I. Pre-Attack The fairgrounds in Springfield are bustling during the day and into the evening. Excited (and frightened) patrons roam the Fenix Down Extravaganza circus looking for sweet treats, fiery shows, and fun. There's a bit of grumbling that the big act they'd heard about: Pyre, the Man on Fire, seems to be canceled for the moment, but there's other fantastic entertainment. Maybe you can enjoy the event before trouble starts to brew.
II. Lights Out It's after the performance has ended for the day, all of the guests to the circus have gone home, and it's workers cleaning up and getting things set for the next day. Fenix seems to be away for the night, so Penny and Roderick are handing out orders where they're needed. The circus is a well-oiled machine by this point, though. Few directions need be given, just a few specific details as they look toward the next night's show. Penny is overseeing workers on the grounds, checking food stalls for clean-up and the like, looking in to make sure all of the attractions are locked down. Roderick is inside the big top, tending to the sound and lighting equipment.
And then everything goes dark. There's surprised and confused chatter on the grounds from the human employees milling about. The first aid tent lights up again after a moment when the back-up generator kicks in, but the rest of the circus is dark, at least until people start pulling out their phones and other tools for flashlights. At the start, at least, there's just grumbling annoyance. Someone blew some sort of fuse? It's confusing, but panic has yet to set in. Penny and Roderick are on higher alert, but they'll be relatively unawares until someone actually comes for them.
((OOC: The mods will not be NPCing Penny and Roderick, but here are a few guidelines for interacting with them:
- These NPCs will not go down easily. Shooting them with bullets or tranqs will only annoy them. Stabbing them will be similarly annoying, but will not really hinder them.
Roderick - Unaffected by the blackout in terms of his ability to see what's going on/respond to threats from the dark. His laser light accessories run on their own batteries. He will use said laser lights as weapons. - Potential injuries from engaging: Blindness (temporary or permanent) from the lasers, burns from the lasers, dismemberment from the lasers when they're highly concentrated, deafness (temporary or permanent) from noise-based attacks he can throw at people (think supersonic screech) - Parameters for taking him down: We'd like to see a minimum of two characters dedicated to taking him down. At least one of them should suffer some substantial injuries. More are welcome to sustain substantial injuries!
Penny - Affected by the blackout in terms of her ability to see, but she will counter this by setting her whip on fire. She is extraordinarily nimble and can dodge/acrobatics her way away from people. - Potential injuries from engaging: Blindness (temporary or permanent) from the gouts of flame she can spontaneously produce on command, burns from the whip - Parameters for taking her down: We'd like to see a minimum of two characters dedicated to taking her down. At least one of them should suffer some substantial injuries. More are welcome to sustain substantial injuries!))
no subject
The fairgrounds in Springfield are bustling during the day and into the evening. Excited (and frightened) patrons roam the Fenix Down Extravaganza circus looking for sweet treats, fiery shows, and fun. There's a bit of grumbling that the big act they'd heard about: Pyre, the Man on Fire, seems to be canceled for the moment, but there's other fantastic entertainment. Maybe you can enjoy the event before trouble starts to brew.
II. Lights Out
It's after the performance has ended for the day, all of the guests to the circus have gone home, and it's workers cleaning up and getting things set for the next day. Fenix seems to be away for the night, so Penny and Roderick are handing out orders where they're needed. The circus is a well-oiled machine by this point, though. Few directions need be given, just a few specific details as they look toward the next night's show. Penny is overseeing workers on the grounds, checking food stalls for clean-up and the like, looking in to make sure all of the attractions are locked down. Roderick is inside the big top, tending to the sound and lighting equipment.
And then everything goes dark. There's surprised and confused chatter on the grounds from the human employees milling about. The first aid tent lights up again after a moment when the back-up generator kicks in, but the rest of the circus is dark, at least until people start pulling out their phones and other tools for flashlights. At the start, at least, there's just grumbling annoyance. Someone blew some sort of fuse? It's confusing, but panic has yet to set in. Penny and Roderick are on higher alert, but they'll be relatively unawares until someone actually comes for them.
((OOC: The mods will not be NPCing Penny and Roderick, but here are a few guidelines for interacting with them:
- These NPCs will not go down easily. Shooting them with bullets or tranqs will only annoy them. Stabbing them will be similarly annoying, but will not really hinder them.
Roderick
- Unaffected by the blackout in terms of his ability to see what's going on/respond to threats from the dark. His laser light accessories run on their own batteries. He will use said laser lights as weapons.
- Potential injuries from engaging: Blindness (temporary or permanent) from the lasers, burns from the lasers, dismemberment from the lasers when they're highly concentrated, deafness (temporary or permanent) from noise-based attacks he can throw at people (think supersonic screech)
- Parameters for taking him down: We'd like to see a minimum of two characters dedicated to taking him down. At least one of them should suffer some substantial injuries. More are welcome to sustain substantial injuries!
Penny
- Affected by the blackout in terms of her ability to see, but she will counter this by setting her whip on fire. She is extraordinarily nimble and can dodge/acrobatics her way away from people.
- Potential injuries from engaging: Blindness (temporary or permanent) from the gouts of flame she can spontaneously produce on command, burns from the whip
- Parameters for taking her down: We'd like to see a minimum of two characters dedicated to taking her down. At least one of them should suffer some substantial injuries. More are welcome to sustain substantial injuries!))