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Apocalypse How Mods ([personal profile] apocalypsehowmods) wrote in [community profile] apocalypsehowcomm2022-07-16 01:04 pm

Event - Aftermath


Aftermath

➥ Handle With Care

Six photographs arranged in two rows of three photos each depicting tanned hands performing a variety of shadow puppets.
(cw: arachnophobia, entomophobia, chirophobia, elafiphobia)

There is a reason Dogtown has been boarded up. The wicked do not rest and while the majority of ADI's manpower was out of town, those remaining were stretched thin. There simply weren't enough eyes to keep on the park. With too few people, the things that crawl inside crawled out. Most of them have been hunted down and dealt with, but not all. Not nearly all. Though it might not be apparent at first.

The weather is hot and a bit of humidity brings the bugs about. They might all be horrible, but some aren't so bad. Butterflies flit about in the air, their colorful wings offering an aerial show on your walk. Every now and then, however, one or two might catch your eye: there appear to be a few with an odd wing shape that seem to jerk and plunge in their flight. Keep an eye on these odd bugs and you might just finally place the shape: four long, spindly segments. Hands. Interlocked at what would be thumbs, fluttering sets of hands no bigger than the rest of the butterflies flutter about. Some land peacefully, some don't seem to land at all, but just dance about like a perverted wave from no one. Others still, like to land on faces and what a delight it is to be blessed with the gentle legs of a butterfly on your nose as it spreads and stretches its wings! At least until those wings clamp over the eyes under them.

You don't even have to go outside to find things that skitter and hide. Perhaps you've settled down to work on something or read or even check your phone. It'll only take a moment, really, but it has your attention. Enough so that, when you feel a gentle tickle at your neck, you might not even think much of it or reach up to scratch the spot. Except it happens again, slower, more careful; to the point it doesn't tickle, in fact, it feels almost like something is...stroking your neck? Like a tiny hand running along your skin. If you're fast enough, maybe you can brush whatever it is off, or maybe you simply turn your head to look at your shoulder and into the multiple eyes of an eight-legged friend. No, make that six. Six legs and two, long, arms ending in thin-fingered hands.

On the other hand, there are also those things that go bump in the night. Well after sunset, some areas of Gloucester titter with laughter or carry the steady sound of feet hitting the pavement, while some darker corners patter with a rhythmic slapping sound. Following the sound might just lead you through echoing alleyways until you come across the recognizable shape of a deer. A deer whose legs end in hands. Where they start is at the top: curved, gnarled, fingers jut from the top of its head like a perverted crown. Antagonize it or stare too long, and that slapping sound may turn your way, the charging deer aiming for you grasping-fingers-first.


➥ Shipping and Handling

Photo of a the underside of a bridge with a river flowing under it. There is an upside down, discarded bottle in the water and scum-like foam around it.
(cw: underwater threats, drowning, refuse/filth, squirmy things, human-caused environmental damage)

Known locally as the Cut, Blynman Canal in southwest Gloucester connects Gloucester Harbor to the Annisquam River. For over a hundred years the Blynman Bridge has spanned that opening, a busy drawbridge that has nonetheless been left to rust. The Cut is a deceptively treacherous little waterway, and it's not unheard of for locals with too much time on their hands to go down to the canalside and watch the boats in the hope of witnessing an entertaining misadventure or two. There's more than one local legend of boats going down in the canal, though no record of it in recent history, and people claim the water is a lot deeper than anyone might expect. But that's not quite why it's caught ADI's attention recently.

No, it's the wretched sobbing from under the bridge at sunset that's new and concerning…and the reports of boats striking something in the canal where there should have been open water. Several owners have reported thumping on the hull of their boats as though they were struck by some furious creature, but the official story is that they simply struck litter and debris that has recently clogged the canal's entrance. It's not a lot to go off of, but with the recent Dogtown troubles, any sudden change at locations of potential significance is worth an investigation.

In daytime it's difficult to see much of anything in the water, and investigators are discouraged from intruding too obviously on the scene during hours when locals are more likely to be present. As the sun sets, though, the water roils and crashes under the bridge for minutes on end. The motion dies down, the water calms, and the lamenting cries begin. There are no words, only broken sobbing in a human voice. Looking into the water in the dying light, one can see something down there, just below the surface now. Is that a face? Did a hand just breach the surface, reaching pitifully skyward before slipping back under?

Anyone who tries to enter the water will feel detritus brush against them, all manner of sunbleached plastic debris clogging the canal. The walls go straight down under the bridge and the water is deep. It won't be long before one finds oneself not just swimming in trash but entangled in it. It drags even the strongest swimmer down, snaring arms and legs. Fight and cut yourself free, hope for a rescue…or await the end.


