Binx spends the briefing perched on one of the long conference tables rather than seated in a chair, watching and listening intently as Reyes gives out what information is available. If a cat could frown, he'd be frowning--he's encountered magic and he's definitely encountered evil, but it seems to him that a whole world of terrible things has opened up to him, with these...'kelpies'...representing something quite new to him.
He settles into loaf mode and remains where he is at the end of the briefing, watching people file out or clump up around Reyes or Bonnie to ask questions, tail thoughtfully flicking back and forth.
Move the Goalposts
It happens when he's walking 'home' from ADI headquarters late one evening. He's just turning his head in response to some sound or scent that doesn't belong when a previously unseen assailant all but trips over him. Their grab for the illusory human Binx misses, obviously, the boy appearing to duck out of the way with incredible alacrity. That doesn't seem to bother the kelpies, two laughing at the one who tried and missed, whooping as they encourage Binx to run. It's just a game to them, and Binx does run, taking off through a nearby park, scrambling through bushes and over stone walls. His illusion appears to dive and leap and crawl with astonishing ease for a human.
All the same, they, too, are animal-quick. Pack hunters, the three of them fan out and Binx finds himself darting away from one only to find another looming before him or leaping out from the trees. Each time, though, they grab for a boy who isn't really there, though he's afraid it will only be a matter of time before they realize their error and try something more effective.
The sight of a fellow recent arrival is not a welcome one--Binx may be able to duck and dodge and weave, but they'll surely catch a human. "Run!" he shouts. "Get out of here!"
Below the Belt
Thackery is a brave soul, or perhaps he simply deprioritizes his own safety. Either way, he's certain enough he'll be useful on a reconnaissance mission to come along. And, initially, it seems he's right--he's able to see a great distance further into the night than many of his more human counterparts.
But then come the creatures in the water, seals at first, and then monstrous things chasing them. One of the kelpies knocks hard into the boat from underneath, jolting it up into the air to land hard with a splash, and Binx is dislodged from his spot in the prow, tumbling into the dark water.
"Cat overboard!" he yelps, clawing at the side of the boat. The same displacement of his illusion that protected him from the kelpies before (and may protect him briefly now) is now a curse; it'll be guesswork to grab onto the cat himself under the larger image of a flailing teenage boy.
Thackery Binx | Hocus Pocus | OTA
Binx spends the briefing perched on one of the long conference tables rather than seated in a chair, watching and listening intently as Reyes gives out what information is available. If a cat could frown, he'd be frowning--he's encountered magic and he's definitely encountered evil, but it seems to him that a whole world of terrible things has opened up to him, with these...'kelpies'...representing something quite new to him.
He settles into loaf mode and remains where he is at the end of the briefing, watching people file out or clump up around Reyes or Bonnie to ask questions, tail thoughtfully flicking back and forth.
Move the Goalposts
It happens when he's walking 'home' from ADI headquarters late one evening. He's just turning his head in response to some sound or scent that doesn't belong when a previously unseen assailant all but trips over him. Their grab for the illusory human Binx misses, obviously, the boy appearing to duck out of the way with incredible alacrity. That doesn't seem to bother the kelpies, two laughing at the one who tried and missed, whooping as they encourage Binx to run. It's just a game to them, and Binx does run, taking off through a nearby park, scrambling through bushes and over stone walls. His illusion appears to dive and leap and crawl with astonishing ease for a human.
All the same, they, too, are animal-quick. Pack hunters, the three of them fan out and Binx finds himself darting away from one only to find another looming before him or leaping out from the trees. Each time, though, they grab for a boy who isn't really there, though he's afraid it will only be a matter of time before they realize their error and try something more effective.
The sight of a fellow recent arrival is not a welcome one--Binx may be able to duck and dodge and weave, but they'll surely catch a human. "Run!" he shouts. "Get out of here!"
Below the Belt
Thackery is a brave soul, or perhaps he simply deprioritizes his own safety. Either way, he's certain enough he'll be useful on a reconnaissance mission to come along. And, initially, it seems he's right--he's able to see a great distance further into the night than many of his more human counterparts.
But then come the creatures in the water, seals at first, and then monstrous things chasing them. One of the kelpies knocks hard into the boat from underneath, jolting it up into the air to land hard with a splash, and Binx is dislodged from his spot in the prow, tumbling into the dark water.
"Cat overboard!" he yelps, clawing at the side of the boat. The same displacement of his illusion that protected him from the kelpies before (and may protect him briefly now) is now a curse; it'll be guesswork to grab onto the cat himself under the larger image of a flailing teenage boy.