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Event - Feeling Faint
(cw: Alterations in reality and perception, chance for violence or injury, potential chance of loss of name or other pieces of a character’s identity, depending on conversations with NPC)
Somewhere, deep in ADI’s basement, there’s a meadow in a metal room. That room has a door that always stays locked. Yet, after a couple visitors come by to talk to the inhabitant of that room, that door is unlocked and the meadow vanishes along with the inhabitant.
It isn’t a quick thing, no light switch is flicked announcing the change in the status quo, it’s an irregular thing. One day everything is as it should be and then, for an hour, all of the illusions and glamours making every non-human seem human simply vanishes. Then it’s two hours. Then a whole day. Then it’s only flickers now and then or only portions of a body left unchanged, all interspersed with days where nothing seems to happen at all. Like someone’s playing a game. Something that leaves the locals on edge as ‘monster’ sightings increase and send a ripple of fear and doubt through town. Fear and doubt that is sometimes answered in unkindness at best and violence and fear at worse.
Though, who the sadistic someone is might be difficult to pinpoint for those outside of the know. Anyone who goes looking or has ways of sensing where the fluctuations are coming from might come across a handsome stranger perched atop one of the now-vacant warehouses once used by Oculus where a rich carpet of grass and tumbling ivy now overtakes the roof and spills down the sides.
For the brave or curious or angry at heart, the stranger will turn to their visitor with a small, knowing smile from where they’re sat in their meadow, a flower crown in hand and held out like an offering. “Hello, who do we have here, then?”
(cw: extreme distress, hallucinations, supernaturally heightened emotions, blood, monstrous creatures, potential for violence and death)
"Please! Please"--your name, someone is shouting your name--"I need- please! Help!" The voice is a familiar one, someone you care for, or at least have no negative feelings about. They might be someone you've met here in Gloucester, or they could be someone from home. They're distressed, they're in Dogtown. You only hear them as you travel around the edges of the park. And there are even glimpses of them. Flashes of a face that seems to belong to the person who's shouting.
Even if you're wary, sensibly so, the pitch, the distress, puts some sort of feeling into you. Fear, perhaps, for the 'person' in danger? Anger that someone would try to impersonate someone you love? Hopelessness that you can't actually do anything to help? The emotion fills your belly, wells up like a tide and crashes through the mind. It's not impossible to resist going into Dogtown, but it's certainly difficult.
Those who get any substantial distance, will note that they seem to be drawn deeper and deeper into the wood and that the ground grows moist and ruddy. The scent of iron fills the nose and senses. Those who have a sense of Dogtown as it is now may be able to tell that they're being drawn toward the blood river in the southern reaches of the park. Getting closer, you'll be able to see a creature shambling along sideways on clawed and webbed feet. It swings a lantern from its head that flashes to look like the person you know now and again. The false form shouts in fear and terror, crying out.
Should the creature spot you spotting it… be prepared. It will attack immediately, and it doesn't seem to pull its bites or slashes. While ordinary means are enough to bring it down, there is definitely more than one creature. Perhaps a brood has recently hatched in the river.
(cw: hallucination, altered mental states, gaslighting)
There's a face that keeps turning up around town, but it's not really clear who it is. It's a Caucasian, mustachioed gentleman who seems to be in books where he doesn't belong, in the background of photographs, both old and new, and even on advertisements. You might notice him only in a few things at first, but once you clock him… he's everywhere.
Inquiries into his identity net a mixed response from locals. He's just… some man. Nice mustache, though! Does he look a little like Matthew McConaughey? He just looks like another New Englander, maybe some founder for Gloucester? A reverse image search yields much the same results. There are actors and models who look vaguely like this man, but no one that definitively matches him.
The strange thing is that as you see him more and more, there's the feeling of a hand gently touching your shoulder. A large, masculine hand, as far as anyone with particularly acute senses can tell. It only lasts a moment, and then it's gone. You can never turn fast enough to see anyone, and they don't appear in any mirrors; though… there's a mild distortion in the air if you manage to glimpse a reflection somehow.
Those touched by the hand of the mustachioed man will find themselves feeling more and more inclined toward mischief. Have you seen the mustachioed man? No, no, you haven't. When shown photos including him, you might be inclined to lie and say you see someone else entirely. It's just a little mean. With things in Gloucester spinning out of control, perhaps you ought to grasp control where you can. Making someone doubt themselves and their reality? That's one of the most powerful forms of control out there.
- GENERAL - Players are welcome to play background NPCs for themselves when they are needed in a thread. If you need more information on general behavior for these types of NPCs, please feel free to ask! In general, the information provided in the prompts should be sufficient and ordinary people will act like… ordinary people! You're welcome to make up any details for your specific scene. Also, please remember that character deaths are permanent and plan accordingly!
- FLICKER (16 August - Potentially Onward) - Players are welcome to control their own NPC interactions. Some might be understanding or come to their defense while others might turn a blind or turn to violence. These moments of violence shouldn’t be outright mobs so much as small groups close to a mugging that only happen once and a while, not a certainty. Characters will have the chance to talk to Milo and either convince them to continue the illusions or drop them entirely, what happens with the illusions from an IC standpoint will depend entirely on these interactions, so if you tag into Milo’s interaction, please make sure that thread is prioritized.