➥ Say, Say, O Playmate

Photo of two little girls reflected in a large mirrored door. The younger girl's reflection does not match what she is actually doing.
(cw: hallucination, disorientation, synesthesia, altered mental states, breaking and entering)

There is someone in the mirror. They appear when you're alone. A childish, friendly face, or what you would consider friendly, interesting, someone you would be willing to play a game with… or at least entertain the possibility for. Your new playmate has something to show you. It's something good, and you should follow! Even those who might not usually be inclined, will find themselves drawn in. This playmate seems to be tailor made for you, someone you could get along with. Someone who whispers into your mind and no one but you can see, even if they have their own playmate.

There are too many reflective surfaces in Gloucester, and you'll find your playmate flitting easily between them, like they're stuck in a world beyond the glass. Maybe they are. They might even tell you that's the case. Help them, please! They've been trapped here by some monster for so long.

Those drawn into the chase will find themselves directed to all sorts of places around Gloucester, from publicly open buildings to private residences to other buildings they really shouldn't be going into without a very good reason, like the police station. Maybe try getting in there under the cover of night? Your playmate is insistent that wherever they're leading you, it's important to the trail. And you can feel that they really mean it. This is important, this is vital. It might be harder than usual to say no. Maybe you can make yourself believe this isn't as dangerous as it seems. That's far too easy.

It's a trail that does seem to have an end for those willing to stick it out… and who aren't arrested in the middle of all this for breaking and entering or trespassing. A tiny mirror shard, something no bigger than a fingernail. That's what you've been looking for. Grab it! Grab it! Those unfortunate enough to take their playmate's advice will find themselves experiencing sudden and intense disorientation followed by a 24-hr bout of synesthesia. Ever wondered what gray smells like? What flavor your favorite song is? The color of a burger wafting under your nose? All yours for the price of a mirror shard!

Destroying smashing the shard to even smaller pieces seems to end the disorientation, at least, but synesthesia is something that persists for at least a day after. One thing that becomes immediately apparent, though, as soon as you find the mirror, whatever you do with it, your playmate disappears.


➥ Let's Have a Tea Party

Photo of a smiling caucasian woman holding up a smiling babydoll that is partially destroyed and covered in sand.
(cw: death; drowning; choking; claustrophobia; nausea; emetophobia/vomiting; disorientation/vertigo; body horror)

It begins with a news headline: Lost Baby Dolls Cry Foul On Beach! The article details strange new visitors to Gloucester's beaches, and the residents making efforts to clean up the dolls along with other debris from recent 4th of July fireworks displays. The leader of the local non-profit, I Love a Clean Gloucester, leading the clean-up is quoted as saying some volunteers have been experiencing some unpleasant side-effects from contact with the dolls, clearly indicating there may be something toxic in them. Paul Rudder encourages everyone to be vigilant to pollution and wear thick gloves when assisting.

But ADI digs deeper. It seems those 'toxic' effects aren't what they first appear. There is something supernatural going on. Two dedicated beach clean-up volunteers have been found dead in their homes, drowned on dry land. The police are puzzled. The lungs of both bodies are filled with seawater.

ADI takes over investigating as a stretch of beach is closed to the public. Perhaps you're brave enough to check on these dolls for yourself. Perhaps you're just here to try to bury the things deep where no one can reach them. Those who pick up the dolls, even those wearing gloves, will feel a strange, rocking sensation that grows more intense the longer they hold and manipulate the dolls.

Regardless of actually touching the dolls, those who visit the beach will find themselves dreaming. They are out at sea, exhausted, struggling to keep afloat, their articulated ball joints ache. They can feel the last of their energy reserves bleeding away, their mouth, something they can never close, filling with water as they sink down, deep, deeper, the weight of the water pressing in around them, constricting their body.

Waking up might just be nauseating or a violently unpleasant affair as you'll find the ground still lurching like you're trapped out at sea for minutes or even more than an hour, or hacking up seawater. Repeated visits to the beach worsens the effect, and if the clean-up volunteers are anything to go by, too much dedication might well be deadly.



➥ Mod Notes
  • GENERAL - Players are welcome to play background NPCs for themselves when they are needed in a thread. If you need more information on general behavior for these types of NPCs, please feel free to ask! In general, the information provided in the prompts should be sufficient and ordinary people will act like… ordinary people! Although, the people of Gloucester seem to be becoming more and more aware of supernatural phenomenon and they are frightened by it. You're welcome to make up any details beyond that for your specific scene. Also, please remember that character deaths are permanent and plan accordingly!

