

"Your turn."