- FEINT (16-23 August) - The monstrous creatures can be killed with enough bullets or other normally lethal methods. The figures they mimic will be perfect copies of characters who will elicit strong emotions in your characters. The only limit on who these can be would be for characters already in games. Please just get the other player's permission. If two characters are together, the creature will only mimic one important person. The mimicked individual will provide reasonable (if terrified) responses to questions that are shouted at them.
- FIGMENT (16-31 August) - Characters will be able to find plenty of people who look vaguely like the mustachioed man, but efforts to track them down will lead to dead ends. They seem to be ordinary actors, models, and people who have had their photos show up on an image search. Characters trying to investigate the strange happenings in Gloucester and the surrounding area, particularly Dogtown, will find themselves seeing the man more often than others. They'll also suffer the effects of the man's 'touch.' Characters who feel compelled to gaslight and deceive others will be affected until they take out that impulse on someone. It doesn't need to be anyone they care about; though, that makes it feel better somehow. Individuals aligned with the Spiral may find themselves feeling particularly well fed for the month of August on fear juice.
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But before they do: "Do you know anything about how to take one of these creatures down?"
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He hadn't brought Mjolnir, because Winter gives him these looks whenever he pulls out the hammer. Now he's kind of regretting it, though.
So he glances around and - there. He jogs a short distance away, picks up a fallen, dead branch, gives it a swing or two. It's a little awkward, but it'll do. "I do now."
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This is difference. While Steve vaguely reminds her of Ciaran with his build, his fair hair and complexion are a far cry from the other man's darker tones.
Mercy tries to push that aside and focus on the present. "Okay. We're ready." She starts moving ahead slowly, creeping through the bushes. The sound of Tony calls distantly ahead, but as they draw closer, it stays where it is. Eventually, they come to the edge of the trees.
There, standing in the meadow near a rust red river is a monstrous fish-like creature. It has legs with massive claws and atop its head is a stalk with a humanoid figure that looks very much like Tony Stark. The creature bounces its stalk and the thing on the end of it calls out again. "What's a guy gotta do to get some service around here? Cap!"
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It doesn't seem to slow her down, and they come upon the monster soon enough. Now that he knows what it is, he doesn't rush forward, but even knowing what it is -
"Well. That's disturbing," he says, quietly: The not-Tony on a stalk, still talking with Tony's voice, Tony's face.... Even knowing it's a trick, there's some little part that hits him as wrong and twisted.
And it just makes him angry. And want to end this.
"I'll go high if you go low?" he asks, voice still quiet, thinking she's faster and better armed. He'll be better as a distraction - and ideally do a little damage along the way.
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The young woman bursts from their hiding spot, racing toward the creature while keeping low and aiming for its belly.
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Which means he yells at the top of his lungs and jumps for what passes for the things head, making himself look anywhere but the weird, disturbing Tony-likeness even as he swings the branch like a baseball bat and it connects with the stalk, making a sickening thunk.
At least he's still good at this kind of fighting, he thinks, winding up for another hit and trying to stay out of range of any flailing limbs or claws, and keep an eye on what Mercy's doing at the same time.
cw: body horror
The creature turns from Rogers and tries to simply swallow Mercy, but she's able to dodge out of the way.
"It's trying to eat us whole! Be on your guard!"
Re: cw: body horror
He still knows it's not Tony; it's still hard not to see the familiar lines of his face, even in the twisted, unreal thing it's become.
He doesn't hesitate or pause or even falter so much as just - have a normal, human startle reaction to that kind of thing. Fortunately, the thing's attention isn't on him for that moment, but it means Mercy's still left vulnerable, until he snaps out of it and swings the branch as hard as he can into the side of its... jaw. Area.
"Hey!" he calls, because he's supposed to be the distraction. "Hey, Tony, you might want to fire your plastic surgeon."
Well. That seems to have gotten its attention. Fortunately, he's at least a little bigger and ideally harder to swallow than Mercy. He hopes she can regroup with that blade of hers. "Hit it again," he calls to her, because it's definitely hurting. They have the advantage. He hopes.
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"Rogers!" It's a panicked cry as the monster opens its mouth and attempts to swallow the man down into the void of its gullet.
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Except he does not actually want to get swallowed whole - good thing he's got a big, heavy stick. Rogers shouts and aims a hard blow for where he hopes the tender hinge of a jaw might be. He doesn't really wait long to find out, though, twisting-throwing himself half sideways, half backward almost as soon as he feels the stick connect. If nothing else, he can probably jam it at the inside of the thing's mouth, but he'd like to not get into that situation in the first place.
He's still on his feet, and Mercy's not. Hopefully he has time to shout, "Are you okay?"
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She lashes out while the thing is stuck, landing a solid blow to its side and drawing a long gash of red there. The creature struggles to extract itself from the ground and just comes up with a mouthful of earth.
"We need a better way. Martin knocked a tree down atop it before!"
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But okay. Okay. Neither does Martin.
He casts around and admittedly, nature is working in their favor here. The trees do look kind of sickly and not particularly well-rooted. He doesn't think it wound take much to knock one over, but -
He makes a split-second decision and yells at the thing, then flings his stick to get its attention squarely on him and takes off running for the nearest tree that looks the least stable. If he can veer out of the way or even climb it fast enough, the creature might hit it head on and knock it over onto itself. Or its jaws might do the trick. At the very least, it's another distraction, and another chance for Mercy to strike.