  • HANDLE WITH CARE (16-20 July) - All creatures can be killed similar to their normal counterparts, but smashing the butterflies or spiders will result in smashed blood, skin, and bone (on whatever instrument you use to smash them with). The deer itself can cause potential harm as it will attempt to gouge, scratch, or even strangle those who threaten it.

  • SHIPPING AND HANDLING (28-31 July) - From above the water it will not be possible to make out the full shape of whatever is in the canal regardless of the quality of light. Anyone who enters the water and keeps their eyes open will get an impression of a long, eel-like creature with a human-like face; it also has many hands on short, jointless arms all down the sides of its body. It is the garbage, not the creature, that drags characters down–the creature also seems to be entangled.

  • SAY, SAY, O PLAYMATE (16-25 July) - Your character's playmate can interact only with your character, no others. But two people might see different playmates in the same reflective surface who could be telling them wildly different things. The playmate is someone who will be specifically tailored to appear as non-threatening and friendly as possible to your character. If that means they're a small scared child claiming to be trapped in the mirror, or an older teen or young adult with a rakish air and charming wink. This is about your character's perceptions, not any consistency. Their appeals to 'play' will also be tailored to your character. They might be requesting help, asking for a favor with the promise of a payback, encouraging some silly game, or whatever might motivate your character. The mirror shards will continue to induce synesthesia and disorientation if they are not destroyed. Any shards brought back to ADI will be examined and then ordered destroyed. The playmates will all disappear when all of the shards have been collected, whether your character has successfully collected one they were on the trail of, or not.

  • LET'S HAVE A TEA PARTY (16-31 July) - Not every doll induces the rocking sensation, but many do. Characters will have a hell of a time trying to pinpoint any source for the dolls. More of them keep washing up, seemingly at random; though, they definitely seem to be coming in batches, and any time a stretch of beach is fully cleaned up, more appear, like something has been watching and waiting to unleash more of the things. Multiple visits to the beach may result in significant lung damage, akin to what you might experience from having partially drowned.

conning: (NealC 079)

[personal profile] conning 2022-08-04 02:35 am (UTC)(link)
Contrary to Malcolm’s apology, Neal lifts his hand and presses Malcolm’s fingers against his own forehead in a kind of compromise of a kiss. The reaction makes him feel weirdly safe.

“Thanks,” he says quietly. “Thank you.”

Malcolm staying for him means a lot. More than he’s comfortable saying around other people.
abrightboy: (has a suspicion)

[personal profile] abrightboy 2022-08-04 02:39 am (UTC)(link)
Malcolm glances around, like he’s on watch.

“I’ve had my fill of sleep anyway,” he says in an awkward joke. “And you cracked my case so I’m free.”
edalyn: (hm chin hand)

[personal profile] edalyn 2022-08-04 02:58 am (UTC)(link)
Eda seems to think it's enough of a plan, at least. "Sure thing."

She crouches down to take a closer look at the knots before starting to untie them. She wasn't an expert herself, but it didn't seem to be giving her too much trouble.

"We could use this to get closer..." she mused, glancing over the tiny boat again. Then again, at least one of them staying on land might be a better call for the moment.
worthallthis: (Default)

[personal profile] worthallthis 2022-08-04 03:13 am (UTC)(link)
That definitely sounds like hands, to Winter. He doesn't lower the rifle. "Step to one side," he suggest, doing the same himself, giving whatever is coming a clear path between them, so they aren't right in its path.
clavesregni: (106 01 03)

[personal profile] clavesregni 2022-08-04 03:14 am (UTC)(link)
Caitlyn does what she can to help, trying to speed the process.

"Do you know how to steer a boat?" She herself hasn't the foggiest clue.

A glance down into the water and she frowns, considering. A canal surely can't be all that deep, but from here the bottom is lost in darkness. "Perhaps one of us ought to stay here. In case it is a trap. If the boat capsizes, we could both be pulled under."
clavesregni: (105 07 01)

[personal profile] clavesregni 2022-08-04 01:46 pm (UTC)(link)
Caitlyn does as Winter says, taking a step closer to the wall before making sure the rifle is properly set against her shoulder and exhaling softly. She has no idea what's coming, but with the gun in her hand she feels much more self-assured than she ever does without it. Whatever it is, she's sure she can handle it.

