medicative: (heart.)
ᴇᴍɪʟʏ ᴅʏᴇʀ ([personal profile] medicative) wrote in [community profile] apocalypsehowcomm2021-09-21 09:37 am

(log, open) brave new world

Who: Emily Dyer and open.
When: 9/18 to the beginning of the event.
Where: ADI headquarters, the docks, the beach.
Summary: Getting acclimated to the new world, and trying to get up to speed.
Warnings: To be added if needed.

adi - working.

[really, there was so much to take in that it made Emily's head spin. but a few things had stuck out with the utmost clarity - first, that if she did nothing, it may contribute to the end of the world. and second, that these were the first breaths of free air that she'd had in such a long time. with that, the choice was easy, and here she was now, vaguely wondering why she had been so ready to offer information about what she could do for them. adapting, once more, to the unfamiliar.

so it is that she's in the headquarters, walking about with the telltale unease of someone unfamiliar, in general perusing but also finding areas to call home. most likely though, she'll be in the medical facilities, growing accustomed to the new types of technology but also getting situated in terms of scheduling and patients. with her name up on the rota, it means she is once again gainfully employed and cleared to actually see people. alternately, Emily might be in the canteen for a break, nursing a cup of coffee by the window and writing in a notebook - but she's still a little jumpy, attuned to glancing up when people walk by as if she expects something of them.]


docks - moving.

[one can't stay cooped up forever - who would want to, when allowed enough freedom to move about? true, Emily considers herself honorbound to stay in the town's limits, but even that is something exceptional. being out on the street, with people, with sunlight that felt real and true, is a gift. so it is that she goes exploring and ends up in this side of town, wandering with true and honest awe. sometimes she lingers a bit too long looking into shop windows before moving on, not wanting to simply go in and browse as a waste of time, but clearly affected by something. other times, she's struck by the lights and sounds of an arcade, admiring the condition or narrowly avoiding a collision with an overzealous child, having to redirect them back to their parents.

much of walking, then, eventually ends with leaning against a railing to watch the water and the boats go, content to breathe in the air and try to calm her nerves. nothing had happened yet, but she can't shake the feeling of talk of all those Entities from her mind, and the worry is plainly writ on her face. even ending up with a sandwich to think that food might help her isn't entirely aiding, and her doubts are sensed by an enterprising seagull. with all the hubris a bird can contain, it swoops down and snatches it from her, leaving her holding the paper.]


Hey!

[this? this is laughable, miserable luck. but for the seagull, it's a win.]

beach - thoughts.

[walking along the shore is another pleasant experience, with the daylight and the sound of the waves. one might find it irresistible to shed their shoes and go walking along the water line, as free as if she was a schoolgirl again. that there's no one else out there makes it all the better, and Emily feels like she can finally relax. closing her eyes, feeling the breeze rush over and the water come up to her ankles, it's as though she can actually remember what it's like to not be stressed.

her guard lowers, and she's half humming, half singing to herself an old familiar tune, like the ones she used to hum while doing rounds. there's exhaustion on the edge of her consciousness, but when has there ever not been? how long has it been since she let herself be still for a moment? walking a little further into the surf, it feels comforting.

yes, coming to this place may have been unsettling, and still is, but she's beginning to feel a little bit hopeful.]


wildcard.

[ooc: have another idea of something you want that's not specified? throw it at me, and I'm more than happy to oblige! you can contact me at [plurk.com profile] moonjelly or via pm.

please note that the windows prompt in the docks may lead into the mirror, mirror prompt from the tdm, and the beach prompt may lead into haunting tunes.

will match format of either brackets or prose!]
horrifictie: art: <user name=1dDghfr78cSwc site=twitter.com> (relaxed)

[personal profile] horrifictie 2021-09-25 03:52 am (UTC)(link)
[ LOGIC [Medium: Success] - So she moved here recently? Curious that. Didn't more people arrive with the ADI not too long ago?
RHETORIC [Challenging: Success] - She could be indicating an affiliation with them. Or she could be a person from this world who happened to move here recently. You can't immediately jump to one conclusion over the other and risk your standing with the ADI.
SUGGESTION [Medium: Success] - Maybe there is a way to ask her *without* asking?
]

Mhm I see. [ he drums his fingers carefully on his kneecap, pulling together words in his head for a precise delivery. being cautious like this isn't really the way he does things - aggressive, relentless questioning is his M.O. - but in times like these he can appreciate a indirect approach. ] I get it. I also moved here about a month ago. It can be a huge adjustment to make, getting used to an entirely new way of living and all. Where did you come from?
Edited 2021-09-25 04:07 (UTC)
horrifictie: game art (Default)

[personal profile] horrifictie 2021-09-26 04:04 am (UTC)(link)
[ EMPATHY [Easy: Success] - She looks prepared to pass out. Are you really going to keep questioning her?
PHYSICAL INSTRUMENT [Challenging: Success] - Her body is frail, so much so the breeze could carry her away if the hand didn't cling tight to the ground she sits on.
]

Miss, you really should go home. I could walk you back, if that's ok?

[ INLAND EMPIRE [Godly: Success] - There is no home here. Not for you, and not for her. ]
horrifictie: art: <user name=yolkqu site=twitter.com> (hurt)

[personal profile] horrifictie 2021-09-27 03:57 am (UTC)(link)
[ DRAMA [Trivial: Success] - Gallant, sire! Such a fair lady she is.
RHETORIC [Medium: Success] - You just like that she used a flattering word that would normally never apply to you. Don't *preen* over it.
]

Harry! [ he smiles back, happy he could badger her into taking his help. he rises up, a soft grunt as he lifts back to his feet, and offers her a hand to help her do the same. ] And what's yours?
horrifictie: art: <user name=Spesiria site=twitter.com> (fairweather)

[personal profile] horrifictie 2021-09-27 05:05 pm (UTC)(link)
Oh, don't worry. I almost always meet people under unfortunate circumstances! The pains of being a cop.

[ and it was only until he came to this reality that he didn't. he lets go of her hand and sweep his arm forward. ]

Lead the way and I'll stand by.
horrifictie: game art (the farewell)

[personal profile] horrifictie 2021-09-30 04:53 am (UTC)(link)
[ VISUAL CALCULUS [Easy: Success] - It takes you longer than it should to notice, you're very bad with anything that involves strict visualization, but this path is leading you toward the ADI's housing block.
LOGIC [Medium: Success] - But does that actually *mean* she works for them, or is it just along the same way? This may be a good time to ask questions again.
]

So, Emily, why did you move out to Gloucester? If you don't friends or family, did something draw you here?
horrifictie: art: <user name=DEquokka000 site=twitter.com> (kingdom)

[personal profile] horrifictie 2021-10-03 04:11 am (UTC)(link)
Greater callings - I can get that. I too have a greater calling for being here. [ a nod. ] Summoned into service for my renown... as a detective.

[ VOLITION [Easy: Failure] - Yeah, sure, make it all about you. Why not? ]