cw: doubts, fear of self, loss of self, nothingness The Room Elidibus will be trapped in a room where the Eye and the Lonely are having a slap fight colliding over the desire for their victims’ fear. The room will cause one to lose their identity and inciting fear over learning the truth about it. The more the person tries to hide, the weight of becoming nothing slowly creeps in, causing them to fade. And Elidibus may seem collected most of the time but he has fears of returning to a state he’d thought he’d escaped, inasmuch as he could. Objects scattered around the room will regale memories to the victim who will be under a compulsion to share them in some way to others. There’s a couple ways to escape the room or be rescued from it and if no one steps in he’s likely to lean more into the Eye’s influence and push through the fear. But anyone’s welcome to try and help him out or stop by for a chat.
Escape Methods
The Eye is creating the items that inspire the memories/knowledge. The Lonely is creating the excessive bric-a-brac to hide in.
Everyone can free a person by convincing them to face their self and accept it. They'll have to feed the Eye to do so but they can actually leave the room once they've overcome that fear. The better acquainted, the easier it is to help.
Getting the person out is difficult without facing the fear or use of a hag stone. Other options are welcome!
Lingering too long after the spell is broken will risk getting trapped. Try not to be the one that exits last, especially if you were not the one already fed on! Because of the Lonely's presence it's designed to trap/focus around one person at a time so anyone entering while it's already occupied will only feel a vague haze rather than the full identity crisis.
I. Say Your Name (The Eye vs The Lonely)
The Room
Elidibus will be trapped in a room where the Eye and the Lonely are
having a slap fightcolliding over the desire for their victims’ fear. The room will cause one to lose their identity and inciting fear over learning the truth about it. The more the person tries to hide, the weight of becoming nothing slowly creeps in, causing them to fade. And Elidibus may seem collected most of the time but he has fears of returning to a state he’d thought he’d escaped, inasmuch as he could. Objects scattered around the room will regale memories to the victim who will be under a compulsion to share them in some way to others. There’s a couple ways to escape the room or be rescued from it and if no one steps in he’s likely to lean more into the Eye’s influence and push through the fear. But anyone’s welcome to try and help him out or stop by for a chat.Escape Methods
The Eye is creating the items that inspire the memories/knowledge.
The Lonely is creating the excessive bric-a-brac to hide in.
Everyone can free a person by convincing them to face their self and accept it. They'll have to feed the Eye to do so but they can actually leave the room once they've overcome that fear. The better acquainted, the easier it is to help.
Getting the person out is difficult without facing the fear or use of a hag stone. Other options are welcome!
Lingering too long after the spell is broken will risk getting trapped. Try not to be the one that exits last, especially if you were not the one already fed on! Because of the Lonely's presence it's designed to trap/focus around one person at a time so anyone entering while it's already occupied will only feel a vague haze rather than the full identity crisis.