The slapping sound is getting louder. She exhales again, finger gently resting against the trigger, waiting to see what comes out of the alley.
conning: (NealC 029)

[personal profile] conning 2022-08-04 11:30 pm (UTC)(link)
“Would’ve been very okay with not cracking your case,” Neal says dryly. He doesn’t want to ask, but Malcolm is probably the smartest person he knows. Definitely the best at seeing patterns. “Do you think it’ll stop now? For me I mean.”
abrightboy: (pays attention)

[personal profile] abrightboy 2022-08-04 11:32 pm (UTC)(link)
Malcolm swallows.

"As long as they don't find a way to trick you into touching those things anymore."
whisperedone: (14)

[personal profile] whisperedone 2022-08-05 02:53 am (UTC)(link)
Garner nods and relaxes a little more in his spot. He might as well be comfortable for their tale.

"I have never had a particularly strong imagination, perhaps this will help. Either way, I think I will enjoy the company as well as story, so thank you."
whisperedone: (2)

[personal profile] whisperedone 2022-08-05 03:03 am (UTC)(link)
"I think I might be slightly more concerned if it could talk." He answers honestly. He can't see the hands, they're not upsetting and honestly his imagination just made it seem comical. Hearing something unnatural from a spider might be worse.

"Although, I might accept a spider-knit scarf." Maybe. "What are you going to do with it?" They should probably...kill it. Right? It's probably a bad spider, like the staring birds he'd been told about. Otherwise he'd be more inclined to toss it back outside.
Edited 2022-08-05 03:04 (UTC)
landing_lights: made by monsterinasnowglobe on hollowart (concealing)

[personal profile] landing_lights 2022-08-05 12:22 pm (UTC)(link)
Ade flashes a wry smile. "Yeah. They cast new actors in this one."

Joking about it comes easily to him. It's how he'd played off episodes like this as sergeant of his detachment, never able to afford to be so vulnerable as to jeopardize the respect of harder men like Becken and Barencoin. He had to be willing to take shit about it—anything else would have been a confession of weakness.

He shrugs. "Point is, I'm used to having my past come back to bite me in the arse. You don't have to worry about me."

Perhaps it's Neal's body language or perhaps it's his scent, muted though it is through his cologne, but Ade senses that he's still holding something back. Ade risks the lightest of nudges against the other man's arm, careful not to jostle him. "What about you? Are you holding up alright? Aside from those sodding dolls, I mean."
bindlestifflost: (Angry or intent)

[personal profile] bindlestifflost 2022-08-05 10:32 pm (UTC)(link)
He almost falls once Hickey is back up and staggering. He outweighs him by a good bit, but setting his hand to brick steadies him. The patrol car draws even, the buzz-cut, sunglasses wearing cop rolling down his window. "You boys getting an early start?"

George frowns sharply. "Ain't had a drop, Officer. Think my friend here's a little overheated. I'm tryin' to get us somewhere he can set a spell, get some water in 'im."

Of course it's not a good enough explanation. The cruiser comes to a stop, the officer putting it in park and stepping out to get closer, taking a look at both of their sets of pupils. George at least looks stone sober and keeps his support of Hickey. "Izzat so? Guess you wouldn't mind a quick sobriety test, then?"
bindlestifflost: (Grim or determined)

[personal profile] bindlestifflost 2022-08-05 10:38 pm (UTC)(link)
"I ain't the boat man. I'm jes' here for everything else." Taking pictures, taking samples, helping them fight their way away from whatever they might need to.

He has his phone at the ready and goes ahead to set it up for taking some video, nodding at Jaeger to indicate he's ready. He has the lens pointed toward where they say the flash of light. And he's pretty sure he's picking up good sound with it.

If it does turn out to be someone trapped or in need of help, he can always set the phone aside then. "Can't tell for sure," he says softly, "but looks like there's a bunch a' trash in the water jes' up ahead. You sees it?"
edalyn: (open mouth sigh)

[personal profile] edalyn 2022-08-06 12:39 am (UTC)(link)
"I can steer a boat well enough to get there, yeah." While she generally uses her homemade pedal-boat these days, she's at least been in a rowboat now and then. It couldn't be too hard to get a little ways onto still water, right?

"But you've got a point." She continues with the knot, picking it apart with her long nails, and soon has it untied with Caitlyn's help.
friendsfordinner: (definitely up to something)

[personal profile] friendsfordinner 2022-08-06 03:26 am (UTC)(link)
Fortunately for both of them, Hickey isn't actually drunk. But everything shifts. The world is a sickly shade of green, a green that he hasn't ever seen before and that tastes like rotten apples. The world also feels like it's slipping under his feet.

