Events Elidibus will stop in a particular room to wait and see if anyone else from his allies stop by. But the longer he waits the more his memories of who he’s waiting for get mixed up between the present collective of friends and allies and those of twelve thousand years ago. Stop by, speak to him! Try to convince him he’s not the one left behind and alone for eternity.
Honestly, you will probably need to knock him down and drag him out of it. Or otherwise force him out. Or well, hag stone. Don't stay too long or you'll get swept up in the waiting. It's a little easier to resist the more that are present though.
Hopefully you don’t stop by near the end, with a certain stone in hand or after he’s gotten one in his possession. He might just try to MAKE you into the friends he so desperately wants to come.
Note: This is not something Elidibus would ever do on his own and will only do this IF he is under the control of the Entity trying to use him to cause fear in others. Once he is free of this area, he will only be under ordinary desires to regain these lost mementos.
The Room's Aesthetic The room is fairly plain. There are benches, a few plants. An ordinary rug. A grandfather clock that ticks the passage of time. Some pictures on the walls, all of which seem to be local or near local places over the decades. Ports for passenger boats, train station platforms, bus station stops.
Always depicting one person, waiting. Despite shops or houses or ticket windows there’s no signs of life outside of that single person who stands or sits of otherwise waits, whether animal or human. There is never a train or a boat or a bus or any other transportation waiting to be boarded. Sometimes there is luggage, other times not. The person waiting to be picked up, waiting for the arrival of others. But always alone.
The room itself holds that same sense of terminal expectancy.
The clock sometimes seems to stop ticking, but pay attention to the sudden silence and it’s going as if nothing happened at all.
Even if people arrive, there is always the impression that it’s never the one you’re actually waiting for- unless someone can overcome and break the purpose of the room.
II. Waiting For Nobody (The Lonely)
Events
Elidibus will stop in a particular room to wait and see if anyone else from his allies stop by. But the longer he waits the more his memories of who he’s waiting for get mixed up between the present collective of friends and allies and those of twelve thousand years ago. Stop by, speak to him! Try to convince him he’s not the one left behind and alone for eternity.
Honestly, you will probably need to knock him down and drag him out of it. Or otherwise force him out. Or well, hag stone. Don't stay too long or you'll get swept up in the waiting. It's a little easier to resist the more that are present though.
Hopefully you don’t stop by near the end, with a certain stone in hand or after he’s gotten one in his possession. He might just try to MAKE you into the friends he so desperately wants to come.
Note: This is not something Elidibus would ever do on his own and will only do this IF he is under the control of the Entity trying to use him to cause fear in others. Once he is free of this area, he will only be under ordinary desires to regain these lost mementos.
The Room's Aesthetic
The room is fairly plain. There are benches, a few plants. An ordinary rug. A grandfather clock that ticks the passage of time. Some pictures on the walls, all of which seem to be local or near local places over the decades. Ports for passenger boats, train station platforms, bus station stops.
Always depicting one person, waiting. Despite shops or houses or ticket windows there’s no signs of life outside of that single person who stands or sits of otherwise waits, whether animal or human. There is never a train or a boat or a bus or any other transportation waiting to be boarded. Sometimes there is luggage, other times not. The person waiting to be picked up, waiting for the arrival of others. But always alone.
The room itself holds that same sense of terminal expectancy.
The clock sometimes seems to stop ticking, but pay attention to the sudden silence and it’s going as if nothing happened at all.
Even if people arrive, there is always the impression that it’s never the one you’re actually waiting for- unless someone can overcome and break the purpose of the room.