Hickey takes a few steps forward, growling, "Oh goddammit Billy," loud enough for the cop to hear—

—and then he takes another step forward, his feet slipping underneath him, as he lands on the ground hard. All the while, he still grips tightly on that shard of mirror still in his hand, which is cutting into his skin.
edalyn: (hm chin hand)

[personal profile] edalyn 2022-08-06 08:22 am (UTC)(link)
Eda finds it funny that someone would be concerned by something as little as a talking spider existing, but she decides not to press the point.

She thinks about the next question for a moment. "I don't know. Put him outside, I guess? Or maybe in my apartment... I could use someone to keep ticks out of my nest," she muses, like that's a perfectly normal thing to say.

Her tone is a tiny bit more serious when she goes on, though. "I'm not sure I'm sold on this whole everything supernatural is evil business. Humans tend to be wrong about that. And even if they are connected to these... things, well, so are we."

Or her, at least. She doesn't know if this guy has any sort of magic.
landing_lights: made by monsterinasnowglobe on hollowart (a difficult topic)

[personal profile] landing_lights 2022-08-06 11:42 am (UTC)(link)
[ Ade winces. ] I didn't want anyone to see it. Civilians.

[ Though, when the man puts it like that, Ade's decision to simply grab the thing in his hands sounds downright stupid. At least it hasn't done anything horrible to him so far. ]

Floor B1, [ Ade says in answer to the man's question. As for how he can help: Ade gestures to the lobby elevator as he moves toward it. ] Just help me hit that button over there.
conning: (NealC 004)

[personal profile] conning 2022-08-07 01:16 am (UTC)(link)
“Gloves don’t seem to make a difference, either.” He reaches for Malcolm’s hand instinctively, a request for contact in the gesture.
abrightboy: (looks away in thought)

[personal profile] abrightboy 2022-08-07 01:58 am (UTC)(link)
Malcolm takes his hand, threading their fingers together.

“Maybe we just have to fence the whole place off,” he suggests.
clavesregni: (104 02 02)

[personal profile] clavesregni 2022-08-07 06:48 pm (UTC)(link)
As soon as the rope is untied, Caitlyn reaches out to grab the dinghy to prevent it floating away. She hadn't thought of that, had she? It's probably alright. There's hardly any current. Tentatively, she lets go, and the boat remains bobbing where it is, at least for the moment.

She nods to Eda, taking her words as an agreement not to use the boat. At least not unless it really becomes necessary. "Let's toss the rope to it."

She shines the flashlight back on the spot where the splash had been. There's still something there, some indistinguishable shape. A face, perhaps. It's hard to make out.

"Can you hear me?" she calls out. "We're going to throw a rope out. Are you able to pull yourself to shore?"

The wailing continues unabated.
conning: (NealC 079)

[personal profile] conning 2022-08-07 07:25 pm (UTC)(link)
"Maybe not us, specifically," Neal adds with a nervous smile. One that's interrupted by coughing. He winces.
abrightboy: (pays attention)

[personal profile] abrightboy 2022-08-07 07:27 pm (UTC)(link)
"George is good at fencing. As long as he doesn't touch anything inside in the process of making the fence," Malcolm says. "But he knows how to make a fence."
conning: (NealC 032)

cw mentions of violence/body horror

[personal profile] conning 2022-08-07 07:31 pm (UTC)(link)
"You and me both," Neal says softly, referring to the past biting me in the arse comment.

Neal lifts one shoulder in a shrug. "Yeah, I'm fine. Got a few burns down in Wolf Pen but they're mostly healed. Got off light."

Except for the whole getting repeatedly torn apart by White Things and then healing so they could do it again... thing. The less said about that the better. Neal flexes his fingers instinctively, the memory of one of those monsters eating them in front of him after tearing them off all too vivid. Maybe it's that, the memory, that nudges him over the edge into his own weak joke. "I think I got off light in the dad department, too. At least he wasn't around to threaten me until I was in my thirties and could punch back."

Not that he did.
worthallthis: (thinking)

[personal profile] worthallthis 2022-08-07 09:34 pm (UTC)(link)
"Company is always good," Winter has to agree. "I won't get through the whole book today," he adds. "My lunch break is not that long."

He taps a metal finger on the table, clearly thinking, then suggests, "You could come back here for lunch tomorrow, too." And going forward for lots of days, because it's not as long as some books, but it's no short story, either.
worthallthis: (cautious)

[personal profile] worthallthis 2022-08-07 10:59 pm (UTC)(link)
It takes a minute, and some pausing here and there while whatever is in there nudges at a garbage can or a puddle on the ground, but if Caitlyn and Winter are quiet enough, the hand-deer comes padding out into the open, fingers on its antlers flexing in the air, nose and ears twitching in their direction.

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